public ParticleSystemManager(Scene3D scene, AssetLoadContext assetLoadContext) { _scene = scene; _loadContext = assetLoadContext; _maxParticleCount = assetLoadContext.AssetStore.GameData.Current.MaxParticleCount; _particleSystems = new List <ParticleSystem>(); _renderBucket = scene.RenderScene.CreateRenderBucket("Particles", 15); }