Exemplo n.º 1
0
        private static Point GetClosestMaterialPos(Creature c, RecipeComponent recipe, bool checkInventory)
        {
            int   currentFloor = c.CurrentFloor;
            Point worldIndex   = c.WorldIndex;

            Block[] blocks = currentFloor >= 0 ? Program.WorldMap[worldIndex.X, worldIndex.Y].Dungeon.Floors[currentFloor].Blocks : Program.WorldMap[worldIndex.X, worldIndex.Y].Blocks;
            int     width = Program.WorldMap.TileWidth, height = Program.WorldMap.TileHeight;

            // check inventory
            if (checkInventory)
            {
                foreach (Item item in c.Inventory)
                {
                    RecipeComponent itemC = item.ToComponent();
                    if (recipe.Equals(itemC))
                    {
                        return(new Point());
                    }
                }
            }

            // check map
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    if (blocks[i * width + j] is Item item)
                    {
                        RecipeComponent itemC = item.ToComponent();
                        if (recipe.Equals(itemC))
                        {
                            return(new Point(i, j));
                        }
                    }
                    else if (blocks[i * width + j] is Chest chest)
                    {
                        foreach (Item cItem in chest.Inventory)
                        {
                            RecipeComponent itemC = cItem.ToComponent();
                            if (recipe.Equals(itemC))
                            {
                                return(new Point(i, j));
                            }
                        }
                    }
                }
            }


            return(null);
        }
Exemplo n.º 2
0
        internal static Point GetClosestMaterialPos(RecipeComponent recipe, bool checkInventory)
        {
            // check player inventory
            if (checkInventory)
            {
                foreach (Item item in Program.Player.Inventory)
                {
                    RecipeComponent itemC = item.ToComponent();
                    if (recipe.Equals(itemC))
                    {
                        return(new Point());
                    }
                }
            }

            // check map
            for (int i = 0; i < Program.WorldMap.LocalTile.Width; i++)
            {
                for (int j = 0; j < Program.WorldMap.LocalTile.Height; j++)
                {
                    if (Program.WorldMap.LocalTile[i, j] is Item item)
                    {
                        RecipeComponent itemC = item.ToComponent();
                        if (recipe.Equals(itemC))
                        {
                            return(new Point(i, j));
                        }
                    }
                    else if (Program.WorldMap.LocalTile[i, j] is Chest chest)
                    {
                        foreach (Item cItem in chest.Inventory)
                        {
                            RecipeComponent itemC = cItem.ToComponent();
                            if (recipe.Equals(itemC))
                            {
                                return(new Point(i, j));
                            }
                        }
                    }
                }
            }


            return(null);
        }