public override void OnShoot() { ShootFlipFlop++; bool left = ShootFlipFlop % 2 == 0; if (left) { RecoilLeft.AddRecoil(25f); } else { RecoilRight.AddRecoil(25f); } DoMuzzleFlash(GetMuzzlePos(left)); }
public override void Tick() { base.Tick(); RecoilLeft.Tick(); RecoilRight.Tick(); }