public static int constructor(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData o = new RealTimePVPBattleReportPlayerData(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_Heroes(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = (RealTimePVPBattleReportPlayerData)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, realTimePVPBattleReportPlayerData.Heroes); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ToPro(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData data = (RealTimePVPBattleReportPlayerData)LuaObject.checkSelf(l); ProRealTimePVPBattleReportPlayerData o = data.ToPro(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Level(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = (RealTimePVPBattleReportPlayerData)LuaObject.checkSelf(l); int level; LuaObject.checkType(l, 2, out level); realTimePVPBattleReportPlayerData.Level = level; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_UserId(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = (RealTimePVPBattleReportPlayerData)LuaObject.checkSelf(l); string userId; LuaObject.checkType(l, 2, out userId); realTimePVPBattleReportPlayerData.UserId = userId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Techs(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = (RealTimePVPBattleReportPlayerData)LuaObject.checkSelf(l); List <TrainingTech> techs; LuaObject.checkType <List <TrainingTech> >(l, 2, out techs); realTimePVPBattleReportPlayerData.Techs = techs; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Heroes(IntPtr l) { int result; try { RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = (RealTimePVPBattleReportPlayerData)LuaObject.checkSelf(l); List <BattleHero> heroes; LuaObject.checkType <List <BattleHero> >(l, 2, out heroes); realTimePVPBattleReportPlayerData.Heroes = heroes; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x0600AECB RID: 44747 RVA: 0x00309E10 File Offset: 0x00308010 public void Open(RealTimePVPBattleReport battleReport) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_OpenRealTimePVPBattleReport_hotfix != null) { this.m_OpenRealTimePVPBattleReport_hotfix.call(new object[] { this, battleReport }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; UIUtility.SetUIStateOpen(this.m_uiStateController, "Open", null, false, true); ProjectLPlayerContext projectLPlayerContext = GameManager.Instance.PlayerContext as ProjectLPlayerContext; int num = 0; if (battleReport.Win) { if (projectLPlayerContext.IsMe(battleReport.PlayerDatas[1].UserId)) { num = 1; } } else if (projectLPlayerContext.IsMe(battleReport.PlayerDatas[0].UserId)) { num = 1; } RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = battleReport.PlayerDatas[num]; RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData2 = battleReport.PlayerDatas[1 - num]; this.m_winPlayerName.text = realTimePVPBattleReportPlayerData.Name; this.m_winPlayerLV.text = realTimePVPBattleReportPlayerData.Level.ToString(); this.m_winPlayerIcon.sprite = AssetUtility.Instance.GetSprite(UIUtility.GetPlayerHeadIconImageName(HeadIconTools.GetHeadPortrait(realTimePVPBattleReportPlayerData.HeadIcon))); this.m_losePlayerName.text = realTimePVPBattleReportPlayerData2.Name; this.m_losePlayerLV.text = realTimePVPBattleReportPlayerData2.Level.ToString(); this.m_losePlayerIcon.sprite = AssetUtility.Instance.GetSprite(UIUtility.GetPlayerHeadIconImageName(HeadIconTools.GetHeadPortrait(realTimePVPBattleReportPlayerData2.HeadIcon))); }