void Load() { expandableSettings = m_expandableSettings.value; renderPipelineConversionSettings = m_renderPipelineConversionSettings.value; prefabUtilsSettings = m_prefabUtilsSettings.value; cSharpSettings = m_cSharpSettings.value; }
internal LightUpgrader(bool toHDRP, RenderPipelineConversionSettings settings) { this.toHDRP = toHDRP; this.settings = settings; }