Exemplo n.º 1
0
        /// <summary>
        /// Updates an individual resource entry with the critters found.
        /// </summary>
        /// <param name="quantity">The quantity of this critter which is present.</param>
        internal void UpdateEntry(CritterTotals quantity)
        {
            // Update the tool tip text
            var tooltip = entry.GetComponent <ToolTip>();

            if (tooltip != null)
            {
                tooltip.OnToolTip = OnEntryTooltip;
            }
            // Determine the color for the labels (overdrawn is impossible for critters)
            var color = AVAILABLE_COLOR.Get(entry);

            if (quantity.Available <= 0)
            {
                color = UNAVAILABLE_COLOR.Get(entry);
            }
            LocText qLabel = entry.QuantityLabel, nLabel = entry.NameLabel;

            if (qLabel.color != color)
            {
                qLabel.color = color;
            }
            if (nLabel.color != color)
            {
                nLabel.color = color;
            }
            // Add up overall totals
            qLabel.SetText(quantity.Available.ToString());
        }
Exemplo n.º 2
0
            /// <summary>
            /// Applied before RefreshChart runs.
            /// </summary>
            internal static bool Prefix(ResourceEntry __instance, GameObject ___sparkChart)
            {
                var entry = __instance.GetComponent <CritterResourceEntry>();

                if (entry != null)
                {
                    entry.UpdateChart(___sparkChart);
                }
                return(entry == null);
            }
Exemplo n.º 3
0
            /// <summary>
            /// Applied after Hover runs.
            /// </summary>
            internal static void Postfix(ResourceEntry __instance, bool is_hovering,
                                         Color ___HighlightColor)
            {
                var entry = __instance.GetComponent <CritterResourceEntry>();

                if (entry != null)
                {
                    entry.HighlightAllMatching(is_hovering ? ___HighlightColor : Color.black);
                }
            }