public override void OnInspectorGUI() { base.OnInspectorGUI(); AudioButtonClickComponent component = (AudioButtonClickComponent)target; if (string.IsNullOrEmpty(component.audioName)) { EditorGUILayout.HelpBox("不能为空!!!", MessageType.Error); return; } ResourcesConfigManager.Initialize(); if (!ResourcesConfigManager.GetIsExitRes(component.audioName)) { EditorGUILayout.HelpBox("没有资源!!!", MessageType.Error); return; } if (GUILayout.Button("Play", GUILayout.Height(60))) { AudioClip clip = ResourceManager.Load <AudioClip>(component.audioName); AudioEditorUtils.PlayClip(clip); } }
public void BundleConfigExistTest() { //只要初始化成功则通过 ResourcesConfigManager.Initialize(); Assert.AreEqual(true, true); }
public void BundleConfigExistTest() { ResourcesConfigManager.Initialize(); bool isExist = ConfigManager.GetIsExistConfig(ResourcesConfigManager.c_ManifestFileName); Assert.AreEqual(isExist, true); }
void OnEnable() { ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); m_currentSelectIndex = GetCurrentSelectIndex(); CreateReadMe(); }
public void SingleComponentValueRollbackTest() { ResourcesConfigManager.Initialize(); WorldManager.IntervalTime = 100; LockStepEntityTestWorld world = (LockStepEntityTestWorld)WorldManager.CreateWorld <LockStepEntityTestWorld>(); world.IsClient = true; world.IsStart = true; world.IsLocal = true; ConnectStatusComponent csc = world.GetSingletonComp <ConnectStatusComponent>(); csc.confirmFrame = 0; //从目标帧之后开始计算 SelfComponent sc = new SelfComponent(); /*EntityBase c1 =*/ world.CreateEntityImmediately("1", sc); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); TestSingleComponent tc = world.GetSingletonComp <TestSingleComponent>(); Assert.AreEqual(0, tc.testValue); TestCommandComponent cmd = new TestCommandComponent(); cmd.frame = 1; cmd.id = 1; cmd.isFire = true; GlobalEvent.DispatchTypeEvent(cmd); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); tc = world.GetSingletonComp <TestSingleComponent>(); Assert.AreEqual(1, tc.testValue); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); tc = world.GetSingletonComp <TestSingleComponent>(); Assert.AreEqual(1, tc.testValue); cmd = new TestCommandComponent(); cmd.frame = 2; cmd.id = 1; cmd.isFire = true; GlobalEvent.DispatchTypeEvent(cmd); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); tc = world.GetSingletonComp <TestSingleComponent>(); Assert.AreEqual(2, tc.testValue); }
//static List<ResourcesConfig> s_deleteList = new List<ResourcesConfig>(); static IEnumerator StartDownLoad() { Debug.Log("下载服务器文件到本地"); UpdateDateCallBack(HotUpdateStatusEnum.Updating, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(0))); RecordTable hotupdateData = RecordManager.GetData(c_HotUpdateRecordName); for (int i = 0; i < s_downLoadList.Count; i++) { string md5Tmp = hotupdateData.GetRecord(s_downLoadList[i].name, "null"); if (md5Tmp == s_downLoadList[i].md5) { //该文件已更新完毕 UpdateDateCallBack(HotUpdateStatusEnum.Updating, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(i))); } else { string downloadPath = s_resourcesFileDownLoadPath + s_downLoadList[i].path + "." + AssetsBundleManager.c_AssetsBundlesExpandName; WWW www = new WWW(downloadPath); yield return(www); if (www.error != null && www.error != "") { Debug.LogError("下载出错! " + downloadPath + " " + www.error); UpdateDateCallBack(HotUpdateStatusEnum.UpdateFail, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(i))); yield break; } else { Debug.Log("下载成功! " + downloadPath); ResourceIOTool.CreateFile(Application.persistentDataPath + "/" + s_downLoadList[i].path + "." + AssetsBundleManager.c_AssetsBundlesExpandName, www.bytes); RecordManager.SaveRecord(c_HotUpdateRecordName, s_downLoadList[i].name, s_downLoadList[i].md5); UpdateDateCallBack(HotUpdateStatusEnum.Updating, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(i))); } } } //保存版本信息 //保存文件信息 ResourceIOTool.WriteStringByFile(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, HotUpdateManager.c_versionFileName + "." + ConfigManager.c_expandName), m_versionFileCatch); ResourceIOTool.WriteStringByFile(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, ResourcesConfigManager.c_ManifestFileName + "." + ConfigManager.c_expandName), m_Md5FileCatch); //从stream读取配置 RecordManager.SaveRecord(c_HotUpdateRecordName, c_useHotUpdateRecordKey, true); UpdateDateCallBack(HotUpdateStatusEnum.UpdateSuccess, 1); //重新生成资源配置 ResourcesConfigManager.Initialize(); }
public void UIManagerLoadTest() { ResourcesConfigManager.Initialize(); GameObject manager = GameObjectManager.CreateGameObject("UIManager"); Assert.AreNotEqual(manager.GetComponent <UILayerManager>(), null); Assert.AreNotEqual(manager.GetComponent <UIAnimManager>(), null); Assert.AreNotEqual(manager.GetComponentInChildren <Camera>(), null); }
public void ValueRollbackTest() { ResourcesConfigManager.Initialize(); WorldManager.IntervalTime = 100; LockStepEntityTestWorld world = (LockStepEntityTestWorld)WorldManager.CreateWorld <LockStepEntityTestWorld>(); world.IsClient = true; world.IsStart = true; world.IsLocal = true; ConnectStatusComponent csc = world.GetSingletonComp <ConnectStatusComponent>(); csc.confirmFrame = 0; //从目标帧之后开始计算 SelfComponent sc = new SelfComponent(); RealPlayerComponent rp = new RealPlayerComponent(); EntityBase c1 = world.CreateEntityImmediately("Test", sc, rp); LockStepInputSystem.commandCache.moveDir.x = FixedMath.Create(1000); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); LockStepInputSystem.commandCache.moveDir.x = FixedMath.Create(0000); MoveComponent mc = c1.GetComp <MoveComponent>(); //Debug.Log("mc.pos.x " + mc.pos.x + " frame " + world.FrameCount); Assert.AreEqual(399, mc.pos.x.ToInt()); CommandComponent cmd = new CommandComponent(); cmd.frame = 1; cmd.id = c1.ID; GlobalEvent.DispatchTypeEvent(cmd); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); mc = c1.GetComp <MoveComponent>(); //Debug.Log("mc.pos.x " + mc.pos.x + " frame " + world.FrameCount); for (int i = 0; i < 10; i++) { world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); mc = c1.GetComp <MoveComponent>(); //Debug.Log("mc.pos.x " + mc.pos.x + " frame " + world.FrameCount); } Assert.AreEqual(0, mc.pos.x.ToInt()); }
void OnEnable() { ResourcesConfigManager.Initialize(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadConfig(); }
void OnEnable() { m_filePath = Application.dataPath + "/SDKPath"; ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); LoadSchemeConfig(); CreateSDKFile(); }
private object DrawTextureGUI(string text, object value) { if (editTextureValue != null) { value = editTextureValue; editTextureValue = null; } GUILayout.BeginHorizontal(); value = EditorDrawGUIUtil.DrawBaseValue(text, value); if (GUILayout.Button("o", GUILayout.Width(20))) { ObjectSelectorWindow.Show(GeneralDataModificationWindow.GetInstance(), value.ToString(), new string[] { "Assets/Resources" }, typeof(GameObject), (assetName, obj) => { editTextureValue = assetName; } ); } GUILayout.EndHorizontal(); string content = value.ToString(); bool isHave = false; try { ResourcesConfigManager.Initialize(); if (ResourcesConfigManager.GetIsExitRes(content)) { Texture2D obj = ResourceManager.Load <Texture2D>(content); if (obj) { if (obj != previewTex) { previewEditor1 = Editor.CreateEditor(obj); previewTex = obj; } previewEditor1.OnPreviewGUI(GUILayoutUtility.GetRect(300, 300), EditorStyles.helpBox); isHave = true; } } } catch { } if (!isHave) { EditorGUILayout.HelpBox("没有图片 [" + value + "] !!", MessageType.Error); } return(value); }
void OnEnable() { ResourcesConfigManager.Initialize(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadConfig(); configFileNames.Clear(); string m_directoryPath = Application.dataPath + "/Resources/" + DataManager.c_directoryName; configFileNames.AddRange(PathUtils.GetDirectoryFileNames(m_directoryPath, new string[] { ".txt" }, false, false)); }
/// <summary> /// 程序启动 /// </summary> public void AppLaunch() { DontDestroyOnLoad(gameObject); SetResourceLoadType(); //设置资源加载类型 ResourcesConfigManager.Initialize(); //资源路径管理器启动 MemoryManager.Init(); //内存管理初始化 Timer.Init(); //计时器启动 InputManager.Init(); //输入管理器启动 #if !UNITY_WEBGL UIManager.Init(); //UIManager启动 #else UIManager.InitAsync(); //异步加载UIManager #endif ApplicationStatusManager.Init(); //游戏流程状态机初始化 GlobalLogicManager.Init(); //初始化全局逻辑 if (AppMode != AppMode.Release) { GUIConsole.Init(); //运行时Console DevelopReplayManager.OnLunchCallBack += () => { #if USE_LUA LuaManager.Init(); #endif InitGlobalLogic(); //全局逻辑 ApplicationStatusManager.EnterTestModel(m_Status); //可以从此处进入测试流程 }; DevelopReplayManager.Init(m_quickLunch); //开发者复盘管理器 } else { Log.Init(false); //关闭 Debug #if USE_LUA LuaManager.Init(); #endif InitGlobalLogic(); //全局逻辑 ApplicationStatusManager.EnterStatus(m_Status); //游戏流程状态机,开始第一个状态 } }
/// <summary> /// 程序启动 /// </summary> public void AppLaunch() { DontDestroyOnLoad(gameObject); SetResourceLoadType(); //设置资源加载类型 ResourcesConfigManager.Initialize(); //资源路径管理器启动 MemoryManager.Init(); //内存管理初始化 HeapObjectPool.Init(); Timer.Init(); //计时器启动 InputManager.Init(); //输入管理器启动 UIManager.Init(); //UIManager启动 ApplicationStatusManager.Init(); //游戏流程状态机初始化 GlobalLogicManager.Init(); //初始化全局逻辑 if (m_AppMode != AppMode.Release) { GUIConsole.Init(); //运行时Console DevelopReplayManager.OnLunchCallBack += () => { if (m_useLua) { LuaManager.Init(); } InitGlobalLogic(); //全局逻辑 ApplicationStatusManager.EnterTestModel(m_Status); //可以从此处进入测试流程 }; DevelopReplayManager.Init(m_quickLunch); //开发者复盘管理器 } else { Log.Init(false); //关闭 Debug if (m_useLua) { LuaManager.Init(); } InitGlobalLogic(); //全局逻辑 ApplicationStatusManager.EnterStatus(m_Status); //游戏流程状态机,开始第一个状态 } }
/// <summary> /// 程序启动 /// </summary> public void AppLaunch() { DontDestroyOnLoad(this); SetResourceLoadType(); //设置资源加载类型 ResourcesConfigManager.Initialize(); //资源路径管理器启动 InputManager.Init(); //输入管理器启动 UIManager.Init(); //UIManager启动 ApplicationStatusManager.Init(); //游戏流程状态机初始化 //初始化全局逻辑 GlobalLogicManager.Init(); if (m_AppMode != AppMode.Release) { GUIConsole.Init(); //运行时Console DevelopReplayManager.OnLunchCallBack += () => { LuaManager.Init(); InitGlobalLogic(); //全局逻辑 ApplicationStatusManager.EnterTestModel(m_Status); //可以从此处进入测试流程 }; DevelopReplayManager.Init(m_quickLunch); //开发者复盘管理器 } else { Log.Init(false); //关闭 Debug LuaManager.Init(); //全局逻辑 InitGlobalLogic(); //游戏流程状态机,开始第一个状态 ApplicationStatusManager.EnterStatus(m_Status); } }
private void Init() { win = this; ResourcesConfigManager.Initialize(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadConfig(); if (treeViewState == null) { treeViewState = new TreeViewState(); } treeView = new FolderTreeView(treeViewState); treeView.SetData(s_languageFullKeyList); treeView.dblclickItemCallBack = ModuleFileDblclickItemCallBack; treeView.selectCallBack = ModuleFileFolderSelectCallBack; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); ImageLoadComponent component = (ImageLoadComponent)target; if (string.IsNullOrEmpty(component.iconName)) { EditorGUILayout.HelpBox("不能为空!!!", MessageType.Error); return; } ResourcesConfigManager.Initialize(); if (!ResourcesConfigManager.GetIsExitRes(component.iconName)) { EditorGUILayout.HelpBox("没有资源!!!", MessageType.Error); return; } // if (GUI.changed) { Image image = component.LoadImage(); image.sprite = null; } }
public void ResourcesFieldTest() { ResourcesConfigManager.Initialize(); Type[] types = Assembly.Load("Assembly-CSharp").GetTypes(); for (int i = 0; i < types.Length; i++) { //Attribute.GetCustomAttribute(types,typeof(ResourcesFieldAttribute)); //for (int j = 0; j < types.; j++) //{ //} //if (types[i].IsSubclassOf(typeof(IApplicationStatus))) //{ // listTmp.Add(types[i].Name); //} } //Assert.AreEqual(isExist, true); }
public void SameMsgTest_1() { ResourcesConfigManager.Initialize(); WorldManager.IntervalTime = 100; LockStepEntityTestWorld world = (LockStepEntityTestWorld)WorldManager.CreateWorld <LockStepEntityTestWorld>(); world.IsClient = true; world.IsStart = true; world.IsLocal = true; ConnectStatusComponent csc = world.GetSingletonComp <ConnectStatusComponent>(); csc.confirmFrame = 0; //从目标帧之后开始计算 SelfComponent sc = new SelfComponent(); EntityBase c1 = world.CreateEntityImmediately("1", sc); LockStepInputSystem.commandCache.moveDir.x = 0; world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); TestMoveComponent mc = c1.GetComp <TestMoveComponent>(); Assert.AreEqual(0, mc.pos.x); LockStepInputSystem.commandCache.moveDir.x = 1000; world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); mc = c1.GetComp <TestMoveComponent>(); Assert.AreEqual(1000, mc.pos.x); TestCommandComponent cmd = new TestCommandComponent(); cmd.frame = 1; cmd.id = 1; cmd.moveDir.x = 1000; GlobalEvent.DispatchTypeEvent(cmd); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); mc = c1.GetComp <TestMoveComponent>(); Assert.AreEqual(1000, mc.pos.x); SameCommand sameMsg = new SameCommand(); sameMsg.id = 1; sameMsg.frame = 2; GlobalEvent.DispatchTypeEvent(sameMsg); mc = c1.GetComp <TestMoveComponent>(); world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); mc = c1.GetComp <TestMoveComponent>(); Assert.AreEqual(0, mc.pos.x); }
public override void OnEnterStatus() { ResourcesConfigManager.Initialize(); UIManager.Init(); }
public void EnityRollBackTest_4() { WorldManager.IntervalTime = 100; ResourcesConfigManager.Initialize(); LockStepEntityTestWorld world = (LockStepEntityTestWorld)WorldManager.CreateWorld <LockStepEntityTestWorld>(); world.IsClient = true; world.IsStart = true; world.IsLocal = true; ConnectStatusComponent csc = world.GetSingletonComp <ConnectStatusComponent>(); csc.confirmFrame = 0; //从目标帧之后开始计算 PlayerComponent pc = new PlayerComponent(); SelfComponent sc = new SelfComponent(); /*EntityBase c1 = */ world.CreateEntityImmediately("1", pc, sc); int createFrame = -1; int destroyFrame = -1; string tmp = (1 + "FireObject" + 1); int id = tmp.ToHash(); string tmp2 = (2 + "FireObject" + 1); int id2 = tmp2.ToHash(); world.OnEntityOptimizeCreated += (entity) => { //Debug.Log("OnEntityCreate " + entity.ID + " frame " + world.FrameCount); if (entity.ID == id2) { createFrame = world.FrameCount; } }; world.OnEntityOptimizeDestroyed += (entity) => { if (entity.ID == id2) { destroyFrame = world.FrameCount; } }; Assert.AreEqual(false, world.GetEntityIsExist(id)); //没执行前不存在这个对象 Assert.AreEqual(false, world.GetEntityIsExist(id2)); //没执行前不存在这个对象 LockStepInputSystem.commandCache.isFire = true; world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); //id1 存在 id2 不存在 Assert.AreEqual(true, world.GetEntityIsExist(id)); Assert.AreEqual(false, world.GetEntityIsExist(id2)); LockStepInputSystem.commandCache.isFire = false; for (int i = 0; i < 10; i++) { world.CallRecalc(); world.FixedLoop(WorldManager.IntervalTime); } TestCommandComponent cmd = new TestCommandComponent(); cmd.frame = 1; cmd.id = 1; cmd.isFire = false; GlobalEvent.DispatchTypeEvent(cmd); cmd = new TestCommandComponent(); cmd.frame = 2; cmd.id = 1; cmd.isFire = true; GlobalEvent.DispatchTypeEvent(cmd); world.CallRecalc(); //id2 不存在 id1 不存在 Assert.AreEqual(false, world.GetEntityIsExist(id2)); Assert.AreEqual(false, world.GetEntityIsExist(id)); Assert.AreEqual(-1, createFrame); //应该不派发 Assert.AreEqual(-1, destroyFrame); //不派发 }