Exemplo n.º 1
0
    IEnumerator SaveNow()
    {
        waveManager = GameObject.FindGameObjectWithTag("WaveManager").GetComponent <WaveManager>();
        data.Wave   = waveManager.GetWave();
        yield return(new WaitForSeconds(0.1f));

        resourceSystem = GameObject.FindGameObjectWithTag("ResourceManager").GetComponent <ResourceSystem>();

        data.plutonium = resourceSystem.GetPlutonium();
        data.ore       = resourceSystem.GetOre();


        GameObject[] listTower = GameObject.FindGameObjectsWithTag("Tower");
        foreach (GameObject obj in listTower)
        {
            if (obj != null)
            {
                Towers temp = new Towers();
                temp.postion = obj.transform.position;
                temp.health  = obj.GetComponent <Tower>().currentHP;
                data.AttackTowers.ListsOfTowers.Add(temp);
            }
        }

        listTower = GameObject.FindGameObjectsWithTag("Energy");
        foreach (GameObject obj in listTower)
        {
            if (obj != null)
            {
                Towers temp = new Towers();
                temp.postion = obj.transform.position;
                temp.health  = obj.GetComponent <Tower>().currentHP;
                data.EnergyTowers.ListsOfTowers.Add(temp);
            }
        }

        listTower = GameObject.FindGameObjectsWithTag("Resource");
        foreach (GameObject obj in listTower)
        {
            if (obj != null)
            {
                Towers temp = new Towers();
                temp.postion = obj.transform.position;
                temp.health  = obj.GetComponent <Tower>().currentHP;
                data.MiningTowers.ListsOfTowers.Add(temp);
            }
        }

        listTower = GameObject.FindGameObjectsWithTag("Wall");
        foreach (GameObject obj in listTower)
        {
            if (obj != null)
            {
                Towers temp = new Towers();
                temp.postion = obj.transform.position;
                temp.health  = obj.GetComponent <Tower>().currentHP;
                data.WallTower.ListsOfTowers.Add(temp);
            }
        }

        s_Data = JsonUtility.ToJson(data);
        Debug.Log(s_Data);
        PlayerPrefs.SetString("SaveSlot", s_Data);
    }