Exemplo n.º 1
0
        /// <summary>
        /// Handles the Tick event of the timer control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        void timer_Tick(object sender, EventArgs e)
        {
            //  If we don't have a scene, we're done.
            if (Scene == null)
            {
                return;
            }

            //  Lock on the Scene.
            lock (Scene)
            {
                //  Start the stopwatch so that we can time the rendering.
                stopwatch.Restart();

                //  Draw the scene.
                Scene.Draw(Camera);

                //  Draw the FPS.
                if (DrawFPS)
                {
                    Scene.CurrentOpenGLContext.DrawText(5, 5, 1.0f, 0.0f, 0.0f, "Courier New", 12.0f, string.Format("Draw Time: {0:0.0000} ms ~ {1:0.0} FPS", frameTime, 1000.0 / frameTime));
                    Scene.CurrentOpenGLContext.Flush();
                }

                if (Scene.CurrentOpenGLContext.RenderContextProvider is RenderContextProviders.DIBSectionRenderContextProvider)
                {
                    RenderContextProviders.DIBSectionRenderContextProvider provider = Scene.CurrentOpenGLContext.RenderContextProvider as RenderContextProviders.DIBSectionRenderContextProvider;

                    //  TODO: We have to remove the alpha channel - for some reason it comes out as 0.0
                    //  meaning the drawing comes out transparent.
                    FormatConvertedBitmap newFormatedBitmapSource = new FormatConvertedBitmap();
                    newFormatedBitmapSource.BeginInit();
                    newFormatedBitmapSource.Source            = BitmapConversion.HBitmapToBitmapSource(provider.DIBSection.HBitmap);
                    newFormatedBitmapSource.DestinationFormat = PixelFormats.Rgb24;
                    newFormatedBitmapSource.EndInit();

                    //  Copy the pixels over.
                    image.Source = newFormatedBitmapSource;
                }
                else if (Scene.CurrentOpenGLContext.RenderContextProvider is RenderContextProviders.FBORenderContextProvider)
                {
                    RenderContextProviders.FBORenderContextProvider provider = Scene.CurrentOpenGLContext.RenderContextProvider as RenderContextProviders.FBORenderContextProvider;

                    //  TODO: We have to remove the alpha channel - for some reason it comes out as 0.0
                    //  meaning the drawing comes out transparent.
                    FormatConvertedBitmap newFormatedBitmapSource = new FormatConvertedBitmap();
                    newFormatedBitmapSource.BeginInit();
                    newFormatedBitmapSource.Source            = BitmapConversion.HBitmapToBitmapSource(provider.InternalDIBSection.HBitmap);
                    newFormatedBitmapSource.DestinationFormat = PixelFormats.Rgb24;
                    newFormatedBitmapSource.EndInit();

                    //  Copy the pixels over.
                    image.Source = newFormatedBitmapSource;
                }

                //  Stop the stopwatch.
                stopwatch.Stop();

                //  Store the frame time.
                frameTime = stopwatch.Elapsed.TotalMilliseconds;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Handles the Tick event of the timer control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        void timer_Tick(object sender, EventArgs e)
        {
            //  Lock on OpenGL.
            lock (gl)
            {
                //  Start the stopwatch so that we can time the rendering.
                stopwatch.Restart();

                //  Make GL current.
                gl.MakeCurrent();

                //	If there is a draw handler, then call it.
                var handler = OpenGLDraw;
                if (handler != null)
                {
                    handler(this, eventArgsFast);
                }
                else
                {
                    gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT);
                }

                //  Draw the FPS.
                if (DrawFPS)
                {
                    gl.DrawText(5, 5, 1.0f, 0.0f, 0.0f, "Courier New", 12.0f, string.Format("Draw Time: {0:0.0000} ms ~ {1:0.0} FPS", frameTime, 1000.0 / frameTime));
                    gl.Flush();
                }

                //  Render.
                gl.Blit(IntPtr.Zero);

                switch (RenderContextType)
                {
                case RenderContextType.DIBSection:
                {
                    RenderContextProviders.DIBSectionRenderContextProvider provider = gl.RenderContextProvider as RenderContextProviders.DIBSectionRenderContextProvider;

                    //  TODO: We have to remove the alpha channel - for some reason it comes out as 0.0
                    //  meaning the drawing comes out transparent.
                    FormatConvertedBitmap newFormatedBitmapSource = new FormatConvertedBitmap();
                    newFormatedBitmapSource.BeginInit();
                    newFormatedBitmapSource.Source            = BitmapConversion.HBitmapToBitmapSource(provider.DIBSection.HBitmap);
                    newFormatedBitmapSource.DestinationFormat = PixelFormats.Rgb24;
                    newFormatedBitmapSource.EndInit();

                    //  Copy the pixels over.
                    image.Source = newFormatedBitmapSource;
                }
                break;

                case RenderContextType.NativeWindow:
                    break;

                case RenderContextType.HiddenWindow:
                    break;

                case RenderContextType.FBO:
                {
                    RenderContextProviders.FBORenderContextProvider provider = gl.RenderContextProvider as RenderContextProviders.FBORenderContextProvider;

                    //  TODO: We have to remove the alpha channel - for some reason it comes out as 0.0
                    //  meaning the drawing comes out transparent.
                    FormatConvertedBitmap newFormatedBitmapSource = new FormatConvertedBitmap();
                    newFormatedBitmapSource.BeginInit();
                    newFormatedBitmapSource.Source            = BitmapConversion.HBitmapToBitmapSource(provider.InternalDIBSection.HBitmap);
                    newFormatedBitmapSource.DestinationFormat = PixelFormats.Rgb24;
                    newFormatedBitmapSource.EndInit();

                    //  Copy the pixels over.
                    image.Source = newFormatedBitmapSource;
                }
                break;

                default:
                    break;
                }

                //  Stop the stopwatch.
                stopwatch.Stop();

                //  Store the frame time.
                frameTime = stopwatch.Elapsed.TotalMilliseconds;
            }
        }