protected Weapon(string name, int minDamage, int maxDamage, int sockets, Rearity rearity) { this.Rearity = rearity; this.Name = name; this.MinDamage = minDamage; this.MaxDamage = maxDamage; this.Sockets = sockets; this.Gems = new IGem[sockets]; }
public Axe(string name, Rearity rearity) : base(name, defaultMinDamage, defaultMaxDamage, defaultSockets, rearity) { }