Exemplo n.º 1
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 /// <summary>
 /// Creates a new instance of type "WritableTexture".
 /// </summary>
 /// <param name="texType">Defines the type of the render texture.</param>
 /// <param name="colorFormat">The color format of the texture, <see cref="ImagePixelFormat"/></param>
 /// <param name="width">Width in px.</param>
 /// <param name="height">Height in px.</param>
 /// <param name="generateMipMaps">Defines if mipmaps are created.</param>
 /// <param name="filterMode">Defines the filter mode <see cref="TextureFilterMode"/>.</param>
 /// <param name="wrapMode">Defines the wrapping mode <see cref="TextureWrapMode"/>.</param>
 /// <param name="compareMode">The textures compare mode. If uncertain, leaf on NONE, this is only important for depth (shadow) textures (<see cref="TextureCompareMode"/>).</param>
 /// <param name="compareFunc">The textures compare function. If uncertain, leaf on LEESS, this is only important for depth (shadow) textures and if the CompareMode isn't NONE (<see cref="Compare"/>)</param>
 public WritableTexture(RenderTargetTextureTypes texType, ImagePixelFormat colorFormat, int width, int height, bool generateMipMaps = true, TextureFilterMode filterMode = TextureFilterMode.Linear, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureCompareMode compareMode = TextureCompareMode.None, Compare compareFunc = Compare.Less)
 {
     SessionUniqueIdentifier = Suid.GenerateSuid();
     PixelFormat             = colorFormat;
     Width             = width;
     Height            = height;
     DoGenerateMipMaps = generateMipMaps;
     FilterMode        = filterMode;
     WrapMode          = wrapMode;
     TextureType       = texType;
     CompareMode       = compareMode;
     CompareFunc       = compareFunc;
 }
Exemplo n.º 2
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 /// <summary>
 /// Sets a RenderTexture into the correct position in the RederTexture array.
 /// </summary>
 /// <param name="src">The source RenderTexture.</param>
 /// <param name="tex">The type of the texture.</param>
 public void SetTexture(WritableTexture src, RenderTargetTextureTypes tex)
 {
     RenderTextures[(int)tex] = src ?? throw new ArgumentException("Texture from source target is null!");
 }
Exemplo n.º 3
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        /// <summary>
        /// Sets a RenderTexture from another RenderTarget at the correct position in the RenderTexure array.
        /// </summary>
        /// <param name="src">The source RenderTarget.</param>
        /// <param name="tex">The type of the texture.</param>
        public void SetTextureFromRenderTarget(RenderTarget src, RenderTargetTextureTypes tex)
        {
            var srcTex = src.RenderTextures[(int)tex];

            RenderTextures[(int)tex] = srcTex ?? throw new ArgumentException("Texture from source target is null!");
        }