private void OnReload(ReloadEventArgs args) { BTDatabase.GBGet(); BTDatabase.PGet(); }
private void OnReload(ReloadEventArgs reloadEventArgs) { EventManager.DisconnectClients(); Global.Config = null; }
/// <summary> /// 程序集在添加到 MS 的 DefaultAppDomain (或者是用户指定的自定义 AppDomain)之后,再不进行卸载的情况下又重新加载。 /// Handles MDL LOAD requests after the application has been loaded. /// </summary> /// <param name="sender"></param> /// <param name="eventArgs"></param> private void PowerCivilAddin1_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { MessageBox.Show(@"ProgramTest Reload"); //TODO: add specific handling For this Event here }
private void OnReload(ReloadEventArgs args) { regions.Clear(); Import(new EventArgs()); }
/// <summary> /// Called when the TShock reload command is issued /// </summary> /// <param name="args">event arguments passed by hook</param> private void OnReload(ReloadEventArgs args) { Util.Log("Reload triggered. Please note that Discord bot token changes require a restart to take effect.", Util.Severity.Info); Config.Parse(); Util.Log("Reload complete.", Util.Severity.Info); }
private void BentleyTrain01_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { }
private void PBReload(ReloadEventArgs args) { config = Config.Read(configPath); }
private void LoadDynamicControl(bool firstReload, object extra) { if (Reload != null && _key != null) { foreach (string idx in _key.Split('|')) { if (!string.IsNullOrEmpty(idx)) { ReloadEventArgs e = new ReloadEventArgs( idx.IndexOf("<") == 0 ? idx.Substring(1) : idx, extra, firstReload, idx.IndexOf("<") == 0); Reload(this, e); } } } else if(Reload == null && !string.IsNullOrEmpty(_key)) { foreach (string idx in _key.Split('|')) { if (!string.IsNullOrEmpty(idx)) { if (idx.IndexOf("<") == 0) { Controls.AddAt(0, Page.LoadControl(idx.Substring(1))); } else { Controls.Add(Page.LoadControl(idx)); } } } } }
private void OnReload(ReloadEventArgs Args) => Overrides.Reload();
private void OnReload(ReloadEventArgs e) { onLoad(); }
private void OnReload(ReloadEventArgs args) { Config = Config.ReadConfig(); }
private void OnReload(ReloadEventArgs e) { Config = Config.Read(Config.ConfigPath); Database.LoadDatabase(); e.Player.SendSuccessMessage("PvPModifier reloaded."); }
///<summary> /// Handles MDL ONUNLOAD requests when the application Is being unloaded. /// </summary> /// <param name="eventArgs"></param> private void $safeprojectname$_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { //TODO: add specific handling for this event here }
private void OnReload(ReloadEventArgs reloadEventArgs) { Console.WriteLine("Reload TshockLogs_Explosives_Config.json"); ExplosivesConfig = Explosives_Config.Read(ConfigFilePath); SetupExplosivesDictionary(); }
/// <summary> /// Handles MDL LOAD requests after the application has been loaded. /// </summary> /// <param name="sender"></param> /// <param name="eventArgs"></param> private void NetworkDesigner_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { //TODO: add specific handling For this Event here }
void OnReload(ReloadEventArgs e) { string cpath = Path.Combine(TShock.SavePath, "CurrencyBank", "Config.json"); Config = Config.Read(cpath); }
void OnReload(ReloadEventArgs args) { Utils.ReloadConfig(); args.Player.SendSuccessMessage("NewDiscordBridge config reloaded."); }
private void OnReload(ReloadEventArgs args) { config = Config.loadConfig(configPath); }
public static void OnReloadEvent(ReloadEventArgs args) { Read(); }
//Runs when /reload is used private static void ReloadWarp(ReloadEventArgs args) { DB.ReloadWarpplates(); }
private void SetPWVarsCE_ReloadEvent(Bentley.MstnPlatformNET.AddIn sender, ReloadEventArgs eventArgs) { }
private void OnReload(ReloadEventArgs args) { config = Config.loadConfig(configPath); args.Player.SendSuccessMessage("[Statistics] Successfully reloaded config"); }
/// <summary>Handles MDL LOAD requests after the application has been loaded. /// </summary> private void AddInMain_ReloadEvent(Bentley.MicroStation.AddIn sender, ReloadEventArgs eventArgs) { BoltControl.ShowForm(this); }
private void OnReload(ReloadEventArgs args) { config.ReadFile(path); }
private void PDIWT_MS_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { }
private void $safeprojectname$_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { }
/// <summary> /// Internal hook, fired whenever a player executes /reload. /// </summary> /// <param name="args">The <see cref="ReloadEventArgs"/> object.</param> private void OnReload(ReloadEventArgs args) { LoadConfig(); Task.Run(() => USFDatabase.LoadPlayerData()); }
private static void OnReload(ReloadEventArgs e) { Config = Configuration.Read(Configuration.FilePath); Config.Write(Configuration.FilePath); e.Player.SendSuccessMessage("已重新载入 Nanami 配置."); }
/// <summary> /// Handles MDL LOAD requests after the application has been loaded. /// </summary> /// <param name="sender"></param> /// <param name="eventArgs"></param> private void AIT_ReloadEvent(BM.AddIn sender, ReloadEventArgs eventArgs) { RunAIT(); }