Exemplo n.º 1
0
        private static void StaticReset(int frameIndex, RenderManager renderManager)
        {
            if (_LastFrameStaticReset >= frameIndex)
            {
                return;
            }

            // Any buffers that remain unused (either from being too small, or being unnecessary now)
            //  should be disposed.
            XNABufferPair <TVertex> hb;

            using (var e = _UnusedHardwareBuffers.GetEnumerator())
                while (e.GetNext(out hb))
                {
                    hb.Age += 1;

                    bool shouldKill = (hb.Age >= MaxBufferAge) ||
                                      ((_UnusedHardwareBuffers.Count > MaxUnusedBuffers) && (hb.Age > 1));

                    if (shouldKill)
                    {
                        e.RemoveCurrent();
                        hb.Invalidate(frameIndex);

                        renderManager.DisposeResource(hb);
                    }
                }

            _LastFrameStaticReset = frameIndex;
        }
Exemplo n.º 2
0
        public void Dispose()
        {
            if (_IsActive != 0)
            {
                throw new InvalidOperationException("Disposed buffer while in use");
            }

            Interlocked.Add(ref RenderManager.TotalVertexBytes, System.Runtime.InteropServices.Marshal.SizeOf(typeof(TVertex)) * -VertexCount);
            Interlocked.Add(ref RenderManager.TotalIndexBytes, 2 * -IndexCount);

            RenderManager.DisposeResource(Vertices);
            RenderManager.DisposeResource(Indices);
            Vertices    = null;
            Indices     = null;
            IsAllocated = false;
            _IsValid    = 0;
        }
Exemplo n.º 3
0
        private static void StaticReset(int frameIndex, RenderManager renderManager)
        {
            if (_LastFrameStaticReset >= frameIndex)
            {
                return;
            }

            // Any buffers that remain unused (either from being too small, or being unnecessary now)
            //  should be disposed.
            XNABufferPair <TVertex> hb;

            using (var e = _UnusedHardwareBuffers.GetEnumerator())
                while (e.GetNext(out hb))
                {
                    hb.Age += 1;
                    int usedCount = hb.IsLarge ? _LargeUnusedBufferCount : _SmallUnusedBufferCount;
                    int usedLimit = hb.IsLarge ? MaxLargeUnusedBuffers : MaxSmallUnusedBuffers;

                    bool shouldKill = (!hb.ProtectedFromDeath && (hb.Age >= MaxBufferAge)) ||
                                      ((usedCount > usedLimit) && (hb.Age > 1));

                    if (shouldKill)
                    {
                        e.RemoveCurrent();
                        hb.Invalidate(frameIndex);
                        if (hb.IsLarge)
                        {
                            _LargeUnusedBufferCount--;
                        }
                        else
                        {
                            _SmallUnusedBufferCount--;
                        }

                        renderManager.DisposeResource(hb);
                    }
                }

            _LastFrameStaticReset = frameIndex;
        }