Exemplo n.º 1
0
        public ParticleSystemManager(Scene3D scene, AssetLoadContext assetLoadContext)
        {
            _scene            = scene;
            _loadContext      = assetLoadContext;
            _maxParticleCount = assetLoadContext.AssetStore.GameData.Current.MaxParticleCount;

            _particleSystems = new List <ParticleSystem>();

            _renderBucket = scene.RenderScene.CreateRenderBucket("Particles", 15);
        }