internal virtual void Update() { if (Input.GetKeyDown(KeyCode.F1)) { currentRepresentationMode = currentRepresentationMode == RepresentationMode.Mode2D ? RepresentationMode.Mode3D : RepresentationMode.Mode2D; UpdateRepresentationMode(); } unityEntityManager2D.Update(); unityEntityManager3D.Update(); userInterfaceManager.Update(); UpdateLocalInput(); }
internal UnityEntityManager(UnityMatchManager unityMatchManager, RepresentationMode representationMode) { this.unityMatchManager = unityMatchManager; this.representationMode = representationMode; }