void Handle_START_Cell(int id)
    {
        EnableCanvas();

        if (id > 2)
        {
            // StartCoroutine(WaitExtratime());
            return;
        }
        if (id == -666)
        {
            StartCoroutine(WaitExtratime());

            return;
        }

        if (id == 0)
        {
            currentActiveCell = ReloadMeterState.SEGMENT_0;
        }
        else
        if (id == 1)
        {
            currentActiveCell = ReloadMeterState.SEGMENT_1;
        }
        else
        if (id == 2)
        {
            currentActiveCell = ReloadMeterState.SEGMENT_2;
        }

        allCELLOBJ[id].SetIgnite();
    }
    IEnumerator WaitExtratime()
    {
        yield return(new WaitForSeconds(0.2f));

        DisableCanvas();
        ResetCellObjsVAlues();
        currentActiveCell = ReloadMeterState.Sleeping;
        StemKitMNGR.CALL_UICELLFilled(-666); //to now have i can haz shooties again
    }
 void Handle_CellFiled(int id)
 {
     if (id == 0)
     {
         currentActiveCell = ReloadMeterState.Anim0;
     }
     else
     if (id == 1)
     {
         currentActiveCell = ReloadMeterState.Anim1;
     }
     else
     if (id == 2)
     {
         currentActiveCell = ReloadMeterState.Anim2;
     }
 }
 public void ResetMeter()
 {
     currentActiveCell = ReloadMeterState.Sleeping; //int=6
     INIT_NewCellObjects();
     DisableCanvas();
 }