Exemplo n.º 1
0
 public static void Bind(IntPtr L)
 {
     objectWrap.Register(L);
     ObjectWrap.Register(L);
     ApplicationWrap.Register(L);
     BaseLuaWrap.Register(L);
     BehaviourWrap.Register(L);
     ByteBufferWrap.Register(L);
     ComponentWrap.Register(L);
     ConstWrap.Register(L);
     GameObjectWrap.Register(L);
     GlobalWrap.Register(L);
     HashtableWrap.Register(L);
     iooWrap.Register(L);
     LuaHelperWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     NetworkManagerWrap.Register(L);
     PanelManagerWrap.Register(L);
     ResourceManagerWrap.Register(L);
     TimerManagerWrap.Register(L);
     TimeWrap.Register(L);
     TransformWrap.Register(L);
     TypeWrap.Register(L);
     UIEventListenerWrap.Register(L);
     UtilWrap.Register(L);
     Vector2Wrap.Register(L);
     Vector3Wrap.Register(L);
 }
Exemplo n.º 2
0
 public static void Bind(IntPtr L)
 {
     AnimationBlendModeWrap.Register(L);
     AnimationClipWrap.Register(L);
     AnimationStateWrap.Register(L);
     AnimationWrap.Register(L);
     ApplicationWrap.Register(L);
     AssetBundleWrap.Register(L);
     AsyncOperationWrap.Register(L);
     AudioClipWrap.Register(L);
     AudioSourceWrap.Register(L);
     BaseLuaWrap.Register(L);
     BehaviourWrap.Register(L);
     BlendWeightsWrap.Register(L);
     BoxColliderWrap.Register(L);
     ByteBufferWrap.Register(L);
     CameraClearFlagsWrap.Register(L);
     CameraWrap.Register(L);
     CharacterControllerWrap.Register(L);
     ColliderWrap.Register(L);
     ComponentWrap.Register(L);
     ConstWrap.Register(L);
     DebuggerWrap.Register(L);
     DelegateWrap.Register(L);
     EnumWrap.Register(L);
     GameObjectWrap.Register(L);
     IEnumeratorWrap.Register(L);
     InputWrap.Register(L);
     iooWrap.Register(L);
     KeyCodeWrap.Register(L);
     LightTypeWrap.Register(L);
     LightWrap.Register(L);
     LuaHelperWrap.Register(L);
     MaterialWrap.Register(L);
     MeshColliderWrap.Register(L);
     MeshRendererWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     NetworkManagerWrap.Register(L);
     ObjectWrap.Register(L);
     PanelManagerWrap.Register(L);
     ParticleAnimatorWrap.Register(L);
     ParticleEmitterWrap.Register(L);
     ParticleRendererWrap.Register(L);
     ParticleSystemWrap.Register(L);
     PhysicsWrap.Register(L);
     PlayModeWrap.Register(L);
     QualitySettingsWrap.Register(L);
     QueueModeWrap.Register(L);
     RectTransformWrap.Register(L);
     RendererWrap.Register(L);
     RenderSettingsWrap.Register(L);
     RenderTextureWrap.Register(L);
     ResourceManagerWrap.Register(L);
     ScreenWrap.Register(L);
     SkinnedMeshRendererWrap.Register(L);
     SleepTimeoutWrap.Register(L);
     SpaceWrap.Register(L);
     SphereColliderWrap.Register(L);
     stringWrap.Register(L);
     System_ObjectWrap.Register(L);
     TextureWrap.Register(L);
     TimerManagerWrap.Register(L);
     TimeWrap.Register(L);
     TouchPhaseWrap.Register(L);
     TrackedReferenceWrap.Register(L);
     TransformWrap.Register(L);
     TypeWrap.Register(L);
     UnityEngine_UI_TextWrap.Register(L);
     UtilWrap.Register(L);
 }
Exemplo n.º 3
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DG_Tweening_DOTweenAnimationWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_ParticleSystem_MainModuleWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_AnimatorOverrideControllerWrap.Register(L);
        UnityEngine_AnimatorUpdateModeWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        LuaProfilerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        AudioManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        UISystemWrap.Register(L);
        UIModWrap.Register(L);
        UIItemWrap.Register(L);
        UIManagerWrap.Register(L);
        UnityEngine_UI_LayoutRebuilderWrap.Register(L);
        AppConstWrap.Register(L);
        LobbyCameraWrap.Register(L);
        XRandomWrap.Register(L);
        DebuggerWrap.Register(L);
        FightLogWrap.Register(L);
        UIImageWrap.Register(L);
        UIRawImageWrap.Register(L);
        UITextWrap.Register(L);
        UIButtonWrap.Register(L);
        UIToggleWrap.Register(L);
        UISliderWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIScrollbarWrap.Register(L);
        UIInputFieldWrap.Register(L);
        UIPolygonRaycastWrap.Register(L);
        WrapContentWrap.Register(L);
        LocalizationWrap.Register(L);
        ConfigHandlerWrap.Register(L);
        TableHandlerWrap.Register(L);
        Spine_Unity_SkeletonAnimationWrap.Register(L);
        Camera2DWrap.Register(L);
        L.RegFunction("AlignToFinish", AlignToFinish);
        L.RegFunction("UpdateItemDelegate", UpdateItemDelegate);
        L.BeginModule("UnityEngine");
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
        UnityEngine_ScriptableObjectWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_UIRaycastWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Spine");
        Spine_SkeletonDataWrap.Register(L);
        Spine_AnimationWrap.Register(L);
        Spine_SkinWrap.Register(L);
        Spine_ExposedList_Spine_AnimationWrap.Register(L);
        Spine_ExposedList_Spine_SkinWrap.Register(L);
        Spine_SkeletonWrap.Register(L);
        L.BeginModule("Unity");
        Spine_Unity_SkeletonRendererWrap.Register(L);
        Spine_Unity_SkeletonDataAssetWrap.Register(L);
        L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate);
        L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate);
        L.BeginModule("SkeletonRenderer");
        L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
        L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        L.RegFunction("TweenAnimCallBack", DG_Tweening_TweenAnimCallBack);
        L.BeginModule("Core");
        DG_Tweening_Core_ABSAnimationComponentWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_string_UnityEngine_Sprite", System_Action_string_UnityEngine_Sprite);
        L.RegFunction("Action_string_UnityEngine_GameObject", System_Action_string_UnityEngine_GameObject);
        L.RegFunction("Action_string_UnityEngine_Object", System_Action_string_UnityEngine_Object);
        L.RegFunction("Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject", System_Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject);
        L.RegFunction("Predicate_Spine_Animation", System_Predicate_Spine_Animation);
        L.RegFunction("Action_Spine_Animation", System_Action_Spine_Animation);
        L.RegFunction("Comparison_Spine_Animation", System_Comparison_Spine_Animation);
        L.RegFunction("Predicate_Spine_Skin", System_Predicate_Spine_Skin);
        L.RegFunction("Action_Spine_Skin", System_Action_Spine_Skin);
        L.RegFunction("Comparison_Spine_Skin", System_Comparison_Spine_Skin);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
    }
Exemplo n.º 4
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        ClickEventListenerWrap.Register(L);
        PressEventListenerWrap.Register(L);
        DragEventListenerWrap.Register(L);
        HoverEventListenerWrap.Register(L);
        LongPressEventListenerWrap.Register(L);
        UtilWrap.Register(L);
        UIUtilWrap.Register(L);
        LuaHelperWrap.Register(L);
        ByteBufferWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        CameraControllerWrap.Register(L);
        AppFacadeWrap.Register(L);
        GameManagerWrap.Register(L);
        LuaManagerWrap.Register(L);
        TimerManagerWrap.Register(L);
        ThreadManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ObjectPoolManagerWrap.Register(L);
        TimerInfoWrap.Register(L);
        ConnectionWrap.Register(L);
        ConnectStateWrap.Register(L);
        HeroBehaviorWrap.Register(L);
        PuppetBehaviorWrap.Register(L);
        DummyBehaviorWrap.Register(L);
        ToyBehaviorWrap.Register(L);
        BarrierBehaviorWrap.Register(L);
        ConveyToolWrap.Register(L);
        EmptyGOBehaviorWrap.Register(L);
        BulletBehaviorWrap.Register(L);
        SummonBehaviorWrap.Register(L);
        NPCBehaviorWrap.Register(L);
        PetBehaviorWrap.Register(L);
        MonsterBehaviorWrap.Register(L);
        DropBehaviorWrap.Register(L);
        TrickBehaviorWrap.Register(L);
        EntityBehaviorMgrWrap.Register(L);
        LuaModuleWrap.Register(L);
        RateProcessWrap.Register(L);
        BETweenWrap.Register(L);
        ShowTextUIWrap.Register(L);
        ShowImgUIWrap.Register(L);
        RotationModelWrap.Register(L);
        UIMultiScrollerWrap.Register(L);
        TabControlWrap.Register(L);
        BETweenMethodWrap.Register(L);
        BETweenLoopWrap.Register(L);
        FadeInOutEffectWrap.Register(L);
        ScrollViewLoopWrap.Register(L);
        ScrollViewLoopItemWrap.Register(L);
        DressPartWrap.Register(L);
        DressWrap.Register(L);
        UIFollowingTargetWrap.Register(L);
        FossilisedEffectWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        FacadeWrap.Register(L);
        ManagerWrap.Register(L);
        EntityBehaviorWrap.Register(L);
        Singleton_EntityBehaviorMgrWrap.Register(L);
        EffectWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_ControllerColliderHitWrap.Register(L);
        UnityEngine_Matrix4x4Wrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_LineRendererWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TMPro");
        TMPro_TextMeshProUGUIWrap.Register(L);
        TMPro_TMP_InputFieldWrap.Register(L);
        TMPro_TMP_TextWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.RegFunction("Action_ConnectState_string", System_Action_ConnectState_string);
        L.RegFunction("Action_int_object", System_Action_int_object);
        L.RegFunction("Action_UnityEngine_Collider", System_Action_UnityEngine_Collider);
        L.RegFunction("Action_UnityEngine_GameObject_int", System_Action_UnityEngine_GameObject_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Action_int_bool", System_Action_int_bool);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 5
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        AppWrap.Register(L);
        HelperWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("Playables");
        UnityEngine_Playables_PlayStateWrap.Register(L);
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("FairyGUI");
        FairyGUI_EventContextWrap.Register(L);
        FairyGUI_EventDispatcherWrap.Register(L);
        FairyGUI_EventListenerWrap.Register(L);
        FairyGUI_InputEventWrap.Register(L);
        FairyGUI_DisplayObjectWrap.Register(L);
        FairyGUI_ContainerWrap.Register(L);
        FairyGUI_StageWrap.Register(L);
        FairyGUI_ControllerWrap.Register(L);
        FairyGUI_GObjectWrap.Register(L);
        FairyGUI_GGraphWrap.Register(L);
        FairyGUI_GGroupWrap.Register(L);
        FairyGUI_GImageWrap.Register(L);
        FairyGUI_GLoaderWrap.Register(L);
        FairyGUI_GMovieClipWrap.Register(L);
        FairyGUI_TextFormatWrap.Register(L);
        FairyGUI_GTextFieldWrap.Register(L);
        FairyGUI_GRichTextFieldWrap.Register(L);
        FairyGUI_GTextInputWrap.Register(L);
        FairyGUI_GComponentWrap.Register(L);
        FairyGUI_GListWrap.Register(L);
        FairyGUI_GRootWrap.Register(L);
        FairyGUI_GLabelWrap.Register(L);
        FairyGUI_GButtonWrap.Register(L);
        FairyGUI_GComboBoxWrap.Register(L);
        FairyGUI_GProgressBarWrap.Register(L);
        FairyGUI_GSliderWrap.Register(L);
        FairyGUI_PopupMenuWrap.Register(L);
        FairyGUI_ScrollPaneWrap.Register(L);
        FairyGUI_TransitionWrap.Register(L);
        FairyGUI_UIPackageWrap.Register(L);
        FairyGUI_WindowWrap.Register(L);
        FairyGUI_GObjectPoolWrap.Register(L);
        FairyGUI_RelationsWrap.Register(L);
        FairyGUI_RelationTypeWrap.Register(L);
        FairyGUI_TimersWrap.Register(L);
        FairyGUI_LuaUIHelperWrap.Register(L);
        FairyGUI_GLuaComponentWrap.Register(L);
        FairyGUI_GLuaLabelWrap.Register(L);
        FairyGUI_GLuaButtonWrap.Register(L);
        FairyGUI_GLuaProgressBarWrap.Register(L);
        FairyGUI_GLuaSliderWrap.Register(L);
        FairyGUI_GLuaComboBoxWrap.Register(L);
        FairyGUI_LuaWindowWrap.Register(L);
        L.RegFunction("EventCallback1", FairyGUI_EventCallback1);
        L.RegFunction("EventCallback0", FairyGUI_EventCallback0);
        L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer);
        L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider);
        L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback);
        L.RegFunction("TransitionHook", FairyGUI_TransitionHook);
        L.RegFunction("TimerCallback", FairyGUI_TimerCallback);
        L.BeginModule("UIPackage");
        L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource);
        L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback);
        L.EndModule();
        L.BeginModule("GObjectPool");
        L.RegFunction("InitCallbackDelegate", FairyGUI_GObjectPool_InitCallbackDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 6
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        UtilWrap.Register(L);
        AppConstWrap.Register(L);
        LuaHelperWrap.Register(L);
        ByteBufferWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameManagerWrap.Register(L);
        LuaManagerWrap.Register(L);
        PanelManagerWrap.Register(L);
        SoundManagerWrap.Register(L);
        TimerManagerWrap.Register(L);
        ThreadManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        SDKManagerWrap.Register(L);
        UILoadingWrap.Register(L);
        UIResToolWrap.Register(L);
        UIResMgrWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_WWWFormWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ClippingWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_SpriteStateWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("cn");
        L.BeginModule("sharesdk");
        L.BeginModule("unity3d");
        cn_sharesdk_unity3d_PlatformTypeWrap.Register(L);
        cn_sharesdk_unity3d_ResponseStateWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UI_MonoTableWrap.Register(L);
        UI_UIGroupWrap.Register(L);
        UI_ImageExWrap.Register(L);
        UI_TextExWrap.Register(L);
        UI_UIArtFontWrap.Register(L);
        UI_UIProgressExWrap.Register(L);
        UI_UIScrollTipsWrap.Register(L);
        UI_DragControlWrap.Register(L);
        UI_DropControlWrap.Register(L);
        UI_CurveMoveWrap.Register(L);
        UI_UIScrollWrapWrap.Register(L);
        UI_IHandleWrap.Register(L);
        UI_HandleWrap.Register(L);
        UI_AnimatorHandleWrap.Register(L);
        UI_DragListenerWrap.Register(L);
        UI_HandleAlphaWrap.Register(L);
        UI_HandleColorWrap.Register(L);
        UI_HandleGreyWrap.Register(L);
        UI_HandleImageWrap.Register(L);
        UI_HandleNumWrap.Register(L);
        UI_HandlePositionWrap.Register(L);
        UI_HandleProgressExWrap.Register(L);
        UI_HandleRotateWrap.Register(L);
        UI_HandleScaleWrap.Register(L);
        UI_HandleSequenceWrap.Register(L);
        UI_HandleSizeWrap.Register(L);
        UI_HandleStateWrap.Register(L);
        UI_HandleVisiableWrap.Register(L);
        UI_SequenceHandleWrap.Register(L);
        UI_SequenceHandleExWrap.Register(L);
        UI_SimpleHandleWrap.Register(L);
        UI_StateGroupWrap.Register(L);
        UI_StateHandleWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_UnityEngine_Transform", System_Action_UnityEngine_Transform);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.RegFunction("Action_int_int", System_Action_int_int);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_EventSystems_PointerEventData", System_Action_UnityEngine_EventSystems_PointerEventData);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_UI_UIScrollWrap_int", System_Action_UI_UIScrollWrap_int);
        L.RegFunction("Action_UI_UIScrollWrap", System_Action_UI_UIScrollWrap);
        L.RegFunction("Action_UI_Handle_WndType_object", System_Action_UI_Handle_WndType_object);
        L.RegFunction("Func_UI_Handle_float", System_Func_UI_Handle_float);
        L.RegFunction("Func_UI_Handle_int", System_Func_UI_Handle_int);
        L.RegFunction("Func_UI_Handle_UnityEngine_Vector3", System_Func_UI_Handle_UnityEngine_Vector3);
        L.RegFunction("Func_UI_Handle_UnityEngine_Color", System_Func_UI_Handle_UnityEngine_Color);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UI_StateGroup_int", System_Action_UI_StateGroup_int);
        L.RegFunction("Action_UI_StateHandle_int", System_Action_UI_StateHandle_int);
        L.RegFunction("Action_UI_Handle", System_Action_UI_Handle);
        L.RegFunction("Action_UI_StateHandle", System_Action_UI_StateHandle);
        L.RegFunction("Action_LuaInterface_LuaTable", System_Action_LuaInterface_LuaTable);
        L.RegFunction("Action_LuaInterface_LuaTable_UI_StateHandle", System_Action_LuaInterface_LuaTable_UI_StateHandle);
        L.BeginModule("Threading");
        L.RegFunction("ThreadStart", System_Threading_ThreadStart);
        L.EndModule();
        L.EndModule();
        L.EndModule();
    }
Exemplo n.º 7
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        UtilsWrap.Register(L);
        UIEventListenerWrap.Register(L);
        LogRecordWrap.Register(L);
        AppConstWrap.Register(L);
        QKEventWrap.Register(L);
        LuaEventCallbackWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ServerTypeWrap.Register(L);
        LoadingScreenWrap.Register(L);
        MotionControllerWrap.Register(L);
        InputControllerWrap.Register(L);
        UnitySingleton_ResourceManagerWrap.Register(L);
        UnitySingleton_LogRecordWrap.Register(L);
        Singleton_NetworkManagerWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventTriggerTypeWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_EventTriggerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_TextAsset", System_Action_UnityEngine_TextAsset);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 8
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        EventTriggerListenerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        GameWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RaycastHit2DWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.BeginModule("EventTriggerListener");
        L.RegFunction("VoidDelegate", EventTriggerListener_VoidDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 9
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        UtilWrap.Register(L);
        AppConstWrap.Register(L);
        LuaHelperWrap.Register(L);
        ByteBufferWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameManagerWrap.Register(L);
        LuaManagerWrap.Register(L);
        PanelManagerWrap.Register(L);
        SoundManagerWrap.Register(L);
        TimerManagerWrap.Register(L);
        ThreadManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 10
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        eyeWrap.Register(L);
        UtilsWrap.Register(L);
        ConstWrap.Register(L);
        GlobalWrap.Register(L);
        ShareDataWrap.Register(L);
        ByteBufferWrap.Register(L);
        FileUtilWrap.Register(L);
        StringUtilWrap.Register(L);
        TableUtilWrap.Register(L);
        LogUtilWrap.Register(L);
        IniUtilWrap.Register(L);
        PathUtilWrap.Register(L);
        GameManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ObjectPoolManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        AudioManagerWrap.Register(L);
        NotificationManagerWrap.Register(L);
        LocalizationWrap.Register(L);
        DeviceHelperWrap.Register(L);
        ArmyMoveWrap.Register(L);
        ProgressSpriteWrap.Register(L);
        UIModWrap.Register(L);
        UISystemWrap.Register(L);
        UIManagerWrap.Register(L);
        UIButtonWrap.Register(L);
        UIButtonAgentWrap.Register(L);
        UIInputFieldWrap.Register(L);
        UIInputFieldSubmitWrap.Register(L);
        UISliderWrap.Register(L);
        UIScrollRectWrap.Register(L);
        UIScrollPageWrap.Register(L);
        UIScrollBaseWrap.Register(L);
        UIScrollRingWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIClippingLoopWrap.Register(L);
        UIDragSensorWrap.Register(L);
        UITextWrap.Register(L);
        UIToggleWrap.Register(L);
        UITweenWrap.Register(L);
        UITweenRectPositionWrap.Register(L);
        UITweenRectPositionBetweenWrap.Register(L);
        UITweenFadeWrap.Register(L);
        UITweenColorWrap.Register(L);
        UITweenLocalPositionWrap.Register(L);
        UITweenLocalPositionBetweenWrap.Register(L);
        UITweenScaleWrap.Register(L);
        UITweenScale1Wrap.Register(L);
        UITweenPositionWrap.Register(L);
        UITweenSizeDeltaWrap.Register(L);
        UITweenCityBuildingWrap.Register(L);
        UITweenMoveWrap.Register(L);
        UITweenJumpWrap.Register(L);
        UITweenPathWrap.Register(L);
        UITextTimeCountdownWrap.Register(L);
        UITextNumCountdownWrap.Register(L);
        UITextUnderlineWrap.Register(L);
        UIProgressWrap.Register(L);
        FXTypeWriterWrap.Register(L);
        TypeWriterWrap.Register(L);
        UITextAutoOmitWrap.Register(L);
        UIPopWindowWrap.Register(L);
        UIGradientWrap.Register(L);
        ShakeWrap.Register(L);
        UIHighLightMaskWrap.Register(L);
        ReferenceWrap.Register(L);
        UIPolygonChartWrap.Register(L);
        UIAutoSizeWrap.Register(L);
        UITextAgentWrap.Register(L);
        SpriteAnimationWrap.Register(L);
        YlyAssetIdentifyWrap.Register(L);
        YlyRichTextWrap.Register(L);
        YlyDelegateUtilWrap.Register(L);
        GizmoPlaneWrap.Register(L);
        GizmoBezierLineWrap.Register(L);
        BezierWrap.Register(L);
        BezierMoveWrap.Register(L);
        CityWrap.Register(L);
        CityCameraWrap.Register(L);
        CityBuildingWrap.Register(L);
        CityLandWrap.Register(L);
        CharacterWrap.Register(L);
        MapBorderWrap.Register(L);
        MapUnitMoveWrap.Register(L);
        WorldMapCameraWrap.Register(L);
        WorldMapThumbCameraWrap.Register(L);
        ScreenBlurWrap.Register(L);
        ChannelSDKWrap.Register(L);
        UIPrimitiveBaseWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_MotionWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_TextGeneratorWrap.Register(L);
        UnityEngine_UICharInfoWrap.Register(L);
        UnityEngine_TextGenerationSettingsWrap.Register(L);
        UnityEngine_GUIUtilityWrap.Register(L);
        UnityEngine_Color32Wrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_PlayableWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("OpenUDIDPhone");
        OpenUDIDPhone_OpenUDIDWrap.Register(L);
        L.EndModule();
        L.BeginModule("UITextTimeCountdown");
        UITextTimeCountdown_DirectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("DragonBones");
        DragonBones_UnityFactoryWrap.Register(L);
        DragonBones_AnimationTimelineStateWrap.Register(L);
        DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_AnimationStateWrap.Register(L);
        DragonBones_AnimationFadeOutModeWrap.Register(L);
        DragonBones_AnimationWrap.Register(L);
        DragonBones_AnimationDataWrap.Register(L);
        DragonBones_AnimationConfigWrap.Register(L);
        DragonBones_ActionDataWrap.Register(L);
        DragonBones_ActionTypeWrap.Register(L);
        DragonBones_ArmatureWrap.Register(L);
        DragonBones_ArmatureDataWrap.Register(L);
        DragonBones_ArmatureTypeWrap.Register(L);
        DragonBones_BoneWrap.Register(L);
        DragonBones_BoneDataWrap.Register(L);
        DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_BoneTimelineStateWrap.Register(L);
        DragonBones_DragonBonesWrap.Register(L);
        DragonBones_DragonBonesDataWrap.Register(L);
        DragonBones_TransformWrap.Register(L);
        DragonBones_TransformObjectWrap.Register(L);
        DragonBones_BaseObjectWrap.Register(L);
        DragonBones_EventObjectWrap.Register(L);
        DragonBones_UnityArmatureComponentWrap.Register(L);
        DragonBones_BaseFactoryWrap.Register(L);
        DragonBones_TimelineState_DragonBones_AnimationFrameData_DragonBones_AnimationDataWrap.Register(L);
        DragonBones_FrameData_DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_TimelineData_DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_TweenFrameData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_FrameData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_TimelineData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_TweenTimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_TimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_UnityEventDispatcher_DragonBones_EventObjectWrap.Register(L);
        L.RegFunction("ListenerDelegate_DragonBones_EventObject", DragonBones_ListenerDelegate_DragonBones_EventObject);
        L.EndModule();
        L.BeginModule("LKCamera");
        LKCamera_Camera2DWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.EndModule();
        L.BeginModule("GameManager");
        L.RegFunction("LuaExecute", GameManager_LuaExecute);
        L.EndModule();
        L.BeginModule("AudioManager");
        L.RegFunction("SwitchChanged", AudioManager_SwitchChanged);
        L.EndModule();
        L.BeginModule("UIInputFieldSubmit");
        L.RegFunction("OnValidateInput", UIInputFieldSubmit_OnValidateInput);
        L.EndModule();
        L.BeginModule("UITween");
        L.RegFunction("OnFinish", UITween_OnFinish);
        L.EndModule();
        L.BeginModule("UIProgress");
        L.RegFunction("LuaCallback", UIProgress_LuaCallback);
        L.EndModule();
        L.BeginModule("YlyDelegateUtil");
        L.RegFunction("StringDelegate", YlyDelegateUtil_StringDelegate);
        L.EndModule();
        L.BeginModule("Character");
        L.RegFunction("OnEvent", Character_OnEvent);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 11
0
 public static void Bind(IntPtr L)
 {
     objectWrap.Register(L);
     ObjectWrap.Register(L);
     TypeWrap.Register(L);
     DelegateWrap.Register(L);
     IEnumeratorWrap.Register(L);
     EnumWrap.Register(L);
     StringWrap.Register(L);
     MsgPacketWrap.Register(L);
     AnimationBlendModeWrap.Register(L);
     AnimationClipWrap.Register(L);
     AnimationStateWrap.Register(L);
     AnimationWrap.Register(L);
     AnimatorWrap.Register(L);
     ApplicationWrap.Register(L);
     AssetBundleWrap.Register(L);
     AsyncOperationWrap.Register(L);
     AudioClipWrap.Register(L);
     AudioListenerWrap.Register(L);
     AudioManagerWrap.Register(L);
     AudioSourceWrap.Register(L);
     BaseLuaWrap.Register(L);
     BehaviourWrap.Register(L);
     BlendWeightsWrap.Register(L);
     BoxColliderWrap.Register(L);
     ButtonWrap.Register(L);
     ByteBufferWrap.Register(L);
     CameraClearFlagsWrap.Register(L);
     CameraWrap.Register(L);
     CanvasWrap.Register(L);
     CharacterControllerWrap.Register(L);
     ColliderWrap.Register(L);
     ComponentWrap.Register(L);
     DebuggerWrap.Register(L);
     DictionaryStr2StrWrap.Register(L);
     GameAudioWrap.Register(L);
     GameLogicWrap.Register(L);
     GameObjectWrap.Register(L);
     GraphicWrap.Register(L);
     ImageWrap.Register(L);
     InputFieldWrap.Register(L);
     InputWrap.Register(L);
     iooWrap.Register(L);
     KeyCodeWrap.Register(L);
     LayerMaskWrap.Register(L);
     LightTypeWrap.Register(L);
     LightWrap.Register(L);
     ListStringWrap.Register(L);
     LoadSceneMgrWrap.Register(L);
     LuaHelperWrap.Register(L);
     MaskableGraphicWrap.Register(L);
     MaterialWrap.Register(L);
     MeshColliderWrap.Register(L);
     MeshRendererWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     NavMeshAgentWrap.Register(L);
     NavMeshHitWrap.Register(L);
     NavMeshPathStatusWrap.Register(L);
     NavMeshPathWrap.Register(L);
     NavMeshWrap.Register(L);
     NetworkManagerWrap.Register(L);
     ParticleAnimatorWrap.Register(L);
     ParticleEmitterWrap.Register(L);
     ParticleRendererWrap.Register(L);
     ParticleSystemWrap.Register(L);
     PhysicsWrap.Register(L);
     PlaneWrap.Register(L);
     PlayModeWrap.Register(L);
     PointerEventDataWrap.Register(L);
     QualitySettingsWrap.Register(L);
     QueueModeWrap.Register(L);
     RaycastHitWrap.Register(L);
     RectTransformWrap.Register(L);
     RendererWrap.Register(L);
     RenderSettingsWrap.Register(L);
     RenderTextureWrap.Register(L);
     ResourceManagerWrap.Register(L);
     ScreenWrap.Register(L);
     ScrollRectWrap.Register(L);
     SelectableWrap.Register(L);
     SimplePoolWrap.Register(L);
     SkinnedMeshRendererWrap.Register(L);
     SleepTimeoutWrap.Register(L);
     SpaceWrap.Register(L);
     SphereColliderWrap.Register(L);
     SpriteWrap.Register(L);
     Texture2DWrap.Register(L);
     TextureWrap.Register(L);
     TextWrap.Register(L);
     TimerManagerWrap.Register(L);
     TimeWrap.Register(L);
     ToggleWrap.Register(L);
     TouchPhaseWrap.Register(L);
     TrackedReferenceWrap.Register(L);
     TransformWrap.Register(L);
     UIAnimCtrlWrap.Register(L);
     UIBehaviourWrap.Register(L);
     UIEventListenerWrap.Register(L);
     UIFollowTargetWrap.Register(L);
     UILayerContainerTypeWrap.Register(L);
     UIProgressWrap.Register(L);
     UISpriteChangeWrap.Register(L);
     UISpriteStateWrap.Register(L);
     UITabsControlWrap.Register(L);
     UITimeDestoryWrap.Register(L);
     UtilCommonWrap.Register(L);
     UtilMathWrap.Register(L);
     UtilWrap.Register(L);
     WWWWrap.Register(L);
 }
Exemplo n.º 12
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        SchedulerWrap.Register(L);
        EventTriggerWrap.Register(L);
        GameDataWrap.Register(L);
        GameConstWrap.Register(L);
        PlayDataConfigWrap.Register(L);
        CommonMethodWrap.Register(L);
        EmojiDataConfigWrap.Register(L);
        UIManagerWrap.Register(L);
        UserEventManagerWrap.Register(L);
        ClientWrap.Register(L);
        CommonRequestWrap.Register(L);
        TipsManagerWrap.Register(L);
        LoadLayerManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        LanguageWrap.Register(L);
        FunctionWrap.Register(L);
        PolygonWrap.Register(L);
        LuaHelperWrap.Register(L);
        LuaScriptManagerWrap.Register(L);
        LuaPlayInterfaceWrap.Register(L);
        BCUITweenerWrap.Register(L);
        BCTweenAlphaWrap.Register(L);
        BCTweenColorWrap.Register(L);
        BCTweenGroupWrap.Register(L);
        BCTweenPositionWrap.Register(L);
        BCTweenScaleWrap.Register(L);
        BCTweenTweenerWrap.Register(L);
        BCTweenAnythingWrap.Register(L);
        BCTweenRandTriggerWrap.Register(L);
        BCTweenNumTextWrap.Register(L);
        DataReaderWrap.Register(L);
        PlayBaseWrap.Register(L);
        UIBaseWrap.Register(L);
        L.RegFunction("SchedulerCallback", SchedulerCallback);
        L.RegFunction("EventCallback", EventCallback);
        L.RegFunction("RequestCallback", RequestCallback);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_rep_message_start_game", System_Action_rep_message_start_game);
        L.RegFunction("Action_bytes", System_Action_bytes);
        L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite);
        L.RegFunction("Action_UnityEngine_Transform_int", System_Action_UnityEngine_Transform_int);
        L.RegFunction("Action_bool_int", System_Action_bool_int);
        L.EndModule();
        L.BeginModule("EventTrigger");
        L.RegFunction("VoidDelegate", EventTrigger_VoidDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 13
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ScrollRectInputWrap.Register(L);
        ReusingScrollRectWrap.Register(L);
        InterpTypeWrap.Register(L);
        RepeatTypeWrap.Register(L);
        AnimDataWrap.Register(L);
        AnimSystemWrap.Register(L);
        UIBaseWrap.Register(L);
        UIWindowBaseWrap.Register(L);
        UIManagerWrap.Register(L);
        UIWindowLuaHelperWrap.Register(L);
        JsonLuaHelperWrap.Register(L);
        DataTableWrap.Register(L);
        SingleDataWrap.Register(L);
        SingleFieldWrap.Register(L);
        DataManagerWrap.Register(L);
        ConfigManagerWrap.Register(L);
        RecordManagerWrap.Register(L);
        IInputEventBaseWrap.Register(L);
        InputUIEventTypeWrap.Register(L);
        InputUIEventBaseWrap.Register(L);
        InputUIOnScrollEventWrap.Register(L);
        InputUIOnClickEventWrap.Register(L);
        InputNetworkMessageEventWrap.Register(L);
        InputNetworkConnectStatusEventWrap.Register(L);
        NetworkStateWrap.Register(L);
        InputManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        HeapObjectPoolWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ApplicationManagerWrap.Register(L);
        ApplicationStatusManagerWrap.Register(L);
        GameObjectManagerWrap.Register(L);
        L.RegFunction("AnimCallBack", AnimCallBack);
        L.RegFunction("AnimCustomMethodVector3", AnimCustomMethodVector3);
        L.RegFunction("AnimCustomMethodVector2", AnimCustomMethodVector2);
        L.RegFunction("AnimCustomMethodFloat", AnimCustomMethodFloat);
        L.RegFunction("InputEventHandle_InputUIOnClickEvent", InputEventHandle_InputUIOnClickEvent);
        L.RegFunction("EventHandle", EventHandle);
        L.RegFunction("UIAnimCallBack", UIAnimCallBack);
        L.RegFunction("UICallBack", UICallBack);
        L.RegFunction("InputEventCallBack", InputEventCallBack);
        L.RegFunction("InputEventHandle_IInputEventBase", InputEventHandle_IInputEventBase);
        L.RegFunction("LoadCallBack", LoadCallBack);
        L.RegFunction("ApplicationVoidCallback", ApplicationVoidCallback);
        L.RegFunction("ApplicationBoolCallback", ApplicationBoolCallback);
        L.BeginModule("UnityEngine");
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_Vector3Wrap.Register(L);
        UnityEngine_Vector4Wrap.Register(L);
        UnityEngine_Vector2Wrap.Register(L);
        UnityEngine_ColorWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Predicate_string", System_Predicate_string);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Comparison_string", System_Comparison_string);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_stringWrap.Register(L);
        System_Collections_Generic_Dictionary_string_objectWrap.Register(L);
        System_Collections_Generic_Dictionary_string_SingleDataWrap.Register(L);
        System_Collections_Generic_Dictionary_string_stringWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        CommonUtilWrap.Register(L);
        ResourceManagerWrap.Register(L);
        UICoreWrap.Register(L);
        GameLoggerWrap.Register(L);
        UIToolsWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.EndModule();
        L.BeginModule("RequestLoadBundle");
        L.RegFunction("OnCreateAssetBundle", RequestLoadBundle_OnCreateAssetBundle);
        L.EndModule();
        L.BeginModule("RequestLoadAsset");
        L.RegFunction("OnLoadAsset", RequestLoadAsset_OnLoadAsset);
        L.EndModule();
        L.BeginModule("GameObjectPool");
        L.RegFunction("OnCreateGameObject", GameObjectPool_OnCreateGameObject);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.SkinWeights", LuaOpen_UnityEngine_SkinWeights, typeof(UnityEngine.SkinWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Exemplo n.º 15
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "AppConstWrap": AppConstWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "ArrayListWrap": ArrayListWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioManagerWrap": AudioManagerWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "EquipItemWrap": EquipItemWrap.Register(L); break;

        case "EventDelegateWrap": EventDelegateWrap.Register(L); break;

        case "GameMgrWrap": GameMgrWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "List_objectWrap": List_objectWrap.Register(L); break;

        case "LuaBehaviourWrap": LuaBehaviourWrap.Register(L); break;

        case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "MsgPackerWrap": MsgPackerWrap.Register(L); break;

        case "MsgProtocolWrap": MsgProtocolWrap.Register(L); break;

        case "MsgUnPackerWrap": MsgUnPackerWrap.Register(L); break;

        case "NetworkMgrWrap": NetworkMgrWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayerMainCityCtrlWrap": PlayerMainCityCtrlWrap.Register(L); break;

        case "PlayerManagerWrap": PlayerManagerWrap.Register(L); break;

        case "PlayerWrap": PlayerWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ResourceManagerWrap": ResourceManagerWrap.Register(L); break;

        case "RoleItemWrap": RoleItemWrap.Register(L); break;

        case "ScaleButtonWrap": ScaleButtonWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "ServerItemWrap": ServerItemWrap.Register(L); break;

        case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break;

        case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break;

        case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break;

        case "SimpleFramework_WrapGridWrap": SimpleFramework_WrapGridWrap.Register(L); break;

        case "SkillItemWrap": SkillItemWrap.Register(L); break;

        case "SkillMgrWrap": SkillMgrWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TalkToNPCWrap": TalkToNPCWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UIButtonWrap": UIButtonWrap.Register(L); break;

        case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break;

        case "UIGridWrap": UIGridWrap.Register(L); break;

        case "UILabelWrap": UILabelWrap.Register(L); break;

        case "UIPanelWrap": UIPanelWrap.Register(L); break;

        case "UIRectWrap": UIRectWrap.Register(L); break;

        case "UIToolsWrap": UIToolsWrap.Register(L); break;

        case "UITweener_StyleWrap": UITweener_StyleWrap.Register(L); break;

        case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break;

        case "UIWidgetWrap": UIWidgetWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;
        }
    }