void Update() { if (Input.GetKeyDown(KeyCode.A)) { ResourcesManagerUtility.InstantiateAssetSync(prefabPath, parent, false); } }
/// <summary>/// 创建页面实例/// </summary> private static void CreateUIPageInstance(string pageName, string pagePath, Transform parent, Action <GameObject> afterInitialedInstanceAction, LoadAssetChannelUsage loadAssetChannel) { GameObject go = ResourcesManagerUtility.InstantiateAssetSync(pagePath, parent, false, loadAssetChannel); if (go != null) { go.name = pageName; } afterInitialedInstanceAction?.Invoke(go); }