private void OnTriggerExit(Collider other) { if (IsActivated) { return; } IsActivated = true; RespawnZoneEvent.Invoke(this); }
private void OnTriggerEnter(Collider other) { IsActivated = true; RespawnZoneEvent.Invoke(this); }
private void OnTriggerExit(Collider other) { if (IsActivated) { return; } IsActivated = true; RespawnZoneEvent.Invoke(this); }
private void OnTriggerEnter(Collider other) { IsActivated = true; RespawnZoneEvent.Invoke(this); }