Exemplo n.º 1
0
    void Update()
    {
        if (!GameOver)
        {
            if (inRecycleBin != null)
            {
                if (!inRecycleBin.IsClickedOn)
                {
                    inRecycleBin.HoverOverBin = false;
                    iconPool.ReturnGameObjectToPool(inRecycleBin.gameObject);
                    inRecycleBin = null;
                    recycleSound.Play();
                    shakeGameObject(gameObject, 0.3f, 0.1f);
                    score++;
                }
            }

            if ((float)iconPool.NumberOfActiveObjects / (float)iconPool.MaxNumberOfObjects > 0.85)
            {
                GameOver = true;
                resetPanel.SetActive(true);
                resetButton.Init();

                if (!errorSoundPlayed)
                {
                    errorPopUp.Play();
                    errorSoundPlayed = true;
                }
            }
        }
    }
Exemplo n.º 2
0
    void Start()
    {
        //currentPlanet = new Planet();
        //currentPlanet.InitFromMiniGame(this.gm.generator.currentSystemName, this.gm.currentPlanet);
        //planetName.text = currentPlanet.planetName;
        data = new PlanetData(this.gm.currentPlanetType);
        this.displaySprite.SetSprite("display_" + this.gm.currentPlanetType.ToString());

        switch (this.gm.currentPlanetType)
        {
        case PlanetTypeEnum.Desert: this.mineField.color = planetFields.Desert; break;

        case PlanetTypeEnum.Forest: this.mineField.color = planetFields.Forest; break;

        case PlanetTypeEnum.Clay: this.mineField.color = planetFields.Clay; break;

        case PlanetTypeEnum.Tundra: this.mineField.color = planetFields.Tundra; break;

        case PlanetTypeEnum.Icy: this.mineField.color = planetFields.Icy; break;

        case PlanetTypeEnum.Water: this.mineField.color = planetFields.Water; break;

        case PlanetTypeEnum.Plain: this.mineField.color = planetFields.Plain; break;
        }

        resetButton.Init(this);
        GenerateField(data.data.numOfDiamonds, data.data.numOfGolds, data.data.numOfSilvers, data.data.numOfBronzes);

        tryController.ResetTries(data.data.numOfTries);
        resetButton.Hide();
        totalValue             = 0;
        totalValueDisplay.text = "0";
    }