protected void EndReceive(IAsyncResult result) { SocketAsyncState state = (SocketAsyncState)result.AsyncState; //接收到的数据 byte[] rawData = Handler.EndReceive(result); ValidateData(rawData, out byte[] data); //如果数据长度为0,则断开Socket连接 if (data.Length == 0) { Disconnected(true); return; } //引发接收完成事件 ReceiveCompleted?.Invoke(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = data }); //再次开始接收数据 if (IsConnected) { Handler.BeginReceive(Stream, EndReceive, state); } }
private void OnReceiveCompleted() { if (ReceiveCompleted != null) { ReceiveCompleted.Invoke(this, new EventArgs()); } }
/// <summary> /// 从客户端接收数据 /// </summary> /// <param name="clientAddress"></param> /// <param name="data"></param> public override void Receive(string clientAddress, byte[] data) { try { //解析头部信息,转换成统一的流格式:head[MsgType(1)+uid(4)+gameId(4)+serverId(4)+gzip(1)] + (len(4)+data) BufferReader reader = new BufferReader(data); string paramString = reader.ReadPacketString(); paramString = HttpUtility.UrlDecode(paramString, Encoding.UTF8); int index = paramString.IndexOf("?d="); if (index != -1) { index += 3; paramString = paramString.Substring(index, paramString.Length - index); } PacketMessage packet = ParsePacketMessage(clientAddress, paramString, ConnectType.Tcp); var token = new UserToken(); token.GameId = packet.Head.GameId; token.ServerId = packet.Head.ServerId; token.Uid = packet.Head.Uid; ClientConnectManager.Push(clientAddress, token); if (ReceiveCompleted != null) { //分发送到游戏服 byte[] packData = packet.ToByte(); string successMsg = string.Format("{0}>>{1}接收到{2}字节!", DateTime.Now.ToString("HH:mm:ss:ms"), clientAddress, data.Length); ReceiveCompleted.BeginInvoke(clientAddress, packData, OnReceiveCompleted, successMsg); } } catch (Exception ex) { TraceLog.WriteError("Receive form client {0} error:{1}", clientAddress, ex); } }
public void Request(HttpConnection connection, string clientAddress, byte[] data) { string paramString = string.Empty; try { paramString = Encoding.ASCII.GetString(data); PacketMessage packet = ParsePacketMessage(clientAddress, paramString, ConnectType.Http); packet.Head.SSID = connection.SSID.ToString("N"); HttpConnectionManager.Push(connection); if (ReceiveCompleted != null) { //分发送到游戏服 byte[] packData = packet.ToByte(); string successMsg = string.Format("{0}>>{1}接收到{2}字节!", DateTime.Now.ToString("HH:mm:ss:ms"), clientAddress, data.Length); ReceiveCompleted.BeginInvoke(clientAddress, packData, OnReceiveCompleted, successMsg); } } catch (Exception ex) { TraceLog.WriteError("Receive form http request:{0} error:{1}", paramString, ex); } }
private void OnSendToClient(string address, byte[] data) { if (ReceiveCompleted != null) { //推送到客户端 ReceiveCompleted.BeginInvoke(address, data, null, null); } }
private void EndReceive(IAsyncResult result) { SocketAsyncState state = (SocketAsyncState)result.AsyncState; //接收到的数据 byte[] data = Handler.EndReceive(result); //如果数据长度为0,则断开Socket连接 if (data.Length == 0) { Disconnected(true); return; } if (DataReceiver.Status != SocketDataReceiver.ReceiverStatus.Preparing && DataReceiver.Status != SocketDataReceiver.ReceiverStatus.Receiving) { //引发接收完成事件 ReceiveCompleted?.Invoke(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = data }); } else { DataReceiver.ReceiveCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = data }); if (DataReceiver.Status == SocketDataReceiver.ReceiverStatus.Extractable) { ReceiveCompleted?.Invoke(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = DataReceiver.FullData }); } } //再次开始接收数据 Handler.BeginReceive(Stream, EndReceive, state); }
void Handle(ReceiveCompleted message) { Interlocked.Decrement(ref _receiverCount); QueueReceiver(); }
void Handle(ReceiveCompleted message) { Interlocked.Decrement(ref _receiverCount); QueueReceiver(); }
//收到客户端发送的数据 private void client_ReceiveCompleted(object sender, SocketEventArgs e) { ReceiveCompleted?.Invoke(this, e); }
private void socket_ReceiveCompleted(object sender, SocketEventArgs e) { byte[] data = null; Guid id = new Guid(); CommunicationReceiveEventArgs receiveEventArgs = null; switch (e.Data[0]) { case 3: if (e.DataLength < 21) { return; } id = new Guid(e.Data.Skip(1).Take(16).ToArray()); int dataLength = BitConverter.ToInt32(e.Data.Skip(17).Take(4).ToArray(), 0); byte[] head = null; if (e.DataLength > 21) { head = e.Data.Skip(21).ToArray(); } receiveEventArgs = new CommunicationReceiveEventArgs(this, id, dataLength, head); PreviewReceive?.Invoke(this, receiveEventArgs); data = new byte[18]; data[0] = 4; int i = 1; do { data[i] = e.Data[i]; i++; }while (i <= 16); if (!receiveEventArgs.Handled) { receiveEventArgs.Data = new byte[dataLength]; ReceiveCache.Add(id, receiveEventArgs); data[17] = 1; } else { data[17] = 0; } Socket.SendAsync(data); break; case 4: if (e.DataLength != 18) { return; } id = new Guid(e.Data.Skip(1).Take(16).ToArray()); if (!SendWait.ContainsKey(id)) { return; } CommunicationSendEventArgs sendEventArgs = SendWait[id]; SendWait.Remove(id); sendEventArgs.Success = e.Data[17] == 1; if (!sendEventArgs.Success) { if (SendCompleted != null) { SendCompleted(this, sendEventArgs); } return; } data = GetSendBlock(sendEventArgs, 0); SendCache.Add(data, sendEventArgs); SendMark.Add(sendEventArgs, data.Length - 21); Socket.SendAsync(data); break; case 5: if (e.DataLength < 22) { return; } id = new Guid(e.Data.Skip(1).Take(16).ToArray()); if (!ReceiveCache.ContainsKey(id)) { return; } receiveEventArgs = ReceiveCache[id]; int offset = BitConverter.ToInt32(e.Data.Skip(17).Take(4).ToArray(), 0); for (int j = 0; j < e.DataLength - 21; j++) { receiveEventArgs.Data[offset + j] = e.Data[21 + j]; } if (offset + e.DataLength - 21 == receiveEventArgs.DataLength) { ReceiveCache.Remove(id); ReceiveCompleted?.Invoke(this, receiveEventArgs); } break; } }
//收到客户端发送的数据 private void client_ReceiveCompleted(object sender, byte[] e) { ReceiveCompleted?.Invoke(this, e); }