public void SetGraphics() { Application.targetFrameRate = graphicsSetting ? graphicsSetting.frameRate : 60; if (graphicsSetting) { if (!graphicsSetting.dynamicQuality) { currentLevel = graphicsSetting.resolutionLevel; } } else { currentLevel = ResolutionLevel.HIGH; } isSupportHalf = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf); isSupportDepthTex = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth); isSupportMRT = SystemInfo.supportedRenderTargetCount > 1; if (!isSupportHalf || (graphicsSetting && !graphicsSetting.hdr)) { halfFormat = RenderTextureFormat.ARGB32; } else { halfFormat = RenderTextureFormat.ARGBHalf; } ShaderLod(); }
public void Init() { frameRate = 30; shaderLod = 500; resolutionLevel = ResolutionLevel.HIGH; displayFPS = false; dynamicQuality = false; hdr = true; shadow = true; playerLayer = true; alphaBuffer = true; distortion = true; sceneBloom = true; alphaBloom = true; playerBloom = true; sceneColorLookup = true; alphaColorLookup = true; playerColorLookup = true; mask = true; antialiasing = true; depthOfField = true; ambientOcclusion = true; lumaOcclusion = true; volumetricFog = true; vignette = true; border = true; radialBlur = true; cloudShadow = true; heightFog = true; chromaticAberration = true; stochasticSSR = true; }
public void Read() { frameRate = PlayerPrefs.GetInt("frameRate"); shaderLod = PlayerPrefs.GetInt("shaderLod"); resolutionLevel = (ResolutionLevel)PlayerPrefs.GetInt("resolutionLevel"); dynamicQuality = PlayerPrefs.GetInt("dynamicQuality") > 0 ? true : false; displayFPS = PlayerPrefs.GetInt("displayFPS") > 0 ? true : false; hdr = PlayerPrefs.GetInt("hdr") > 0 ? true : false; shadow = PlayerPrefs.GetInt("shadow") > 0 ? true : false; playerLayer = PlayerPrefs.GetInt("playerLayer") > 0 ? true : false; alphaBuffer = PlayerPrefs.GetInt("alphaBuffer") > 0 ? true : false; distortion = PlayerPrefs.GetInt("distortion") > 0 ? true : false; sceneBloom = PlayerPrefs.GetInt("sceneBloom") > 0 ? true : false; alphaBloom = PlayerPrefs.GetInt("alphaBloom") > 0 ? true : false; playerBloom = PlayerPrefs.GetInt("playerBloom") > 0 ? true : false; sceneColorLookup = PlayerPrefs.GetInt("sceneColorLookup") > 0 ? true : false; alphaColorLookup = PlayerPrefs.GetInt("alphaColorLookup") > 0 ? true : false; playerColorLookup = PlayerPrefs.GetInt("playerColorLookup") > 0 ? true : false; mask = PlayerPrefs.GetInt("mask") > 0 ? true : false; antialiasing = PlayerPrefs.GetInt("antialiasing") > 0 ? true : false; depthOfField = PlayerPrefs.GetInt("depthOfField") > 0 ? true : false; ambientOcclusion = PlayerPrefs.GetInt("ambientOcclusion") > 0 ? true : false; lumaOcclusion = PlayerPrefs.GetInt("lumaOcclusion") > 0 ? true : false; volumetricFog = PlayerPrefs.GetInt("volumetricFog") > 0 ? true : false; vignette = PlayerPrefs.GetInt("vignette") > 0 ? true : false; border = PlayerPrefs.GetInt("border") > 0 ? true : false; radialBlur = PlayerPrefs.GetInt("radialBlur") > 0 ? true : false; cloudShadow = PlayerPrefs.GetInt("cloudShadow") > 0 ? true : false; heightFog = PlayerPrefs.GetInt("heightFog") > 0 ? true : false; chromaticAberration = PlayerPrefs.GetInt("chromaticAberration") > 0 ? true : false; stochasticSSR = PlayerPrefs.GetInt("stochasticSSR") > 0 ? true : false; }
//刷新分辨率设置 public void UpdateResolution(ResolutionLevel level) { mainCam = Camera.main; if (mainCam == null || uberCameraPrefab == null || alphaCameraPrefab == null || initAspectRatio) { return; } Debug.Log(currentLevel + " " + level); currentLevel = level; UpdateCurrentRT(); Screen.SetResolution(currentResolutionWidth, currentResolutionHeight, true); ChooseEnviornment(curEnv, true); initResolution = false; }
void OnEnable() { GameObject setting = GameObject.Find("PlayerGraphicsSetting"); if (setting) { graphicsSetting = setting.GetComponent <PlayerGraphicsSetting>(); } UpdateComponent(); UpdateAspectRatio(); SetGraphics(); currentLevel = graphicsSetting ? graphicsSetting.resolutionLevel : ResolutionLevel.HIGH; }
private void DecodePacket(int layer, ResolutionLevel resolutionLevel) { var bitReader = new BitReader(DataReader.Input); var packetIsPresent = bitReader.ReadBit() != 0; if (packetIsPresent) { var packetHeader = new PacketHeader(layer, resolutionLevel); packetHeader.ReadFrom(bitReader); foreach (var codeBlock in packetHeader.IncludedCodeBlocks) { StartDecodeCodeBlock(resolutionLevel.TilePartComponent, codeBlock); } } }
} // 0x00722A60-0x00722B00 public void SetResolutionLevel(ResolutionLevel resolutionLevel, bool bForce = false /* Metadata: 0x00611B78 */) { } // 0x00721E20-0x00721E50
private void ReadSubBand(BitReader bitReader, Subband subband) { var subbandPrecinct = ResolutionLevel.GetSubbandPrecinct(subband); var nCodeBlocksX = subbandPrecinct.NCodeBlocksX; var nCodeBlocksY = subbandPrecinct.NCodeBlocksY; var codeBlockInclusionTagTree = subbandPrecinct.CodeBlockInclusionTagTree; for (var y = 0; y < nCodeBlocksY; y++) { for (var x = 0; x < nCodeBlocksX; x++) { var codeBlockFirstIncludedInLayerIsValid = codeBlockInclusionTagTree.TryGetValue((uint)x, (uint)y, (uint)Layer, bitReader, out uint codeBlockFirstIncludedInLayer); var codeBlockIsIncludedInPacket = false; if (codeBlockFirstIncludedInLayerIsValid) { if (codeBlockFirstIncludedInLayer < Layer) { codeBlockIsIncludedInPacket = (bitReader.ReadBit() == 1); } else { codeBlockIsIncludedInPacket = codeBlockFirstIncludedInLayer == Layer; } } if (codeBlockIsIncludedInPacket) { var codeBlock = subbandPrecinct.AddCodeBlock(x, y); if (codeBlockFirstIncludedInLayer == Layer) { var zeroBitPlaneTagTree = subbandPrecinct.ZeroBitPlaneTagTree; var nAllZeroBitPlanesIsValid = zeroBitPlaneTagTree.TryGetValue((uint)x, (uint)y, uint.MaxValue, bitReader, out uint nAllZeroBitPlanes); Debug.Assert(nAllZeroBitPlanesIsValid); // must be true since limit == uint.MaxValue codeBlock.NAllZeroBitPlanes_P = (int)nAllZeroBitPlanes; } codeBlock.NCodingPasses = (ushort)ReadNumberOfCodingPasses(bitReader); ThrowIf(ResolutionLevel.TilePartComponent.COC.SP_CodeBlockCodingPassStyle != 0); var codeBlockLengthIndicator = 3; // TODO: Get from and update in layer for this code block while (bitReader.ReadBit() != 0) { codeBlockLengthIndicator++; } var nBitsUsedToStoreCodeBlockLength = codeBlockLengthIndicator + StaticInclude.FloorLog2(codeBlock.NCodingPasses); codeBlock.LengthInBytes = bitReader.ReadBits(nBitsUsedToStoreCodeBlockLength); IncludedCodeBlocks.Add(codeBlock); } } } }
public PacketHeader(int layer, ResolutionLevel resolutionLevel) { Layer = layer; ResolutionLevel = resolutionLevel; }
public void CheckKeyExist() { if (!PlayerPrefs.HasKey("frameRate")) { frameRate = 30; } if (!PlayerPrefs.HasKey("shaderLod")) { shaderLod = 500; } if (!PlayerPrefs.HasKey("resolutionLevel")) { resolutionLevel = ResolutionLevel.HIGH; } if (!PlayerPrefs.HasKey("dynamicQuality")) { dynamicQuality = true; } if (!PlayerPrefs.HasKey("displayFPS")) { displayFPS = true; } if (!PlayerPrefs.HasKey("hdr")) { hdr = true; } if (!PlayerPrefs.HasKey("shadow")) { shadow = true; } if (!PlayerPrefs.HasKey("playerLayer")) { playerLayer = true; } if (!PlayerPrefs.HasKey("alphaBuffer")) { alphaBuffer = true; } if (!PlayerPrefs.HasKey("distortion")) { distortion = true; } if (!PlayerPrefs.HasKey("sceneBloom")) { sceneBloom = true; } if (!PlayerPrefs.HasKey("alphaBloom")) { alphaBloom = true; } if (!PlayerPrefs.HasKey("playerBloom")) { playerBloom = true; } if (!PlayerPrefs.HasKey("sceneColorLookup")) { sceneColorLookup = true; } if (!PlayerPrefs.HasKey("alphaColorLookup")) { alphaColorLookup = true; } if (!PlayerPrefs.HasKey("playerColorLookup")) { playerColorLookup = true; } if (!PlayerPrefs.HasKey("mask")) { mask = true; } if (!PlayerPrefs.HasKey("antialiasing")) { antialiasing = true; } if (!PlayerPrefs.HasKey("depthOfField")) { depthOfField = true; } if (!PlayerPrefs.HasKey("ambientOcclusion")) { ambientOcclusion = true; } if (!PlayerPrefs.HasKey("lumaOcclusion")) { lumaOcclusion = true; } if (!PlayerPrefs.HasKey("volumetricFog")) { volumetricFog = true; } if (!PlayerPrefs.HasKey("vignette")) { vignette = true; } if (!PlayerPrefs.HasKey("border")) { border = true; } if (!PlayerPrefs.HasKey("radialBlur")) { radialBlur = true; } if (!PlayerPrefs.HasKey("cloudShadow")) { cloudShadow = true; } if (!PlayerPrefs.HasKey("heightFog")) { heightFog = true; } if (!PlayerPrefs.HasKey("chromaticAberration")) { chromaticAberration = true; } if (!PlayerPrefs.HasKey("stochasticSSR")) { stochasticSSR = true; } }