Exemplo n.º 1
0
        void DisplayUsableItemsInInventory(Transform ParentTransform)
        {
            InventoryBase inventory  = Inventory.Inventory;
            List <Button> buttonList = new List <Button>();

            if (inventory.ItemsInInventory.Count > 0)
            {
                foreach (ItemSlot Slot in inventory.ItemsInInventory)
                {
                    switch (Slot.Item.Type)
                    {
                    case ItemType.General:
                        string ButtonText = Slot.Item.ItemName + " " + Slot.Count;
                        Button temp       = Manager.UIButton(ParentTransform, ButtonText);
                        temp.onClick.AddListener(() =>
                        {
                            IGeneral itemToUse = (IGeneral)Slot.Item;

                            switch (itemToUse.GeneralItemType)
                            {
                            case TypeOfGeneralItem.Health:
                                RecoveryItemSO renamelater = (RecoveryItemSO)Slot.Item;

                                renamelater.Use(inventory, inventory.ItemsInInventory.IndexOf(Slot), baseCharacter);
                                MenuPanelParent = CreateSub(2);
                                break;
                            }
                        });
                        buttonList.Add(temp);
                        //   temp.navigation = Navigation.defaultNavigation;
                        //      stupid.Add(temp);
                        break;
                    }
                }
            }

            Button cancel = Manager.UIButton(ParentTransform, "Cancel");

            // cancel.navigation = Navigation.defaultNavigation;

            cancel.onClick.AddListener(() => {
                MenuPanelParent = CreateMenu();
            });

            if (buttonList.Count > 0)
            {
                buttonList[0].Select();
            }
            else
            {
                cancel.Select();
            }
        }
        // Do we need to add a name tag?
        Image ItemIconDisplay(Transform Parent, Sprite image)
        {
            Image temp = new GameObject().AddComponent <Image>();

            temp.transform.SetParent(Parent, false);
            temp.sprite = image;
            if (!image)
            {
                temp.color = new Color()
                {
                    a = 0.0f
                }
            }
            ;
            return(temp);
        }

        ItemType DisplayItems = (ItemType)1;
        GameObject itemPanel {
            get; set;
        }
        GameObject CreateItemPanel()
        {
            GameObject MainPanel = Manager.GetPanel(MenuPanelParent.transform, new Vector2(1400, 300), new Vector2(0, 150));

            MainPanel.transform.SetSiblingIndex(1);
            VerticalLayoutGroup VLG = MainPanel.AddComponent <VerticalLayoutGroup>();

            MainPanel.name = "Item Window";
            VLG.padding    = new RectOffset()
            {
                bottom = 20, top = 20, left = 20, right = 20
            };
            VLG.childAlignment         = TextAnchor.UpperCenter;
            VLG.childControlHeight     = true; VLG.childControlWidth = true;
            VLG.childForceExpandHeight = false; VLG.childForceExpandWidth = true;

            Text titleGO = Manager.TextBox(MainPanel.transform, new Vector2(400, 50)).GetComponent <Text>();

            titleGO.alignment = TextAnchor.MiddleCenter;
            titleGO.text      = "Inventory";
            titleGO.fontSize  = 24;
            titleGO.name      = "Inventory Title TextBox";
            HorizontalLayoutGroup InventoryPanel = Manager.GetPanel(MainPanel.transform, new Vector2(400, 900), new Vector2(0, 150)).AddComponent <HorizontalLayoutGroup>();

            InventoryPanel.name = " Control Display Buttons";
            InventoryPanel.childControlHeight     = false;
            InventoryPanel.childForceExpandHeight = false;
            MainPanel.name = "Items Window";

            for (int i = 1; i < 7; i++)
            {
                int    test = i;
                Button Temp = Manager.UIButton(InventoryPanel.transform, ((ItemType)i).ToString());
                Temp.name = ((ItemType)i).ToString();
                Temp.onClick.AddListener(() => {
                    DisplayItems        = (ItemType)test;
                    itemsDisplayerPanel = ItemsDisplayPanel(MainPanel.transform, Inventory, DisplayItems);
                });
            }
            itemsDisplayerPanel = ItemsDisplayPanel(MainPanel.transform, Inventory, DisplayItems);

            return(MainPanel);
        }

        GameObject itemsDisplayerPanel {
            get; set;
        }
        GameObject ItemsDisplayPanel(Transform Parent, InventoryBase inventory, ItemType Type)
        {
            if (itemsDisplayerPanel)
            {
                Object.Destroy(itemsDisplayerPanel);
            }

            GridLayoutGroup Main = Manager.GetPanel(Parent, new Vector2(1400, 300), new Vector2(0, 150)).AddComponent <GridLayoutGroup>();

            Main.padding = new RectOffset()
            {
                bottom = 20, top = 20, left = 20, right = 20
            };
            Main.spacing = new Vector2(20, 20);
            for (int i = 0; i < inventory.ItemsInInventory.Count - 1; i++)
            {
                ItemSlot Slot    = inventory.ItemsInInventory[i];
                int      IndexOf = i;
                if (Slot.Item.Type == Type)
                {
                    Button temp = ItemButton(Main.transform, Slot);
                    temp.onClick.AddListener(() =>
                    {
                        GameObject pop = PopUpItemPanel(temp.GetComponent <RectTransform>().anchoredPosition
                                                        + new Vector2(575, -175)
                                                        , Slot, IndexOf);
                        // pop.AddComponent<PopUpMouseControl>();
                    });
                }
            }

            return(Main.gameObject);
        }

        Button ItemButton(Transform Parent, ItemSlot Slot)
        {
            Button temp = Manager.UIButton(Parent, Slot.Item.ItemName);

            temp.name = Slot.Item.ItemName;
            Text texttemp = temp.GetComponentInChildren <Text>();

            texttemp.alignment = TextAnchor.LowerCenter;
            if (Slot.Item.Stackable)
            {
                texttemp.text += Slot.Count;
            }
            temp.GetComponentInChildren <Text>().alignment = TextAnchor.LowerCenter;
            temp.GetComponent <Image>().sprite             = Slot.Item.Icon;


            return(temp);
        }

        GameObject PopUpItemPanel(Vector2 Pos, ItemSlot Slot, int IndexOf)
        {
            GameObject            PopUp = Manager.GetPanel(Manager.UICanvas().transform, new Vector2(300, 300), Pos);
            HorizontalLayoutGroup group = PopUp.AddComponent <HorizontalLayoutGroup>();

            PopUp.AddComponent <PopUpMouseControl>();

            group.childControlWidth = false;

            Text info = Manager.TextBox(PopUp.transform, new Vector2(150, 300));

            info.text  = Slot.Item.ItemName + "\n";
            info.text += Slot.Item.Description;

            VerticalLayoutGroup ButtonPanel = Manager.GetPanel(PopUp.transform, new Vector2(150, 300), Pos).AddComponent <VerticalLayoutGroup>();

            switch (Slot.Item.Type)
            {
            case ItemType.General:
                Button use = Manager.UIButton(ButtonPanel.transform, "Use Item");
                use.onClick.AddListener(() =>
                {
                    RecoveryItemSO temp = (RecoveryItemSO)Slot.Item;
                    temp.Use(Inventory, IndexOf, Character);

                    itemsDisplayerPanel = ItemsDisplayPanel(itemPanel.transform, Inventory, DisplayItems);
                    Object.Destroy(PopUp);
                });
                info.text += "\nQuantity: " + Slot.Count;
                break;

            case ItemType.Armor:
            case ItemType.Weapon:
                Button Equip = Manager.UIButton(ButtonPanel.transform, "Equip");
                Equip.onClick.AddListener(() =>
                {
                    switch (Slot.Item.Type)
                    {
                    case ItemType.Armor:
                        ArmorSO Armor = (ArmorSO)Slot.Item;
                        Armor.EquipItem(Inventory, Equipment, IndexOf, Character);
                        break;

                    case ItemType.Weapon:
                        WeaponSO weapon = (WeaponSO)Slot.Item;
                        weapon.EquipItem(Inventory, Equipment, IndexOf, Character);

                        break;
                    }
                    itemsDisplayerPanel = ItemsDisplayPanel(itemPanel.transform, Inventory, DisplayItems);
                    playerStats         = CreatePlayerPanel();
                    Object.Destroy(PopUp);
                });
                Button Mod = Manager.UIButton(ButtonPanel.transform, "Modify");
                Mod.onClick.AddListener(() => Debug.LogWarning("Implentation to be added once Skill/Magic system designed"));
                Button Dismantle = Manager.UIButton(ButtonPanel.transform, "Dismantle");

                break;

            case ItemType.Quest:
                Button View = Manager.UIButton(ButtonPanel.transform, "View Item");

                break;

            case ItemType.Blueprint_Recipes:
                break;
            }
            if (Slot.Item.Type != ItemType.Quest)
            {
                Button Drop = Manager.UIButton(ButtonPanel.transform, "Drop");
                Drop.onClick.AddListener(() => {
                    Slot.Item.RemoveFromInventory(Inventory, IndexOf);
                    Object.Destroy(PopUp);
                });
            }
            // Button Cancel = Manager.UIButton(ButtonPanel.transform, "Cancel");

            return(PopUp);
        }
    }