public void P1WrongAttack(){ //Fire when option is choosen. missile = missile.GetComponent<Missile> (); source.PlayOneShot(fly); missile.createShot (); //reset the options back to original place. resetOpt = resetOpt.GetComponent<ResetOption> (); resetOpt.reset (); resetOpt2 = resetOpt.GetComponent<ResetOption2> (); resetOpt2.reset (); gamesqlM.activation(); }
public void P2WrongAttack(){ //Fire when option is choosen. fireBall = fireBall.GetComponent<FireBall> (); source.PlayOneShot(fireballsound); fireBall.createShot (); //reset the options back to original place. resetOpt = resetOpt.GetComponent<ResetOption> (); resetOpt.reset (); resetOpt2 = resetOpt.GetComponent<ResetOption2> (); resetOpt2.reset (); gamesqlM.activation(); }