Exemplo n.º 1
0
    public int LoadAssetAsync <T>(string sPath, ResourceMgr.AssetLoadCompleted OnAssetLoadCompleted) where T : UnityEngine.Object
    {
        ResourceRequest req = Resources.LoadAsync <T>(StringUtils.WithoutExtension(sPath));

        req.completed += (ao) => {
            ResourceRequest    resourceRequest = ao as ResourceRequest;
            UnityEngine.Object @object         = null;
            if (resourceRequest != null)
            {
                @object = resourceRequest.asset;
            }
            OnAssetLoadCompleted.Invoke(req.GetHashCode(), @object);
        };
        return(req.GetHashCode());
    }
Exemplo n.º 2
0
        public virtual void TestResourceRequest()
        {
            Resource        resource = recordFactory.NewRecordInstance <Resource>();
            Priority        priority = recordFactory.NewRecordInstance <Priority>();
            ResourceRequest original = ResourceRequest.NewInstance(priority, "localhost", resource
                                                                   , 2);
            ResourceRequest copy = ResourceRequest.NewInstance(priority, "localhost", resource
                                                               , 2);

            NUnit.Framework.Assert.IsTrue(original.Equals(copy));
            NUnit.Framework.Assert.AreEqual(0, original.CompareTo(copy));
            NUnit.Framework.Assert.IsTrue(original.GetHashCode() == copy.GetHashCode());
            copy.SetNumContainers(1);
            NUnit.Framework.Assert.IsFalse(original.Equals(copy));
            NUnit.Framework.Assert.AreNotSame(0, original.CompareTo(copy));
            NUnit.Framework.Assert.IsFalse(original.GetHashCode() == copy.GetHashCode());
        }