Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (isRotating) //&& rotateTimer > 0)
        {
            player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
            float step = speed * Time.deltaTime; // calculate distance to move
            RelativeRotatorSystem.RotateAll(playerMover.touching);
            transform.RotateAround(center.position, Vector3.up, 1 * direction);
            rotateTimer -= speed;
            //transform.position = Vector3.MoveTowards(transform.position, height + center.position +  scale * (isometricOffset * orientation), step);
        }
        else if (isRotating)
        {
            isRotating = false;
            RelativeRotatorSystem.Unfreeze();
            player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation;
        }
        else
        {
            float step = speed * 20 * Time.deltaTime; // calculate distance to move
            transform.position = Vector3.MoveTowards(transform.position, height + center.position + scale * (isometricOffset * orientation), step);
        }


        if (Input.GetButtonDown("Select In View"))
        {
            // need to tweak ViewRadius parameter later to fit into stuff thats within view
            if (RelativeRotatorSystem.selected != null && RelativeRotatorSystem.selected.Count > 0)
            {
                print("releasing all");
                RelativeRotatorSystem.ReleaseAll();
            }
            else
            {
                print("selecting in view");
                RelativeRotatorSystem.SelectAllInView(player.transform.position, scale * 2);
            }
        }

        if (Input.GetButtonDown("Rotate Right"))
        {
            if (transform.position == height + center.position + scale * (isometricOffset * orientation) && isRotating == false)
            {
                if (RelativeRotatorSystem.selected != null && RelativeRotatorSystem.selected.Count > 0)
                {
                    print("slide");
                    audioSource.PlayOneShot(slidingClip, 0.5f);
                }
                else
                {
                    audioSource.PlayOneShot(rotateClip1, 0.5f);
                }
                isRotating         = true;
                transform.position = height + center.position + scale * (isometricOffset * orientation);
                rotate(Vector3.left);
                direction   = 1f;
                rotateTimer = 90;
                RelativeRotatorSystem.Freeze();
            }
        }

        if (Input.GetButtonDown("Rotate Left"))
        {
            if (transform.position == height + center.position + scale * (isometricOffset * orientation) && isRotating == false)
            {
                if (RelativeRotatorSystem.selected != null && RelativeRotatorSystem.selected.Count > 0)
                {
                    print("slide");
                    audioSource.PlayOneShot(slidingClip, 0.5f);
                }
                else
                {
                    audioSource.PlayOneShot(rotateClip2, 0.5f);
                }
                isRotating         = true;
                transform.position = height + center.position + scale * (isometricOffset * orientation);
                rotate(Vector3.right);
                direction   = -1f;
                rotateTimer = 90;
                RelativeRotatorSystem.Freeze();
            }
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (isRotating && rotateTimer > 0)
        {
            player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
            float step = speed * Time.deltaTime; // calculate distance to move
            RelativeRotatorSystem.RotateAll(playerMover.touching);
            transform.RotateAround(center.position, Vector3.up, speed * direction);
            rotateTimer -= speed;
            //transform.position = Vector3.MoveTowards(transform.position, height + center.position +  scale * (isometricOffset * orientation), step);
        }
        else if (isRotating)
        {
            isRotating = false;
            RelativeRotatorSystem.Unfreeze();
            player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation;
        }
        else
        {
            float step = speed * 20 * Time.deltaTime; // calculate distance to move
            transform.position = Vector3.MoveTowards(transform.position, height + center.position + scale * (isometricOffset * orientation), step);
        }

        Vector3    C      = Vector3.zero;
        Quaternion offset = Quaternion.Euler(0, -45, 0);

        C  = Vector3.zero;
        C += Input.GetAxis("FireHorizontal") * Vector3.Cross(-1 * Vector3.up, offset * orientation);
        C += Input.GetAxis("FireVertical") * (offset * orientation);
        if (C.magnitude >= 0.2)
        {
            C = (scale * 0.6f) * C.normalized;
            var     player_transform = player.GetComponent <Transform>();
            Vector3 B = player_transform.position;
            RelativeRotatorSystem.SelectAllInDirection(B, C);
            //DrawLine(B, B + C, Color.red, 0.1f);
        }

        if (Input.GetButtonDown("Select In View"))
        {
            // need to tweak ViewRadius parameter later to fit into stuff thats within view
            if (RelativeRotatorSystem.selected != null && RelativeRotatorSystem.selected.Count > 0)
            {
                print("releasing all");
                RelativeRotatorSystem.ReleaseAll();
            }
            else
            {
                print("selecting in view");
                RelativeRotatorSystem.SelectAllInView(player.transform.position, scale * 2);
            }
        }

        if (Input.GetButtonDown("Rotate Right"))
        {
            if (transform.position == height + center.position + scale * (isometricOffset * orientation) && isRotating == false)
            {
                if (RelativeRotatorSystem.selected != null && RelativeRotatorSystem.selected.Count > 0)
                {
                    print("slide");
                    audioSource.PlayOneShot(slidingClip, 0.5f);
                }
                else
                {
                    audioSource.PlayOneShot(rotateClip1, 0.5f);
                }
                isRotating         = true;
                transform.position = height + center.position + scale * (isometricOffset * orientation);
                rotate(Vector3.left);
                direction   = 1f;
                rotateTimer = 90;
                RelativeRotatorSystem.Freeze();
            }
        }

        if (Input.GetButtonDown("Rotate Left"))
        {
            if (transform.position == height + center.position + scale * (isometricOffset * orientation) && isRotating == false)
            {
                if (RelativeRotatorSystem.selected != null && RelativeRotatorSystem.selected.Count > 0)
                {
                    print("slide");
                    audioSource.PlayOneShot(slidingClip, 0.5f);
                }
                else
                {
                    audioSource.PlayOneShot(rotateClip2, 0.5f);
                }
                isRotating         = true;
                transform.position = height + center.position + scale * (isometricOffset * orientation);
                rotate(Vector3.right);
                direction   = -1f;
                rotateTimer = 90;
                RelativeRotatorSystem.Freeze();
            }
        }
    }