Exemplo n.º 1
0
        public static void ShouldBe(this ResourceTransactionList actual, ResourceTransactionList expected)
        {
            actual.ShouldNotBeNull();
            expected.ShouldNotBeNull();

            actual.Count.ShouldBe(expected.Count);

            for (var i = 0; i < actual.Count; i++)
            {
                actual[i].ReceivingPlayerId.ShouldBe(expected[i].ReceivingPlayerId);
                actual[i].GivingPlayerId.ShouldBe(expected[i].GivingPlayerId);
                actual[i].Resources.ShouldBe(expected[i].Resources);
            }
        }
        public void TradeWithBank_LegitmateResourcesForTransaction_ResourceTransactionCompleted(Int32 brickCount, Int32 receivingCount, Int32 otherCount, Int32 leftOverBrickCount)
        {
            // Arrange
            var bankId              = Guid.NewGuid();
            var testInstances       = this.TestSetupWithExplictGameBoard(bankId, new MockGameBoardWithNoResourcesCollected());
            var localGameController = testInstances.LocalGameController;

            var paymentResources   = ResourceClutch.OneBrick * (receivingCount * 4);
            var requestedResources = ResourceClutch.OneGrain * receivingCount;

            var player = testInstances.MainPlayer;

            player.AddResources(ResourceClutch.OneBrick * brickCount);
            player.AddResources(ResourceClutch.OneWool * otherCount);

            GameToken turnToken = null;

            localGameController.StartPlayerTurnEvent = (GameToken t) => { turnToken = t; };

            ResourceTransactionList resources = null;

            localGameController.ResourcesTransferredEvent = (ResourceTransactionList r) => { resources = r; };

            localGameController.StartGamePlay();

            // Act
            localGameController.TradeWithBank(turnToken, ResourceTypes.Grain, receivingCount, ResourceTypes.Brick);

            // Assert
            resources.ShouldNotBeNull();

            var expected = new ResourceTransactionList();

            expected.Add(new ResourceTransaction(bankId, player.Id, paymentResources));
            expected.Add(new ResourceTransaction(player.Id, bankId, requestedResources));

            resources.ShouldBe(expected);

            player.Resources.Count.ShouldBe(receivingCount + otherCount + leftOverBrickCount);
            player.Resources.BrickCount.ShouldBe(leftOverBrickCount);
            player.Resources.GrainCount.ShouldBe(receivingCount);
            player.Resources.WoolCount.ShouldBe(otherCount);
        }