Exemplo n.º 1
0
 private void RealtimeAvatarManager_avatarCreated(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar)
 {
     if (realtimeAvatarManager.avatars.ContainsKey(0))
     {
         Player1      = realtimeAvatarManager.avatars[0].gameObject;
         Player1.name = "Player1";
         foreach (SkinnedMeshRenderer rend in Player1.GetComponentsInChildren <SkinnedMeshRenderer>())
         {
             rend.material = blue;
         }
     }
     if (realtimeAvatarManager.avatars.ContainsKey(1))
     {
         Player2      = realtimeAvatarManager.avatars[1].gameObject;
         Player2.name = "Player2";
         foreach (SkinnedMeshRenderer rend in Player2.GetComponentsInChildren <SkinnedMeshRenderer>())
         {
             rend.material = red;
         }
     }
     if (realtimeAvatarManager.localAvatar.gameObject.name == "Player1")
     {
         Debug.Log("You are Player1");
         PlayerNumber.playerNumber = 1;
     }
     if (realtimeAvatarManager.localAvatar.gameObject.name == "Player2")
     {
         Debug.Log("You are Player2");
         PlayerNumber.playerNumber = 2;
     }
 }
Exemplo n.º 2
0
    // Inside of PullTowardsHand

    private void getHuman()
    {
        // Grab the owner of this blarp
        int ownerID = _realtimeView.ownerID;

        if (ownerID == -1)
        {
            print("NOOOOOOO");
        }                                    // No owner, this is a bug.

        print(ownerID);


        // Get a reference to the avatar manager that lives on the same game object as Realtime
        Realtime realtime = _realtimeView.realtime;
        RealtimeAvatarManager realtimeAvatarManager = realtime.GetComponent <RealtimeAvatarManager>();

        print(realtimeAvatarManager.avatars.Count);

        // Get a reference to the avatar, blarpatar, and then human
        RealtimeAvatar realtimeAvatar  = realtimeAvatarManager.avatars[ownerID];
        Blarpatar      avatarBlarpatar = realtimeAvatar.GetComponent <Blarpatar>();
        Human          h = avatarBlarpatar.human;


        // Here's your human
        human   = h;
        started = true;
    }
Exemplo n.º 3
0
    public void AvatarCreated(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar)
    {
        // if its just us make a mirror version of us!
        if (avatarManager.avatars.Count == 1)
        {
            if (doFakeHuman)
            {
                buffer.humans = new Human[2];
                int index = 0;
                foreach (KeyValuePair <int, RealtimeAvatar> entry in avatarManager.avatars)
                {
                    buffer.humans[index] = entry.Value.GetComponent <Human>();
                    index++;
                }
                buffer.humans[1] = fakeHuman;
                fakeHuman.transform.GetComponent <HumanToCopy>().copy   = true;
                fakeHuman.transform.GetComponent <HumanToCopy>().toCopy = buffer.humans[0];
            }
            else
            {
                print("hiiii");
                fakeHuman.transform.GetComponent <HumanToCopy>().copy = false;
                buffer.humans = new Human[avatarManager.avatars.Count];
                int index = 0;
                foreach (KeyValuePair <int, RealtimeAvatar> entry in avatarManager.avatars)
                {
                    buffer.humans[index] = entry.Value.GetComponent <Human>();
                    index++;
                }
            }

            if (avatarManager.avatars.Count == 0)
            {
                buffer.humans    = new Human[1];
                buffer.humans[0] = fakeHuman;
            }
        }
        else
        {
            fakeHuman.transform.GetComponent <HumanToCopy>().copy = false;
            buffer.humans = new Human[avatarManager.avatars.Count];
            int index = 0;
            foreach (KeyValuePair <int, RealtimeAvatar> entry in avatarManager.avatars)
            {
                buffer.humans[index] = entry.Value.GetComponent <Human>();
                index++;
            }
        }

        if (fullRebuild)
        {
            Recreate();
        }
    }
Exemplo n.º 4
0
    public void AvatarDestroyed(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar)
    {
        buffer.humans = new Human[avatarManager.avatars.Count];
        int index = 0;

        foreach (KeyValuePair <int, RealtimeAvatar> entry in avatarManager.avatars)
        {
            buffer.humans[index] = entry.Value.GetComponent <Human>();
            print(buffer.humans[0].LeftHand.transform.position);
            index++;
        }

        if (fullRebuild)
        {
            Recreate();
        }
    }
Exemplo n.º 5
0
    public void AvatarCreated(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar)
    {
        int count = avatarManager.avatars.Count;

        if (count == 1)
        {
            float angle = 1 * 6.28f;
            angle /= (count + 1);

            float x = Mathf.Sin(angle);
            float y = -Mathf.Cos(angle);

            fakeHuman.position = new Vector3(x * Radius, 0, y * Radius);

            fakeHuman.LookAt(Vector3.zero);
        }
        else
        {
            fakeHuman.position = Vector3.left * 10000;
        }
        foreach (KeyValuePair <int, RealtimeAvatar> entry in avatarManager.avatars)
        {
            if (isLocalAvatar)
            {
                float angle = (float)entry.Key * 6.28f;
                angle /= (count + 1);

                float x = Mathf.Sin(angle);
                float y = -Mathf.Cos(angle);

                localTransform.position = new Vector3(x * Radius, 0, y * Radius);

                localTransform.LookAt(Vector3.zero);
            }
        }
    }
Exemplo n.º 6
0
 void Start()
 {
     avatarManager = GameObject.FindGameObjectWithTag("REALTIME").GetComponent<RealtimeAvatarManager>();
     lineRenderer = GetComponent<LineRenderer>();
     startLRWidth = lineRenderer.startWidth;
 }
Exemplo n.º 7
0
 private void Start()
 {
     // Get a reference to the position avatars script:
     _realtimeAvatarManager = realtimePlayer.GetComponent <RealtimeAvatarManager>();
     _spawnAvatarScript     = GetComponent <PositionAvatars>();
 }