/// <summary>
 /// Subscribes for reception of <see cref="ReliableUdpMessage"/> messages
 /// </summary>
 /// <param name="callback">Сallback method to receive messages</param>
 /// <param name="messageType">Message type to receive. Use ReliableUdpMessageTypes.Any
 ///  to receive all messages that comes from specified ip endpoint </param>
 /// <param name="ipEndPoint">Defines from what IP address and port to receive messages. 
 /// Set IPEndPoint.Port property in 0 for obtaining messages from any port of the specified address.
 /// Set <c>null</c> to receive messages from any ip endpoint </param>
 /// <returns><see cref="ReliableUdpSubscribeObject"/>. Represents a subscriber.</returns>
 internal ReliableUdpSubscribeObject SubscribeOnMessages(ReliableUdpMessageCallback callback,
     ReliableUdpMessageTypes messageType, IPEndPoint ipEndPoint)
 {
     try
       {
     System.Threading.Monitor.Enter(m_locker);
     ReliableUdpSubscribeObject subscribe = new ReliableUdpSubscribeObject(callback, messageType, ipEndPoint);
     if (m_subscribers.Contains(subscribe))
     {
       return m_subscribers[m_subscribers.IndexOf(subscribe)];
     }
     m_subscribers.Add(subscribe);
     return subscribe;
       }
       finally
       {
     System.Threading.Monitor.Exit(m_locker);
       }
 }
 /// <summary>
 /// Unsubscribes from reception of messages using specified <see cref="ReliableUdpSubscribeObject"/>
 /// </summary>
 /// <param name="subscribeObject"></param>
 internal void Unsubscribe(ReliableUdpSubscribeObject subscribeObject)
 {
     try
       {
     System.Threading.Monitor.Enter(m_locker);
     m_subscribers.Remove(subscribeObject);
       }
       finally
       {
     System.Threading.Monitor.Exit(m_locker);
       }
 }
Exemplo n.º 3
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 /// <summary>
 /// Unsubscribes from reception of messages using specified <see cref="ReliableUdpSubscribeObject"/>
 /// </summary>
 /// <param name="subscribeObject"></param>
 public void Unsubscribe(ReliableUdpSubscribeObject subscribeObject)
 {
     m_tcb.Unsubscribe(subscribeObject);
 }