internal virtual void Update()
        {
            if (Input.GetKeyDown(KeyCode.F1))
            {
                currentRepresentationMode = currentRepresentationMode == RepresentationMode.Mode2D ? RepresentationMode.Mode3D : RepresentationMode.Mode2D;

                UpdateRepresentationMode();
            }

            unityEntityManager2D.Update();
            unityEntityManager3D.Update();

            userInterfaceManager.Update();

            UpdateLocalInput();
        }
        internal UnityEntityManager(UnityMatchManager unityMatchManager, RepresentationMode representationMode)
        {
            this.unityMatchManager = unityMatchManager;

            this.representationMode = representationMode;
        }