public void ResetAllComponents() { if (RelatedOrientation != null) { RelatedOrientation.Reset(); } }
private void RefreshHeldWeapon() { RelatedOrientation.Reset(); if (IsHeldSlotEmpty) { return; } }
private void RefreshHeldWeapon() { RelatedOrientation.Reset(); if (IsHeldSlotEmpty) { return; } if (!processHelper.FilterRefreshWeapon()) { return; } ApperanceRefreshABreath(HeldWeaponAgent.BreathFactor); }