public override void OnAwake() { renderer = GameObject.AddComponent <RectangleOutlineRenderer>(); collider = GameObject.AddComponent <BoxCollider>(); renderer.MainColor = new Color((byte)random.Next(0, 255), (byte)random.Next(0, 255), (byte)random.Next(0, 255)); renderer.RenderLayer++; }
public override void OnAwake() { CanMove = true; GravityEnabled = true; renderer = GameObject.AddComponent <RectangleOutlineRenderer>(); collider = GameObject.AddComponent <BoxCollider>(); health = GameObject.GetOrAddComponent <HealthHolder>(); Transform.Scale = new Vector2(.6, .8); }
public override void OnAwake() { collider = GameObject.AddComponent <BoxCollider>(); renderer = GameObject.AddComponent <RectangleOutlineRenderer>(); Transform.Scale = new Vector2(1, 1); }