Exemplo n.º 1
0
        public override void Draw(GameTime gameTime)
        {
            ResolutionManager.BeginDraw();

            spriteBatch.Begin(SpriteSortMode.FrontToBack,
                              BlendState.AlphaBlend,
                              SamplerState.PointClamp,
                              null,
                              null,
                              null,
                              Camera2D.GetTransformMatrix());

            mapManager.Draw(spriteBatch);
            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack,
                              BlendState.AlphaBlend,
                              SamplerState.PointClamp,
                              null,
                              null,
                              null,
                              ResolutionManager.GetTransformationMatrix());
            windowManager.Draw(spriteBatch);

            spriteBatch.End();
        }
Exemplo n.º 2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            ResolutionManager.BeginDraw(); // Clear and viewport fix


            base.Draw(gameTime);
        }