private void ConsumeNextResource() { resourceHolder.ModifyResourceAmount(currentResourceType, -1); switch (currentResourceType) { case ResourceObject.ResourceType.Wood: if (resourceHolder.GetResourceAmount(ResourceObject.ResourceType.Crystal) > 0) { currentResourceType = ResourceObject.ResourceType.Crystal; } else if (resourceHolder.GetResourceAmount(ResourceObject.ResourceType.Metal) > 0) { currentResourceType = ResourceObject.ResourceType.Metal; } break; case ResourceObject.ResourceType.Crystal: if (resourceHolder.GetResourceAmount(ResourceObject.ResourceType.Metal) > 0) { currentResourceType = ResourceObject.ResourceType.Metal; } else if (resourceHolder.GetResourceAmount(ResourceObject.ResourceType.Wood) > 0) { currentResourceType = ResourceObject.ResourceType.Wood; } break; case ResourceObject.ResourceType.Metal: if (resourceHolder.GetResourceAmount(ResourceObject.ResourceType.Wood) > 0) { currentResourceType = ResourceObject.ResourceType.Wood; } else if (resourceHolder.GetResourceAmount(ResourceObject.ResourceType.Crystal) > 0) { currentResourceType = ResourceObject.ResourceType.Crystal; } break; } }
public void AddResource(ResourceObject.ResourceType resource) { ModifyResourceAmount(resource, 1); }
public void ModifyResourceAmount(ResourceObject.ResourceType resource, int amount) { resourceAmounts[resource] += amount; }
public int GetResourceAmount(ResourceObject.ResourceType resource) { return(resourceAmounts[resource]); }