Exemplo n.º 1
0
        public void Execute(bool backward)
        {
            var       privateKey           = new PrivateKey();
            PublicKey publicKey            = privateKey.PublicKey;
            var       prevRedeemCodesState = new RedeemCodeState(new Dictionary <PublicKey, Reward>()
            {
                [publicKey] = new Reward(1),
            });
            var gameConfigState = new GameConfigState();
            var agentState      = new AgentState(_agentAddress);

            agentState.avatarAddresses[0] = _avatarAddress;
            var avatarState = new AvatarState(
                _avatarAddress,
                _agentAddress,
                1,
                _tableSheets.GetAvatarSheets(),
                gameConfigState,
                default
                );

            var goldState = new GoldCurrencyState(new Currency("NCG", 2, minter: null));

            var initialState = new State()
                               .SetState(_agentAddress, agentState.Serialize())
                               .SetState(RedeemCodeState.Address, prevRedeemCodesState.Serialize())
                               .SetState(GoldCurrencyState.Address, goldState.Serialize())
                               .MintAsset(GoldCurrencyState.Address, goldState.Currency * 100000000);

            if (backward)
            {
                initialState = initialState.SetState(_avatarAddress, avatarState.Serialize());
            }
            else
            {
                initialState = initialState
                               .SetState(_avatarAddress.Derive(LegacyInventoryKey), avatarState.inventory.Serialize())
                               .SetState(_avatarAddress.Derive(LegacyWorldInformationKey), avatarState.worldInformation.Serialize())
                               .SetState(_avatarAddress.Derive(LegacyQuestListKey), avatarState.questList.Serialize())
                               .SetState(_avatarAddress, avatarState.SerializeV2());
            }

            foreach (var(key, value) in _sheets)
            {
                initialState = initialState.SetState(
                    Addresses.TableSheet.Derive(key),
                    value.Serialize()
                    );
            }

            var redeemCode = new RedeemCode(
                ByteUtil.Hex(privateKey.ByteArray),
                _avatarAddress
                );

            IAccountStateDelta nextState = redeemCode.Execute(new ActionContext()
            {
                BlockIndex     = 1,
                Miner          = default,
        public async Task <List <GenerateOutPutDto> > GenerateCode(CodeInputDto input)
        {
            var result = new List <GenerateOutPutDto>();

            try
            {
                var createdDate = DateTime.Now;
                var codes       = await _context.RedeemCodes.Select(x => x.Code).ToListAsync();

                var type = await _context.ProductTypes.FindAsync(input.TypeId);

                type.GeneratedCount       += input.Count;
                _context.Entry(type).State = EntityState.Modified;
                if (input.Count > 0)
                {
                    for (int i = 0; i < input.Count; i++)
                    {
                        var redeemCode = new RedeemCode()
                        {
                            TypeId        = input.TypeId,
                            Code          = CodeService.GenerateNewCode(codes),
                            Status        = Domain.Enums.Status.NotActivated,
                            CreatedDate   = createdDate,
                            CreatedUserId = input.UserId
                        };
                        _context.RedeemCodes.Add(redeemCode);
                    }
                }
                await _context.SaveChangesAsync();

                var _result = await _context.RedeemCodes.Where(x => !x.VirtualDeleted && x.CreatedDate.Value == createdDate).ToListAsync();

                var __result = _result.Select(x => new GenerateOutPutDto()
                {
                    Code            = x.Code,
                    Id              = x.Id,
                    CreatedDate     = x.CreatedDate.Value.ToString(),
                    CreatedDateTime = x.CreatedDate.Value,
                    ProductType     = x.ProductType.Name
                });
                return(__result.ToList());
            }
            catch (Exception ex)
            {
                return(result);
            }
        }
Exemplo n.º 3
0
        public void Execute()
        {
            var       privateKey           = new PrivateKey();
            PublicKey publicKey            = privateKey.PublicKey;
            var       prevRedeemCodesState = new RedeemCodeState(new Dictionary <PublicKey, Reward>()
            {
                [publicKey] = new Reward(1),
            });
            var gameConfigState = new GameConfigState();
            var agentState      = new AgentState(_agentAddress);

            agentState.avatarAddresses[0] = _avatarAddress;
            var avatarState = new AvatarState(
                _avatarAddress,
                _agentAddress,
                1,
                _tableSheets,
                gameConfigState
                );

            var goldState = new GoldCurrencyState(new Currency("NCG", 2, minter: null));

            var initialState = new State()
                               .SetState(_agentAddress, agentState.Serialize())
                               .SetState(_avatarAddress, avatarState.Serialize())
                               .SetState(TableSheetsState.Address, _tableSheetsState.Serialize())
                               .SetState(RedeemCodeState.Address, prevRedeemCodesState.Serialize())
                               .SetState(GoldCurrencyState.Address, goldState.Serialize())
                               .MintAsset(GoldCurrencyState.Address, goldState.Currency * 100000000);
            var redeemCode = new RedeemCode(
                ByteUtil.Hex(privateKey.ByteArray),
                _avatarAddress
                );

            IAccountStateDelta nextState = redeemCode.Execute(new ActionContext()
            {
                BlockIndex     = 1,
                Miner          = default,