public override void OnNotify(object value, Relic.NotificationType notificationType) { for (int i = 0; i < relics.Count; i++) { if (relics[i].condition == notificationType) { relics[i].Process(value); StartCoroutine(RelicDisplayController.relicDisplay.ShowRelicTrigger(i)); } } HandController.handController.ResetCardDisplays(); }
public override void OnNotify(object value, Relic.NotificationType notificationType) { throw new System.NotImplementedException(); }
public abstract void OnNotify(object value, Relic.NotificationType notificationType);