Exemplo n.º 1
0
        private int Spawn(ObjectDesc desc, WmapTerrain terrain, int w, int h)
        {
            Entity entity;

            var ret = 0;
            var pt  = new IntPoint();

            if (desc.Spawn != null)
            {
                var num = (int)GetNormal(_rand, desc.Spawn.Mean, desc.Spawn.StdDev);

                if (num > desc.Spawn.Max)
                {
                    num = desc.Spawn.Max;
                }
                else if (num < desc.Spawn.Min)
                {
                    num = desc.Spawn.Min;
                }

                do
                {
                    pt.X = _rand.Next(0, w);
                    pt.Y = _rand.Next(0, h);
                } while (_world.Map[pt.X, pt.Y].Terrain != terrain ||
                         !_world.IsPassable(pt.X, pt.Y) ||
                         _world.AnyPlayerNearby(pt.X, pt.Y));

                for (var k = 0; k < num; k++)
                {
                    entity = Entity.Resolve(_world.Manager, desc.ObjectType);
                    entity.Move(
                        pt.X + (float)(_rand.NextDouble() * 2 - 1) * 5,
                        pt.Y + (float)(_rand.NextDouble() * 2 - 1) * 5);
                    (entity as Enemy).Terrain = terrain;
                    _world.EnterWorld(entity);
                    ret++;
                }
                return(ret);
            }

            do
            {
                pt.X = _rand.Next(0, w);
                pt.Y = _rand.Next(0, h);
            } while (_world.Map[pt.X, pt.Y].Terrain != terrain ||
                     !_world.IsPassable(pt.X, pt.Y) ||
                     _world.AnyPlayerNearby(pt.X, pt.Y));

            entity = Entity.Resolve(_world.Manager, desc.ObjectType);
            entity.Move(pt.X, pt.Y);
            (entity as Enemy).Terrain = terrain;
            _world.EnterWorld(entity);
            ret++;
            return(ret);
        }
Exemplo n.º 2
0
        public void SpawnEntity(string name, int x, int y)
        {
            Enemy entity = Entity.Resolve(_world.Manager, name) as Enemy;

            entity.Move(x, y);

            _world.EnterWorld(entity);
        }