Exemplo n.º 1
0
        public void Draw(RendererCore rc)
        {
            Pencil.Gaming.Graphics.GL.Enable(Pencil.Gaming.Graphics.EnableCap.DepthTest);

            m_VertexBufferArray.BindVertexBufferArray();

            rc.DrawArrays(0, m_Vertices.Length, RendererBeginMode.Triangles);

            m_VertexBufferArray.UnbindVertexBufferArray();
        }