internal int RemoveEntity(Entity entity) { if (entity.IsNeededUpdate) { RemoveEntityList.Add(entity); } return(FrameCount); }
internal int RemoveEntity(Entity entity) { RemoveEntityList.Add(entity); return(FrameCount); }
internal int RemoveEntity(Entity entity) { if (entity.IsNeededUpdate) { RemoveEntityList.Add(entity); } return(FrameCount); }
internal int RemoveEntity(Entity entity) { RemoveEntityList.Add(entity); return(FrameCount); }