private void CreateBattleRoundEnd()
    {
        GameObject pvPPrefab  = ResourcesPath.GetPvPPrefab("PvPBattle_RoundEnd");
        GameObject gameObject = base.Instantiate <GameObject>(pvPPrefab);
        Transform  transform  = gameObject.transform;

        transform.SetParent(this.ui.skillSelectUi.transform);
        transform.localPosition = new Vector3(0f, 310f, 0f);
        transform.localScale    = Vector3.one;
        this.battleRoundEnd     = gameObject.GetComponent <BattleRoundEndPvP>();
    }