Exemplo n.º 1
0
    /// <summary>
    /// 针对ObjectManager的异步加载接口
    /// </summary>
    /// <param name="path"></param>
    /// <param name="resObj"></param>
    /// <param name="dealfinish"></param>
    /// <param name="priority"></param>
    public void AsyncLoadResource(string path, ResouceObj resObj, OnAsyncFinsih dealfinish, LoadResPriority priority)
    {
        ResouceItem item = GetCacheResouceItem(resObj.m_Crc);

        if (item != null)
        {
            resObj.m_ResItem = item;
            if (dealfinish != null)
            {
                dealfinish(path, resObj);
            }
            return;
        }

        //判断是否在加载中
        AsyncLoadResParam para = null;

        if (!m_LoadingAssetDic.TryGetValue(resObj.m_Crc, out para) || para == null)
        {
            para            = m_AsyncLoadResParamPool.Spawn(true);
            para.m_Crc      = resObj.m_Crc;
            para.m_Path     = path;
            para.m_Priority = priority;
            m_LoadingAssetDic.Add(resObj.m_Crc, para);
            m_LoadingAssetList[(int)priority].Add(para);
        }

        //往回调列表里面加回调
        AsyncCallBack callBack = m_AsyncCallBackPool.Spawn(true);

        callBack.m_DealFinish = dealfinish;
        callBack.m_ResObj     = resObj;
        para.m_CallBackList.Add(callBack);
    }
Exemplo n.º 2
0
    /// <summary>
    /// 取消异步加载资源
    /// </summary>
    /// <returns></returns>
    public bool CancleLoad(ResouceObj res)
    {
        AsyncLoadResParam para = null;

        if (m_LoadingAssetDic.TryGetValue(res.m_Crc, out para) && m_LoadingAssetList[(int)para.m_Priority].Contains(para))
        {
            for (int i = para.m_CallBackList.Count; i >= 0; i--)
            {
                AsyncCallBack tempCallBack = para.m_CallBackList[i];
                if (tempCallBack != null && res == tempCallBack.m_ResObj)
                {
                    tempCallBack.Reset();
                    m_AsyncCallBackPool.Recycle(tempCallBack);
                    para.m_CallBackList.Remove(tempCallBack);
                }
            }

            if (para.m_CallBackList.Count <= 0)
            {
                para.Reset();
                m_LoadingAssetList[(int)para.m_Priority].Remove(para);
                m_AsyncLoadResParamPool.Recycle(para);
                m_LoadingAssetDic.Remove(res.m_Crc);
                return(true);
            }
        }

        return(false);
    }
Exemplo n.º 3
0
    /// <summary>
    /// 取对象池去对象
    /// </summary>
    /// <param name="crc"></param>
    /// <returns></returns>
    protected ResouceObj GetObjectFromPool(uint crc)
    {
        List <ResouceObj> st = null;

        if (m_ObjectPoolDic.TryGetValue(crc, out st) && st != null && st.Count > 0)
        {
            ResourceManager.Instance.IncreaseResouceRef(crc);
            ResouceObj resObj = st[0];
            st.RemoveAt(0);
            GameObject obj = resObj.m_CloneObj;
            if (!System.Object.ReferenceEquals(obj, null))
            {
                if (!System.Object.ReferenceEquals(resObj.m_OfflineData, null))
                {
                    resObj.m_OfflineData.ResetProp();
                }
                resObj.m_Already = false;

#if UNITY_EDITOR
                if (obj.name.EndsWith("(Recycle)"))
                {
                    obj.name = obj.name.Replace("(Recycle)", "");
                }
#endif
            }
            return(resObj);
        }
        return(null);
    }
Exemplo n.º 4
0
    /// <summary>
    /// 同步加载
    /// </summary>
    /// <param name="path"></param>
    /// <param name="bClear"></param>
    /// <returns></returns>
    public GameObject InstantiateObject(string path, bool setSceneObj = false, bool bClear = true)
    {
        uint       crc        = Crc32.GetCrc32(path);
        ResouceObj resouceObj = GetObjectFromPool(crc);

        if (resouceObj == null)
        {
            resouceObj          = m_ResourceObjClassPool.Spawn(true);
            resouceObj.m_Crc    = crc;
            resouceObj.m_bClear = bClear;
            //ResouceManager提供加载方法
            resouceObj = ResourceManager.Instance.LoadResource(path, resouceObj);

            if (resouceObj.m_ResItem.m_Obj != null)
            {
                resouceObj.m_CloneObj    = GameObject.Instantiate(resouceObj.m_ResItem.m_Obj) as GameObject;
                resouceObj.m_OfflineData = resouceObj.m_CloneObj.GetComponent <OfflineData>();
            }
        }

        if (setSceneObj)
        {
            resouceObj.m_CloneObj.transform.SetParent(SceneTrs, false);
        }

        int tempID = resouceObj.m_CloneObj.GetInstanceID();

        if (!m_ResouceObjDic.ContainsKey(tempID))
        {
            m_ResouceObjDic.Add(tempID, resouceObj);
        }

        return(resouceObj.m_CloneObj);
    }
Exemplo n.º 5
0
    /// <summary>
    /// 清除某个资源在对象池中所有的对象
    /// </summary>
    /// <param name="crc"></param>
    public void ClearPoolObject(uint crc)
    {
        List <ResouceObj> st = null;

        if (!m_ObjectPoolDic.TryGetValue(crc, out st) || st == null)
        {
            return;
        }

        for (int i = st.Count - 1; i >= 0; i--)
        {
            ResouceObj resObj = st[i];
            if (resObj.m_bClear)
            {
                st.Remove(resObj);
                int tempID = resObj.m_CloneObj.GetInstanceID();
                GameObject.Destroy(resObj.m_CloneObj);
                resObj.Reset();
                m_ResouceObjDic.Remove(tempID);
                m_ResourceObjClassPool.Recycle(resObj);
            }
        }

        if (st.Count <= 0)
        {
            m_ObjectPoolDic.Remove(crc);
        }
    }
Exemplo n.º 6
0
 public void Reset()
 {
     m_DealObjFinish = null;
     m_DealFinish    = null;
     m_Param1        = null;
     m_Param2        = null;
     m_Param3        = null;
     m_ResObj        = null;
 }
Exemplo n.º 7
0
    /// <summary>
    /// 取消异步加载
    /// </summary>
    /// <param name="guid"></param>
    public void CancleLoad(long guid)
    {
        ResouceObj resObj = null;

        if (m_AsyncResObjs.TryGetValue(guid, out resObj) && ResourceManager.Instance.CancleLoad(resObj))
        {
            m_AsyncResObjs.Remove(guid);
            resObj.Reset();
            m_ResourceObjClassPool.Recycle(resObj);
        }
    }
Exemplo n.º 8
0
    /// <summary>
    /// 根据实例化对象直接获取离线数据
    /// </summary>
    /// <param name="obj">GameObject</param>
    /// <returns></returns>
    public OfflineData FindOfflineData(GameObject obj)
    {
        OfflineData data   = null;
        ResouceObj  resObj = null;

        m_ResouceObjDic.TryGetValue(obj.GetInstanceID(), out resObj);
        if (resObj != null)
        {
            data = resObj.m_OfflineData;
        }

        return(data);
    }
Exemplo n.º 9
0
    /// <summary>
    /// 资源加载完成回调
    /// </summary>
    /// <param name="path">路径</param>
    /// <param name="resObj">中间类</param>
    /// <param name="param1">参数1</param>
    /// <param name="param2">参数2</param>
    /// <param name="param3">参数3</param>
    void OnLoadResouceObjFinish(string path, ResouceObj resObj, object param1 = null, object param2 = null, object param3 = null)
    {
        if (resObj == null)
        {
            return;
        }

        if (resObj.m_ResItem.m_Obj == null)
        {
#if UNITY_EDITOR
            Debug.LogError("异步资源加载的资源为空:" + path);
#endif
        }
        else
        {
            resObj.m_CloneObj    = GameObject.Instantiate(resObj.m_ResItem.m_Obj) as GameObject;
            resObj.m_OfflineData = resObj.m_CloneObj.GetComponent <OfflineData>();
        }

        //加载完成就从正在加载的异步中移除
        if (m_AsyncResObjs.ContainsKey(resObj.m_Guid))
        {
            m_AsyncResObjs.Remove(resObj.m_Guid);
        }

        if (resObj.m_CloneObj != null && resObj.m_SetSceneParent)
        {
            resObj.m_CloneObj.transform.SetParent(SceneTrs, false);
        }

        if (resObj.m_DealFinish != null)
        {
            int tempID = resObj.m_CloneObj.GetInstanceID();
            if (!m_ResouceObjDic.ContainsKey(tempID))
            {
                m_ResouceObjDic.Add(tempID, resObj);
            }

            resObj.m_DealFinish(path, resObj.m_CloneObj, resObj.m_Param1, resObj.m_Param2, resObj.m_Param3);
        }
    }
Exemplo n.º 10
0
    /// <summary>
    /// 根据ResouceObj卸载资源
    /// </summary>
    /// <param name="resObj"></param>
    /// <param name="destoryObj"></param>
    /// <returns></returns>
    public bool ReleaseResouce(ResouceObj resObj, bool destoryObj = false)
    {
        if (resObj == null)
        {
            return(false);
        }

        ResouceItem item = null;

        if (!AssetDic.TryGetValue(resObj.m_Crc, out item) || null == item)
        {
            Debug.LogError("AssetDic里不存在改资源:" + resObj.m_CloneObj.name + "  可能释放了多次");
        }

        GameObject.Destroy(resObj.m_CloneObj);

        item.RefCount--;

        DestoryResouceItme(item, destoryObj);
        return(true);
    }
Exemplo n.º 11
0
    /// <summary>
    /// 异步对象加载
    /// </summary>
    /// <param name="path"></param>
    /// <param name="fealFinish"></param>
    /// <param name="priority"></param>
    /// <param name="setSceneObject"></param>
    /// <param name="param1"></param>
    /// <param name="param2"></param>
    /// <param name="param3"></param>
    /// <param name="bClear"></param>
    public long InstantiateObjectAsync(string path, OnAsyncObjFinish dealFinish, LoadResPriority priority, bool setSceneObject = false, object param1 = null, object param2 = null, object param3 = null, bool bClear = true)
    {
        if (string.IsNullOrEmpty(path))
        {
            return(0);
        }

        uint       crc    = Crc32.GetCrc32(path);
        ResouceObj resObj = GetObjectFromPool(crc);

        if (resObj != null)
        {
            if (setSceneObject)
            {
                resObj.m_CloneObj.transform.SetParent(SceneTrs, false);
            }

            if (dealFinish != null)
            {
                dealFinish(path, resObj.m_CloneObj, param1, param2, param3);
            }

            return(resObj.m_Guid);
        }
        long guid = ResourceManager.Instance.CreatGuid();

        resObj                  = m_ResourceObjClassPool.Spawn(true);
        resObj.m_Crc            = crc;
        resObj.m_SetSceneParent = setSceneObject;
        resObj.m_bClear         = bClear;
        resObj.m_DealFinish     = dealFinish;
        resObj.m_Param1         = param1;
        resObj.m_Param2         = param2;
        resObj.m_Param3         = param3;
        m_AsyncResObjs.Add(guid, resObj);
        //调用ResouceManager的异步加载接口
        ResourceManager.Instance.AsyncLoadResource(path, resObj, OnLoadResouceObjFinish, priority);
        return(guid);
    }
Exemplo n.º 12
0
    /// <summary>
    /// 清空对象池
    /// </summary>
    public void ClearCache()
    {
        List <uint> tempList = new List <uint>();

        foreach (uint key in m_ObjectPoolDic.Keys)
        {
            List <ResouceObj> st = m_ObjectPoolDic[key];
            for (int i = st.Count - 1; i >= 0; i--)
            {
                ResouceObj resObj = st[i];
                if (!System.Object.ReferenceEquals(resObj.m_CloneObj, null) && resObj.m_bClear)
                {
                    GameObject.Destroy(resObj.m_CloneObj);
                    m_ResouceObjDic.Remove(resObj.m_CloneObj.GetInstanceID());
                    resObj.Reset();
                    m_ResourceObjClassPool.Recycle(resObj);
                    st.Remove(resObj);
                }
            }

            if (st.Count <= 0)
            {
                tempList.Add(key);
            }
        }

        for (int i = 0; i < tempList.Count; i++)
        {
            uint temp = tempList[i];
            if (m_ObjectPoolDic.ContainsKey(temp))
            {
                m_ObjectPoolDic.Remove(temp);
            }
        }
        tempList.Clear();
    }
Exemplo n.º 13
0
    /// <summary>
    /// 回收资源
    /// </summary>
    /// <param name="obj"></param>
    /// <param name="maxCacheCount"></param>
    /// <param name="destoryCache"></param>
    /// <param name="recycleParent"></param>
    public void ReleaseObject(GameObject obj, int maxCacheCount = -1, bool destoryCache = false, bool recycleParent = true)
    {
        if (obj == null)
        {
            return;
        }

        ResouceObj resObj = null;
        int        tempID = obj.GetInstanceID();

        if (!m_ResouceObjDic.TryGetValue(tempID, out resObj))
        {
            Debug.Log(obj.name + "对象不是ObjectManager创建的!");
            return;
        }

        if (resObj == null)
        {
            Debug.LogError("缓存的ResouceObj为空!");
            return;
        }

        if (resObj.m_Already)
        {
            Debug.LogError("该对象已经放回对象池了,检测自己是否情况引用!");
            return;
        }

#if UNITY_EDITOR
        obj.name += "(Recycle)";
#endif

        List <ResouceObj> st = null;
        if (maxCacheCount == 0)
        {
            m_ResouceObjDic.Remove(tempID);
            ResourceManager.Instance.ReleaseResouce(resObj, destoryCache);
            resObj.Reset();
            m_ResourceObjClassPool.Recycle(resObj);
        }
        else//回收到对象池
        {
            if (!m_ObjectPoolDic.TryGetValue(resObj.m_Crc, out st) || st == null)
            {
                st = new List <ResouceObj>();
                m_ObjectPoolDic.Add(resObj.m_Crc, st);
            }

            if (resObj.m_CloneObj)
            {
                if (recycleParent)
                {
                    resObj.m_CloneObj.transform.SetParent(RecyclePoolTrs);
                }
                else
                {
                    resObj.m_CloneObj.SetActive(false);
                }
            }

            if (maxCacheCount < 0 || st.Count < maxCacheCount)
            {
                st.Add(resObj);
                resObj.m_Already = true;
                //ResourceManager做一个引用计数
                ResourceManager.Instance.DecreaseResoucerRef(resObj);
            }
            else
            {
                m_ResouceObjDic.Remove(tempID);
                ResourceManager.Instance.ReleaseResouce(resObj, destoryCache);
                resObj.Reset();
                m_ResourceObjClassPool.Recycle(resObj);
            }
        }
    }
Exemplo n.º 14
0
 /// <summary>
 /// 根据ResouceObj减少引用计数
 /// </summary>
 /// <param name="resObj"></param>
 /// <param name="count"></param>
 /// <returns></returns>
 public int DecreaseResoucerRef(ResouceObj resObj, int count = 1)
 {
     return(resObj != null?DecreaseResoucerRef(resObj.m_Crc, count) : 0);
 }
Exemplo n.º 15
0
    /// <summary>
    /// 该对象是否是对象池创建的
    /// </summary>
    /// <returns></returns>
    public bool IsObjectManagerCreat(GameObject obj)
    {
        ResouceObj resObj = m_ResouceObjDic[obj.GetInstanceID()];

        return(resObj == null ? false : true);
    }
Exemplo n.º 16
0
    /// <summary>
    /// 同步加载资源,针对给ObjectManager的接口
    /// </summary>
    /// <param name="path"></param>
    /// <param name="resObj"></param>
    /// <returns></returns>
    public ResouceObj LoadResource(string path, ResouceObj resObj)
    {
        if (resObj == null)
        {
            return(null);
        }

        uint crc = resObj.m_Crc == 0 ? Crc32.GetCrc32(path) : resObj.m_Crc;

        ResouceItem item = GetCacheResouceItem(crc);

        if (item != null)
        {
            resObj.m_ResItem = item;
            return(resObj);
        }

        Object obj = null;

#if UNITY_EDITOR
        if (!m_LoadFormAssetBundle)
        {
            item = AssetBundleManager.Instance.FindResourceItme(crc);
            if (item != null && item.m_Obj != null)
            {
                obj = item.m_Obj as Object;
            }
            else
            {
                if (item == null)
                {
                    item       = new ResouceItem();
                    item.m_Crc = crc;
                }
                obj = LoadAssetByEditor <Object>(path);
            }
        }
#endif

        if (obj == null)
        {
            item = AssetBundleManager.Instance.LoadResouceAssetBundle(crc);
            if (item != null && item.m_AssetBundle != null)
            {
                if (item.m_Obj != null)
                {
                    obj = item.m_Obj as Object;
                }
                else
                {
                    obj = item.m_AssetBundle.LoadAsset <Object>(item.m_AssetName);
                }
            }
        }

        CacheResource(path, ref item, crc, obj);
        resObj.m_ResItem = item;
        item.m_Clear     = resObj.m_bClear;

        return(resObj);
    }
Exemplo n.º 17
0
    /// <summary>
    /// 异步加载
    /// </summary>
    /// <returns></returns>
    IEnumerator AsyncLoadCor()
    {
        List <AsyncCallBack> callBackList = null;
        //上一次yield的视角
        long lastYiledTime = System.DateTime.Now.Ticks;

        while (true)
        {
            bool haveYield = false;
            for (int i = 0; i < (int)LoadResPriority.RES_NUM; i++)
            {
                if (m_LoadingAssetList[(int)LoadResPriority.RES_HIGHT].Count > 0)
                {
                    i = (int)LoadResPriority.RES_HIGHT;
                }
                else if (m_LoadingAssetList[(int)LoadResPriority.RES_MIDDLE].Count > 0)
                {
                    i = (int)LoadResPriority.RES_MIDDLE;
                }

                List <AsyncLoadResParam> loadingList = m_LoadingAssetList[i];
                if (loadingList.Count <= 0)
                {
                    continue;
                }

                AsyncLoadResParam loadingItem = loadingList[0];
                loadingList.RemoveAt(0);
                callBackList = loadingItem.m_CallBackList;

                Object      obj  = null;
                ResouceItem item = null;
#if UNITY_EDITOR
                if (!m_LoadFormAssetBundle)
                {
                    if (loadingItem.m_Sprite)
                    {
                        obj = LoadAssetByEditor <Sprite>(loadingItem.m_Path);
                    }
                    else
                    {
                        obj = LoadAssetByEditor <Object>(loadingItem.m_Path);
                    }
                    //模拟异步加载
                    yield return(new WaitForSeconds(0.5f));

                    item = AssetBundleManager.Instance.FindResourceItme(loadingItem.m_Crc);
                    if (item == null)
                    {
                        item       = new ResouceItem();
                        item.m_Crc = loadingItem.m_Crc;
                    }
                }
#endif
                if (obj == null)
                {
                    item = AssetBundleManager.Instance.LoadResouceAssetBundle(loadingItem.m_Crc);
                    if (item != null && item.m_AssetBundle != null)
                    {
                        AssetBundleRequest abRequest = null;
                        if (loadingItem.m_Sprite)
                        {
                            abRequest = item.m_AssetBundle.LoadAssetAsync <Sprite>(item.m_AssetName);
                        }
                        else
                        {
                            abRequest = item.m_AssetBundle.LoadAssetAsync(item.m_AssetName);
                        }
                        yield return(abRequest);

                        if (abRequest.isDone)
                        {
                            obj = abRequest.asset;
                        }
                        lastYiledTime = System.DateTime.Now.Ticks;
                    }
                }

                CacheResource(loadingItem.m_Path, ref item, loadingItem.m_Crc, obj, callBackList.Count);

                for (int j = 0; j < callBackList.Count; j++)
                {
                    AsyncCallBack callBack = callBackList[j];

                    if (callBack != null && callBack.m_DealFinish != null && callBack.m_ResObj != null)
                    {
                        ResouceObj tempResObj = callBack.m_ResObj;
                        tempResObj.m_ResItem = item;
                        callBack.m_DealFinish(loadingItem.m_Path, tempResObj, tempResObj.m_Param1, tempResObj.m_Param2, tempResObj.m_Param3);
                        callBack.m_DealFinish = null;
                        tempResObj            = null;
                    }

                    if (callBack != null && callBack.m_DealObjFinish != null)
                    {
                        callBack.m_DealObjFinish(loadingItem.m_Path, obj, callBack.m_Param1, callBack.m_Param2, callBack.m_Param3);
                        callBack.m_DealObjFinish = null;
                    }

                    callBack.Reset();
                    m_AsyncCallBackPool.Recycle(callBack);
                }

                obj = null;
                callBackList.Clear();
                m_LoadingAssetDic.Remove(loadingItem.m_Crc);

                loadingItem.Reset();
                m_AsyncLoadResParamPool.Recycle(loadingItem);

                if (System.DateTime.Now.Ticks - lastYiledTime > MAXLOADRESTIME)
                {
                    yield return(null);

                    lastYiledTime = System.DateTime.Now.Ticks;
                    haveYield     = true;
                }
            }

            if (!haveYield || System.DateTime.Now.Ticks - lastYiledTime > MAXLOADRESTIME)
            {
                lastYiledTime = System.DateTime.Now.Ticks;
                yield return(null);
            }
        }
    }