Exemplo n.º 1
0
        public override void OnAwake()
        {
            renderer = GameObject.AddComponent <RectangleOutlineRenderer>();
            collider = GameObject.AddComponent <BoxCollider>();

            renderer.MainColor = new Color((byte)random.Next(0, 255), (byte)random.Next(0, 255), (byte)random.Next(0, 255));
            renderer.RenderLayer++;
        }
Exemplo n.º 2
0
        public override void OnAwake()
        {
            CanMove        = true;
            GravityEnabled = true;

            renderer = GameObject.AddComponent <RectangleOutlineRenderer>();
            collider = GameObject.AddComponent <BoxCollider>();
            health   = GameObject.GetOrAddComponent <HealthHolder>();

            Transform.Scale = new Vector2(.6, .8);
        }
Exemplo n.º 3
0
 public override void OnAwake()
 {
     collider        = GameObject.AddComponent <BoxCollider>();
     renderer        = GameObject.AddComponent <RectangleOutlineRenderer>();
     Transform.Scale = new Vector2(1, 1);
 }