Exemplo n.º 1
0
                public void Run()
                {
                    var doConnect = false;
                    var conn      = default(RefConnection);

                    lock (_parent._gate)
                    {
                        // get the active connection state
                        conn = _parent._connection;
                        // if null, a new connection should be established
                        if (conn == null)
                        {
                            conn = new RefConnection();
                            // make it the active one
                            _parent._connection = conn;
                        }

                        // this is the first observer, then connect
                        doConnect = conn._count++ == 0;
                        // save the current connection for this observer
                        _targetConnection = conn;
                    }

                    // subscribe to the source first
                    Run(_parent._source);
                    // then connect the source if necessary
                    if (doConnect && !Disposable.GetIsDisposed(ref conn._disposable))
                    {
                        // this makes sure if the connection ends synchronously
                        // only the currently known connection is affected
                        // and a connection from a concurrent reconnection won't
                        // interfere
                        Disposable.SetSingle(ref conn._disposable, _parent._source.Connect());
                    }
                }
Exemplo n.º 2
0
                protected override void Dispose(bool disposing)
                {
                    base.Dispose(disposing);
                    if (disposing)
                    {
                        // get and forget the saved connection
                        var targetConnection = _targetConnection;
                        _targetConnection = null;

                        lock (_parent._gate)
                        {
                            // if the current connection is no longer the saved connection
                            // or the counter hasn't reached zero yet
                            if (targetConnection != _parent._connection ||
                                --targetConnection._count != 0)
                            {
                                // nothing to do.
                                return;
                            }
                            // forget the current connection
                            _parent._connection = null;
                        }

                        // disconnect
                        Disposable.TryDispose(ref targetConnection._disposable);
                    }
                }
Exemplo n.º 3
0
                public void Run()
                {
                    bool          doConnect;
                    RefConnection?conn;

                    lock (_parent._gate)
                    {
                        // get the active connection state
                        conn = _parent._connection;

                        // if null, a new connection should be established
                        if (conn == null)
                        {
                            conn = new RefConnection();
                            // make it the active one
                            _parent._connection = conn;
                        }

                        // this is the first observer, then connect
                        doConnect = ++conn._count == _parent._minObservers;

                        // save the current connection for this observer
                        _targetConnection = conn;
                    }

                    // subscribe to the source first
                    Run(_parent._source);

                    // then connect the source if necessary
                    if (doConnect && !conn._disposable.IsDisposed)
                    {
                        // this makes sure if the connection ends synchronously
                        // only the currently known connection is affected
                        // and a connection from a concurrent reconnection won't
                        // interfere
                        conn._disposable.Disposable = _parent._source.Connect();
                    }
                }