Exemplo n.º 1
0
        public static void ProcessCityResourceDepartmentBuildingGoods(ushort buildingID, ref Building buildingData)
        {
            int reduceCargoDiv = 1;

            if (Loader.isRealCityRunning)
            {
                RealCityUtil.InitDelegate();
                reduceCargoDiv = RealCityUtil.GetReduceCargoDiv();
            }
            int materialConsumption = 40 / reduceCargoDiv;

            if (buildingData.m_fireIntensity == 0 && buildingData.m_flags.IsFlagSet(Building.Flags.Completed))
            {
                if (MainDataStore.lumberBuffer[buildingID] > materialConsumption && MainDataStore.coalBuffer[buildingID] > materialConsumption && MainDataStore.constructionResourceBuffer[buildingID] < 64000)
                {
                    if (MainDataStore.resourceCategory[buildingID] == 1 || MainDataStore.resourceCategory[buildingID] == 2)
                    {
                        MainDataStore.lumberBuffer[buildingID] -= (ushort)materialConsumption;
                        MainDataStore.coalBuffer[buildingID]   -= (ushort)materialConsumption;
                        MainDataStore.constructionResourceBuffer[buildingID] += 800;
                    }
                }

                if (MainDataStore.petrolBuffer[buildingID] > materialConsumption && MainDataStore.foodBuffer[buildingID] > materialConsumption && MainDataStore.operationResourceBuffer[buildingID] < 64000)
                {
                    if (MainDataStore.resourceCategory[buildingID] == 1 || MainDataStore.resourceCategory[buildingID] == 3)
                    {
                        MainDataStore.petrolBuffer[buildingID]            -= (ushort)materialConsumption;
                        MainDataStore.foodBuffer[buildingID]              -= (ushort)materialConsumption;
                        MainDataStore.operationResourceBuffer[buildingID] += 800;
                    }
                }
            }
        }
Exemplo n.º 2
0
        public static void PassengerCarAIArriveAtTargetForRealGasStationPre(ref PassengerCarAI __instance, ushort vehicleID, ref Vehicle data)
        {
            var distance = Vector3.Distance(data.GetLastFramePosition(), Singleton <BuildingManager> .instance.m_buildings.m_buffer[MainDataStore.TargetGasBuilding[vehicleID]].m_position);

            if (distance < 80f)
            {
                if (MainDataStore.petrolBuffer[data.m_targetBuilding] > 400)
                {
                    MainDataStore.petrolBuffer[data.m_targetBuilding] -= 400;
                }
            }
            __instance.SetTarget(vehicleID, ref data, 0);
            data.m_transferType = MainDataStore.preTranferReason[vehicleID];
            if (MainDataStore.finalVehicleForFuelCount[MainDataStore.TargetGasBuilding[vehicleID]] > 0)
            {
                MainDataStore.finalVehicleForFuelCount[MainDataStore.TargetGasBuilding[vehicleID]]--;
            }
            MainDataStore.TargetGasBuilding[vehicleID] = 0;
            if (distance < 80f)
            {
                if (Loader.isRealCityRunning)
                {
                    int    money   = (int)(400f * RealCityUtil.GetResourcePrice(TransferManager.TransferReason.Petrol) + 1000);
                    ushort citizen = CarAISimulationStepPatch.GetDriverInstance(vehicleID, ref data);
                    if (Singleton <CitizenManager> .instance.m_citizens.m_buffer[Singleton <CitizenManager> .instance.m_instances.m_buffer[citizen].m_citizen].m_flags.IsFlagSet(Citizen.Flags.DummyTraffic))
                    {
                        Singleton <EconomyManager> .instance.AddResource(EconomyManager.Resource.PublicIncome, money, ItemClass.Service.Vehicles, ItemClass.SubService.PlayerIndustryOil, ItemClass.Level.Level1);
                    }
                    else
                    {
                        Singleton <EconomyManager> .instance.AddResource(EconomyManager.Resource.PublicIncome, money, ItemClass.Service.Vehicles, ItemClass.SubService.None, ItemClass.Level.Level1);
                    }
                }
            }
        }
        public static void ProcessDeadmoveIncomeArriveAtTarget(ref Vehicle data, int num)
        {
            BuildingManager instance = Singleton <BuildingManager> .instance;
            Building        building = instance.m_buildings.m_buffer[(int)data.m_sourceBuilding];

            if ((data.m_flags & Vehicle.Flags.TransferToTarget) != (Vehicle.Flags) 0)
            {
                if (building.m_flags.IsFlagSet(Building.Flags.Untouchable))
                {
                    if ((data.m_flags & Vehicle.Flags.Importing) != (Vehicle.Flags) 0)
                    {
                        if (Loader.isRealCityRunning)
                        {
                            double x = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position.x - instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position.x;
                            double z = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position.z - instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position.z;
                            x = (x > 0) ? x : -x;
                            z = (z > 0) ? z : -z;
                            double distance = (x + z);
                            int    money    = (int)(num * distance);
                            Singleton <EconomyManager> .instance.AddPrivateIncome(money, ItemClass.Service.HealthCare, ItemClass.SubService.None, ItemClass.Level.Level3, 115333);

                            if (Loader.isRealCityV10)
                            {
                                RealCityUtil.InitDelegate();
                                if (RealCityUtil.GetRealCityV10())
                                {
                                    RealCityUtil.SetOutsideGovermentMoney(RealCityUtil.GetOutsideGovermentMoney() - money);
                                }
                            }
                        }
                    }
                }
            }
        }
        public static void CargoTruckAIArriveAtSourceForRealGasStationPre(ref CargoTruckAI __instance, ushort vehicleID, ref Vehicle data)
        {
            var distance = Vector3.Distance(data.GetLastFramePosition(), Singleton <BuildingManager> .instance.m_buildings.m_buffer[MainDataStore.TargetGasBuilding[vehicleID]].m_position);

            if (distance < 80f)
            {
                if (MainDataStore.petrolBuffer[MainDataStore.TargetGasBuilding[vehicleID]] > 400)
                {
                    MainDataStore.petrolBuffer[MainDataStore.TargetGasBuilding[vehicleID]] -= 400;
                }
            }
            data.m_transferType = MainDataStore.preTranferReason[vehicleID];
            PathManager instance = Singleton <PathManager> .instance;

            if (data.m_path != 0u)
            {
                instance.ReleasePath(data.m_path);
                data.m_path = 0;
            }
            __instance.SetTarget(vehicleID, ref data, data.m_targetBuilding);
            if (MainDataStore.finalVehicleForFuelCount[MainDataStore.TargetGasBuilding[vehicleID]] > 0)
            {
                MainDataStore.finalVehicleForFuelCount[MainDataStore.TargetGasBuilding[vehicleID]]--;
            }
            MainDataStore.TargetGasBuilding[vehicleID] = 0;

            if (distance < 80f)
            {
                if (Loader.isRealCityRunning)
                {
                    int money = (int)(400f * RealCityUtil.GetResourcePrice(TransferManager.TransferReason.Petrol) + 1000);
                    if (data.m_flags.IsFlagSet(Vehicle.Flags.DummyTraffic))
                    {
                        Singleton <EconomyManager> .instance.AddResource(EconomyManager.Resource.PublicIncome, money, ItemClass.Service.Vehicles, ItemClass.SubService.PlayerIndustryOil, ItemClass.Level.Level2);
                    }
                    else
                    {
                        Singleton <EconomyManager> .instance.AddResource(EconomyManager.Resource.PublicIncome, money, ItemClass.Service.Vehicles, ItemClass.SubService.None, ItemClass.Level.Level2);
                    }
                }
            }
        }
        public static void Prefix(ushort vehicleID, ref Vehicle vehicleData)
        {
            bool canAddCargoOffer = true;
            bool canAddCarOffer   = true;

            if (Loader.isRealCityV10)
            {
                RealCityUtil.InitDelegate();
                if (RealCityUtil.GetRealCityV10())
                {
                    if (RealCityUtil.GetOutsideGovermentMoney() < 0)
                    {
                        canAddCargoOffer = false;
                    }
                    if (RealCityUtil.GetOutsideTouristMoney() < 0)
                    {
                        canAddCarOffer = false;
                    }
                }
            }

            VehicleStatus(vehicleID, ref vehicleData, canAddCargoOffer, canAddCarOffer);
        }
        public static void Postfix(ushort buildingID, ref Building data)
        {
            if (data.Info.m_class.m_service == ItemClass.Service.Road)
            {
                bool canAddOffer = true;
                if (Loader.isRealCityV10)
                {
                    RealCityUtil.InitDelegate();
                    if (RealCityUtil.GetRealCityV10())
                    {
                        if (RealCityUtil.GetOutsideGovermentMoney() < 0)
                        {
                            canAddOffer = false;
                        }
                    }
                }

                if (canAddOffer)
                {
                    ProcessOutsideDemand(buildingID, ref data);
                    AddOffers(buildingID, ref data);
                }
            }
        }
Exemplo n.º 7
0
        public static void CargoTruckAIArriveAtTargetForRealGasStationPost(ref Vehicle vehicleData)
        {
            BuildingManager instance = Singleton <BuildingManager> .instance;

            if (vehicleData.m_targetBuilding != 0)
            {
                Building buildingData = instance.m_buildings.m_buffer[vehicleData.m_targetBuilding];
                if (!(buildingData.Info.m_buildingAI is OutsideConnectionAI))
                {
                    if (GasStationAI.IsGasBuilding(vehicleData.m_targetBuilding) == true)
                    {
                        switch ((TransferManager.TransferReason)vehicleData.m_transferType)
                        {
                        case TransferManager.TransferReason.Petrol:

                            if (MainDataStore.petrolBuffer[vehicleData.m_targetBuilding] <= 57000)
                            {
                                MainDataStore.petrolBuffer[vehicleData.m_targetBuilding] += vehicleData.m_transferSize;
                            }

                            if (Loader.isRealCityRunning)
                            {
                                RealCityUtil.InitDelegate();
                                float productionValue = vehicleData.m_transferSize * RealCityUtil.GetResourcePrice((TransferManager.TransferReason)vehicleData.m_transferType);
                                Singleton <EconomyManager> .instance.FetchResource(EconomyManager.Resource.ResourcePrice, (int)productionValue, ItemClass.Service.PlayerIndustry, ItemClass.SubService.PlayerIndustryOil, ItemClass.Level.Level1);
                            }
                            vehicleData.m_transferSize = 0;
                            break;

                        default:
                            DebugLog.LogToFileOnly("Error: Find a import trade m_transferType = " + vehicleData.m_transferType.ToString()); break;
                        }
                    }
                }
            }
        }
        public static bool Prefix(ref AmbulanceAI __instance, ushort vehicleID, ref Vehicle data, ref bool __result)
        {
            if (Singleton <BuildingManager> .instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_flags.IsFlagSet(Building.Flags.Untouchable))
            {
                if (data.m_targetBuilding == 0)
                {
                    Singleton <VehicleManager> .instance.ReleaseVehicle(vehicleID);

                    __result = true;
                }

                int          num  = Mathf.Min(0, (int)data.m_transferSize - __instance.m_patientCapacity);
                BuildingInfo info = Singleton <BuildingManager> .instance.m_buildings.m_buffer[(int)data.m_targetBuilding].Info;
                info.m_buildingAI.ModifyMaterialBuffer(data.m_targetBuilding, ref Singleton <BuildingManager> .instance.m_buildings.m_buffer[(int)data.m_targetBuilding], (TransferManager.TransferReason)data.m_transferType, ref num);
                var instance = Singleton <BuildingManager> .instance;

                if (instance.m_buildings.m_buffer[(int)data.m_targetBuilding].Info.m_buildingAI is OutsideConnectionAI)
                {
                    if (Loader.isRealCityRunning)
                    {
                        double x = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position.x - instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position.x;
                        double z = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position.z - instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position.z;
                        x = (x > 0) ? x : -x;
                        z = (z > 0) ? z : -z;
                        double distance = (x + z);
                        int    money    = (int)(-num * distance * 2f);
                        Singleton <EconomyManager> .instance.AddPrivateIncome(money, ItemClass.Service.HealthCare, ItemClass.SubService.None, ItemClass.Level.Level3, 115333);

                        CustomPlayerBuildingAI.canReturn[vehicleID] = true;
                        if (Loader.isRealCityV10)
                        {
                            RealCityUtil.InitDelegate();
                            if (RealCityUtil.GetRealCityV10())
                            {
                                RealCityUtil.SetOutsideGovermentMoney(RealCityUtil.GetOutsideGovermentMoney() - money);
                            }
                        }
                    }
                }

                if ((instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_flags & Building.Flags.IncomingOutgoing) == Building.Flags.Incoming)
                {
                    ushort num3 = instance.FindBuilding(instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position, 200f, info.m_class.m_service, ItemClass.SubService.None, Building.Flags.Outgoing, Building.Flags.Incoming);
                    if (num3 != 0)
                    {
                        BuildingInfo info3      = instance.m_buildings.m_buffer[(int)num3].Info;
                        Randomizer   randomizer = new Randomizer((int)vehicleID);
                        Vector3      vector;
                        Vector3      vector2;
                        info3.m_buildingAI.CalculateSpawnPosition(num3, ref instance.m_buildings.m_buffer[(int)num3], ref randomizer, __instance.m_info, out vector, out vector2);
                        Quaternion rotation = Quaternion.identity;
                        Vector3    forward  = vector2 - vector;
                        if (forward.sqrMagnitude > 0.01f)
                        {
                            rotation = Quaternion.LookRotation(forward);
                        }
                        data.m_frame0       = new Vehicle.Frame(vector, rotation);
                        data.m_frame1       = data.m_frame0;
                        data.m_frame2       = data.m_frame0;
                        data.m_frame3       = data.m_frame0;
                        data.m_targetPos0   = vector;
                        data.m_targetPos0.w = 2f;
                        data.m_targetPos1   = vector2;
                        data.m_targetPos1.w = 2f;
                        data.m_targetPos2   = data.m_targetPos1;
                        data.m_targetPos3   = data.m_targetPos1;
                        __instance.FrameDataUpdated(vehicleID, ref data, ref data.m_frame0);
                        __instance.SetTarget(vehicleID, ref data, 0);
                        __result = false;
                    }
                }
                return(false);
            }
            return(true);
        }
Exemplo n.º 9
0
        public static bool Prefix(ref GarbageTruckAI __instance, ushort vehicleID, ref Vehicle data, ref bool __result)
        {
            if (data.m_targetBuilding == 0)
            {
                __result = true;
                return(false);
            }
            int num = 0;

            if ((data.m_flags & Vehicle.Flags.TransferToTarget) != (Vehicle.Flags) 0)
            {
                num = (int)data.m_transferSize;
            }
            if ((data.m_flags & Vehicle.Flags.TransferToSource) != (Vehicle.Flags) 0)
            {
                num = Mathf.Min(0, (int)data.m_transferSize - __instance.m_cargoCapacity);
            }
            BuildingManager instance = Singleton <BuildingManager> .instance;
            BuildingInfo    info     = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].Info;

            info.m_buildingAI.ModifyMaterialBuffer(data.m_targetBuilding, ref instance.m_buildings.m_buffer[(int)data.m_targetBuilding], (TransferManager.TransferReason)data.m_transferType, ref num);
            ProcessGarbageIncomeArriveAtTarget(vehicleID, ref data, num);
            if ((data.m_flags & Vehicle.Flags.TransferToTarget) != (Vehicle.Flags) 0)
            {
                data.m_transferSize = (ushort)Mathf.Clamp((int)data.m_transferSize - num, 0, (int)data.m_transferSize);
            }
            if ((data.m_flags & Vehicle.Flags.TransferToSource) != (Vehicle.Flags) 0)
            {
                data.m_transferSize += (ushort)Mathf.Max(0, -num);
            }

            // NON-STOCK CODE START
            //Go back
            if (data.m_sourceBuilding != 0 && (instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_flags & Building.Flags.IncomingOutgoing) == Building.Flags.Outgoing)
            {
                BuildingInfo info2 = instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].Info;
                ushort       num2  = instance.FindBuilding(instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position, 200f, info2.m_class.m_service, ItemClass.SubService.None, Building.Flags.Incoming, Building.Flags.Outgoing);
                if (num2 != 0)
                {
                    instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].RemoveOwnVehicle(vehicleID, ref data);
                    data.m_sourceBuilding = num2;
                    instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].AddOwnVehicle(vehicleID, ref data);
                }
            }

            //Turn around
            if ((instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_flags & Building.Flags.IncomingOutgoing) == Building.Flags.Incoming)
            {
                if (Loader.isRealCityRunning)
                {
                    double x = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position.x - instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position.x;
                    double z = instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position.z - instance.m_buildings.m_buffer[(int)data.m_sourceBuilding].m_position.z;
                    x = (x > 0) ? x : -x;
                    z = (z > 0) ? z : -z;
                    double distance = (x + z);
                    int    money    = (int)(-num * (distance / 4000f));
                    Singleton <EconomyManager> .instance.AddPrivateIncome(money, ItemClass.Service.Garbage, ItemClass.SubService.None, ItemClass.Level.Level3, 115333);

                    CustomPlayerBuildingAI.canReturn[vehicleID] = true;
                    if (Loader.isRealCityV10)
                    {
                        RealCityUtil.InitDelegate();
                        if (RealCityUtil.GetRealCityV10())
                        {
                            RealCityUtil.SetOutsideGovermentMoney(RealCityUtil.GetOutsideGovermentMoney() - money);
                        }
                    }
                }
                ushort num3 = instance.FindBuilding(instance.m_buildings.m_buffer[(int)data.m_targetBuilding].m_position, 200f, info.m_class.m_service, ItemClass.SubService.None, Building.Flags.Outgoing, Building.Flags.Incoming);
                if (num3 != 0)
                {
                    BuildingInfo info3      = instance.m_buildings.m_buffer[(int)num3].Info;
                    Randomizer   randomizer = new Randomizer((int)vehicleID);
                    Vector3      vector;
                    Vector3      vector2;
                    info3.m_buildingAI.CalculateSpawnPosition(num3, ref instance.m_buildings.m_buffer[(int)num3], ref randomizer, __instance.m_info, out vector, out vector2);
                    Quaternion rotation = Quaternion.identity;
                    Vector3    forward  = vector2 - vector;
                    if (forward.sqrMagnitude > 0.01f)
                    {
                        rotation = Quaternion.LookRotation(forward);
                    }
                    data.m_frame0       = new Vehicle.Frame(vector, rotation);
                    data.m_frame1       = data.m_frame0;
                    data.m_frame2       = data.m_frame0;
                    data.m_frame3       = data.m_frame0;
                    data.m_targetPos0   = vector;
                    data.m_targetPos0.w = 2f;
                    data.m_targetPos1   = vector2;
                    data.m_targetPos1.w = 2f;
                    data.m_targetPos2   = data.m_targetPos1;
                    data.m_targetPos3   = data.m_targetPos1;
                    __instance.FrameDataUpdated(vehicleID, ref data, ref data.m_frame0);
                    __instance.SetTarget(vehicleID, ref data, 0);
                    __result = false;
                    return(false);
                }
            }
            /// NON-STOCK CODE END ///
            __instance.SetTarget(vehicleID, ref data, 0);
            __result = false;
            return(false);
        }
        public static void CargoTruckAIArriveAtTargetForRealConstruction(ushort vehicleID, ref Vehicle vehicleData)
        {
            BuildingManager instance = Singleton <BuildingManager> .instance;

            if (vehicleData.m_targetBuilding != 0)
            {
                Building buildingData = instance.m_buildings.m_buffer[vehicleData.m_targetBuilding];
                if (!(buildingData.Info.m_buildingAI is OutsideConnectionAI))
                {
                    if (buildingData.m_flags.IsFlagSet(Building.Flags.Created) && (!buildingData.m_flags.IsFlagSet(Building.Flags.Completed)) && (!buildingData.m_flags.IsFlagSet(Building.Flags.Deleted)))
                    {
                        if (vehicleData.m_transferType == 124)
                        {
                            vehicleData.m_transferSize = 0;
                            MainDataStore.constructionResourceBuffer[vehicleData.m_targetBuilding] = 8000;
                        }
                    }
                    else
                    {
                        if (ResourceBuildingAI.IsSpecialBuilding(vehicleData.m_targetBuilding) == true)
                        {
                            switch ((TransferManager.TransferReason)vehicleData.m_transferType)
                            {
                            case TransferManager.TransferReason.Food:
                                if (MainDataStore.foodBuffer[vehicleData.m_targetBuilding] < 57000)
                                {
                                    MainDataStore.foodBuffer[vehicleData.m_targetBuilding] += vehicleData.m_transferSize;
                                }
                                if (Loader.isRealCityRunning)
                                {
                                    RealCityUtil.InitDelegate();
                                    float productionValue1 = vehicleData.m_transferSize * RealCityUtil.GetResourcePrice((TransferManager.TransferReason)vehicleData.m_transferType);
                                    Singleton <EconomyManager> .instance.FetchResource(EconomyManager.Resource.ResourcePrice, (int)productionValue1, ItemClass.Service.PlayerIndustry, ItemClass.SubService.PlayerIndustryFarming, ItemClass.Level.Level1);
                                }
                                vehicleData.m_transferSize = 0;
                                break;

                            case TransferManager.TransferReason.Lumber:

                                if (MainDataStore.lumberBuffer[vehicleData.m_targetBuilding] < 57000)
                                {
                                    MainDataStore.lumberBuffer[vehicleData.m_targetBuilding] += vehicleData.m_transferSize;
                                }
                                if (Loader.isRealCityRunning)
                                {
                                    RealCityUtil.InitDelegate();
                                    float productionValue1 = vehicleData.m_transferSize * RealCityUtil.GetResourcePrice((TransferManager.TransferReason)vehicleData.m_transferType);
                                    Singleton <EconomyManager> .instance.FetchResource(EconomyManager.Resource.ResourcePrice, (int)productionValue1, ItemClass.Service.PlayerIndustry, ItemClass.SubService.PlayerIndustryForestry, ItemClass.Level.Level1);
                                }
                                vehicleData.m_transferSize = 0;
                                break;

                            case TransferManager.TransferReason.Coal:
                                if (MainDataStore.coalBuffer[vehicleData.m_targetBuilding] < 57000)
                                {
                                    MainDataStore.coalBuffer[vehicleData.m_targetBuilding] += vehicleData.m_transferSize;
                                }
                                if (Loader.isRealCityRunning)
                                {
                                    RealCityUtil.InitDelegate();
                                    float productionValue1 = vehicleData.m_transferSize * RealCityUtil.GetResourcePrice((TransferManager.TransferReason)vehicleData.m_transferType);
                                    Singleton <EconomyManager> .instance.FetchResource(EconomyManager.Resource.ResourcePrice, (int)productionValue1, ItemClass.Service.PlayerIndustry, ItemClass.SubService.PlayerIndustryOre, ItemClass.Level.Level1);
                                }
                                vehicleData.m_transferSize = 0;
                                break;

                            case TransferManager.TransferReason.Petrol:
                                if (MainDataStore.petrolBuffer[vehicleData.m_targetBuilding] < 57000)
                                {
                                    MainDataStore.petrolBuffer[vehicleData.m_targetBuilding] += vehicleData.m_transferSize;
                                }
                                if (Loader.isRealCityRunning)
                                {
                                    RealCityUtil.InitDelegate();
                                    float productionValue1 = vehicleData.m_transferSize * RealCityUtil.GetResourcePrice((TransferManager.TransferReason)vehicleData.m_transferType);
                                    Singleton <EconomyManager> .instance.FetchResource(EconomyManager.Resource.ResourcePrice, (int)productionValue1, ItemClass.Service.PlayerIndustry, ItemClass.SubService.PlayerIndustryOil, ItemClass.Level.Level1);
                                }
                                vehicleData.m_transferSize = 0;
                                break;

                            default:
                                //DebugLog.LogToFileOnly("Error: Unknow m_transferType in realconstruction = " + vehicleData.m_transferType.ToString());
                                break;
                            }
                        }
                        else
                        {
                            if (vehicleData.m_transferType == 125)
                            {
                                vehicleData.m_transferSize = 0;
                                MainDataStore.operationResourceBuffer[vehicleData.m_targetBuilding] += 8000;
                            }
                        }
                    }
                }
            }
        }