Exemplo n.º 1
0
 public void Reset()
 {
     _rposBits           = 0;
     BaseStream.Position = 0;
     ReadList.Clear();
     ResetBitReader();
 }
Exemplo n.º 2
0
 public IActionResult WillRead(int BookID, ReadList BookAdded, string Navigate)
 {
     BookAdded.BookID   = BookID;
     BookAdded.ReaderID = (int)HttpContext.Session.GetInt32("id");
     dbContext.Add(BookAdded);
     dbContext.SaveChanges();
     if (Navigate == "GenreFilter")
     {
         Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
         return(RedirectToAction("Filter", new { Feature = "Genre", Word = TheBook.Genre }));
     }
     if (Navigate == "AuthorFilter")
     {
         Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
         return(RedirectToAction("Filter", new { Feature = "Author", Word = TheBook.Author }));
     }
     if (Navigate == "SearchFilter")
     {
         Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
         return(RedirectToAction("Filter", new { Feature = "Search", Word = "Search", search = TempData["search"] }));
     }
     if (Navigate == "UnreadFilter")
     {
         Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
         return(RedirectToAction("Filter", new { Feature = "Dashboard", Word = "Unread" }));
     }
     return(RedirectToAction("Dashboard"));
 }
Exemplo n.º 3
0
        private void ReadOrdinals(IDataReader reader, int cmd_bit)
        {
            string     key;
            IDynaField field;

            ReadList.Clear();
            foreach (var p in FieldDict.Values)
            {
                p.Ordinal = -1;
            }
            int i_ord, i_count = reader.FieldCount;

            for (i_ord = 0; i_ord < i_count; i_ord++)
            {
                key = reader.GetName(i_ord);
                if (FieldDict.Keys.Contains <string>(key))
                {
                    field = FieldDict[key];
                    //read 1 - for select
                    //read 2 - for detail
                    if ((field.GetOutMask() & cmd_bit) > 0)
                    {
                        field.Ordinal = i_ord;
                        ReadList.Add(field);
                    }
                }
            }
        }
Exemplo n.º 4
0
    // Use this for initialization
    void Awake()
    {
        string binid = "MENU0004";

        rl = new ReadList(binid);
        int a_fairy = rl.items.Length;

        fairy_names = new string[a_fairy];
        info        = new string[a_fairy];
        for (int i = 0; i < a_fairy; i++)
        {
            fairy_names[i] = rl.items[i];
            info[i]        = rl.infos[i];
        }


        fys = new fairy[a_fairy];

        fairy_collection = new bool[a_fairy];

        fairy_list = Instantiate(list_tool, transform);
        fairy_list.SetListPos(list_pos);
        fairy_list.SetInfoPos(info_pos);

        fairy_lv_bar    = new Text[a_fairy];
        fairy_lv_status = new Text[a_fairy];

        for (int i = 0; i < a_fairy; i++)
        {
            fairy_lv_bar[i]      = Instantiate(text, transform);
            fairy_lv_bar[i].name = "lv_bar_" + i.ToString();
            TextSetPos(fairy_lv_bar[i], new Rect(list_pos.x + 100, list_pos.y + i * 30, list_pos.width, list_pos.height));
            fairy_lv_bar[i].text = lv_bar(i);

            fairy_lv_status[i]      = Instantiate(text, transform);
            fairy_lv_status[i].name = "lv_status_" + i.ToString();
            TextSetPos(fairy_lv_status[i], new Rect(list_pos.x + 300, list_pos.y + i * 30, list_pos.width, list_pos.height));
            fys[i] = new fairy();
        }

        //crystals
        crystal_amount      = Instantiate(text, transform);
        crystal_amount.name = "CrystalAmount";
        TextSetPos(crystal_amount, crystal_pos);

        feed_confirm = Instantiate(diag, transform);
        feed_confirm.SetActive(false);

        //instructions
        instructions      = Instantiate(text, transform);
        instructions.name = "Instructions";
        instructions.GetComponent <TextSetPos>().SetPos(instructions_pos);
        instructions.text = "↑↓ 精灵选择 ←→ 效果A等级调整 ⓎⒶ 效果B等级调整 Ⓧ 精灵装备/卸下 Ⓑ 精灵升级";

        //e for equipped
        e = Instantiate(picture_e, transform);
        FairyEquipUpdate();
    }
Exemplo n.º 5
0
        public bool CanExecuteDeleteReadListCommand(object parameter)
        {
            ReadList selectedItem = parameter as ReadList;

            if (selectedItem != null)
            {
                return(true);
            }

            return(false);
        }
Exemplo n.º 6
0
        public IActionResult WontRead(int BookID)
        {
            IEnumerable <ReadList> YourReadLists = dbContext.ReadLists
                                                   .Where(b => b.BookID == BookID)
                                                   .Where(r => r.ReaderID == (int)HttpContext.Session.GetInt32("id"))
                                                   .ToList();
            ReadList BookToRemove = YourReadLists.FirstOrDefault();

            dbContext.Remove(BookToRemove);
            dbContext.SaveChanges();
            return(RedirectToAction("YourBooks", new { List = "ReadList" }));
        }
Exemplo n.º 7
0
 public ActionResult Edit(ReadList rl)
 {
     try
     {
         string str = Client.UpdateReadList(rl);
         return(View("Message", (object)str));
     }
     catch
     {
         return(View("Message", (object)"Оновлення не вдалося!"));
     }
 }
Exemplo n.º 8
0
 public ActionResult Delete(ReadList rl)
 {
     try
     {
         string str = Client.DeleteById(rl.Id);
         return(View("Message", (object)str));
     }
     catch
     {
         return(View("Message", (object)"Видалення не вдалося!"));
     }
 }
Exemplo n.º 9
0
 public ActionResult Insert(ReadList rl)
 {
     try
     {
         string str = Client.InsertReadList(rl.AuthorName, rl.BookTitle, rl.ReadingDate, rl.Page, rl.Rating);
         return(View("Message", (object)str));
     }
     catch
     {
         return(View("Message", (object)"Додання не вдалося!"));
     }
 }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public void Awake() {
			vSetup = gameObject.GetComponent<HovercursorSetup>();
			vFakeItem = new FakeItemState();
			vFakeItem.ItemAutoId = 123;

			vActiveCursorTypes = new ReadList<CursorType>();
			ActiveCursorTypes = vActiveCursorTypes.ReadOnly;

			vFakeInteractions = new ReadOnlyCollection<IBaseItemInteractionState>(
				new List<IBaseItemInteractionState>());
			vFakePlanes = new ReadOnlyCollection<PlaneData>(new List<PlaneData>());
		}
Exemplo n.º 11
0
 void Start()
 {
     _instance = this;        //创建单例
     if (Preference.isFirst)  //如果第一次进select场景
     {
         GetList();
         SelectedSong = songList[0];            //默认选择歌曲为第一个
     }
     ShowItem();
     Preference.isFirst = false;
     ShowLevel();
     PlayAudio(SelectedSong);
 }
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void Awake()
        {
            vSetup               = gameObject.GetComponent <HovercursorSetup>();
            vFakeItem            = new FakeItemState();
            vFakeItem.ItemAutoId = 123;

            vActiveCursorTypes = new ReadList <CursorType>();
            ActiveCursorTypes  = vActiveCursorTypes.ReadOnly;

            vFakeInteractions = new ReadOnlyCollection <IBaseItemInteractionState>(
                new List <IBaseItemInteractionState>());
            vFakePlanes = new ReadOnlyCollection <PlaneData>(new List <PlaneData>());
        }
Exemplo n.º 13
0
    // Use this for initialization
    void Start()
    {
        labels = labelname.Length;
        item   = new string[labels][];
        info   = new string[labels][];

        b_item = new bool[labels][];

        rls = new ReadList[labels];
        for (int i = 0; i < labels; i++)
        {
            int j = i + 1;
            binid  = "MENU000" + j.ToString();
            rls[i] = new ReadList(binid);

            item[i] = rls[i].items;
            info[i] = rls[i].infos;
        }

        b_item[0] = GetComponent <SystemDataManager>().LoadBools("character_collection");
        b_item[1] = GetComponent <SystemDataManager>().LoadBools("setting_collection");
        b_item[2] = GetComponent <SystemDataManager>().LoadBools("ending_collection");

        //message lock manage

        for (int i = 0; i < item.Length; i++)
        {
            string[] messages = item[i];
            int      mes_len  = messages.Length;
            if (b_item[i].Length != mes_len)
            {
                Debug.Log("savedata wrong.");
            }

            for (int j = 0; j < mes_len; j++)
            {
                if (!b_item[i][j])
                {
                    item[i][j] = "???";
                    info[i][j] = "???????";
                }
            }
        }

        {
            db_list = Instantiate(listtool, transform);
            db_list.SetListPos(list_pos);
            db_list.SetInfoPos(info_pos);
            db_list.InitText(rls[labelpos]);
        }
    }
Exemplo n.º 14
0
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public MenuState(IItemHierarchy pItemHierarchy, InteractionSettings pInteractSettings) {
			vItemHierarchy = pItemHierarchy;
			vInteractSettings = pInteractSettings;

			vAllItems = new List<BaseItemState>();
			vItems = new ReadList<BaseItemState>();
			vLevelItems = new ReadList<IBaseItemState>();
			vPalmItem = new BaseItemState(vItemHierarchy.NavigateBackItem, pInteractSettings);
			vCurrentCursors = new List<ICursorState>();

			OnLevelChange += (d => {});

			vItemHierarchy.OnLevelChange += HandleLevelChange;
			HandleLevelChange(0);
		}
Exemplo n.º 15
0
    // Use this for initialization
    void Awake()
    {
        alarm = Instantiate(text, transform);
        alarm.GetComponent <TextSetPos>().SetPos(alarm_pos);
        string   binid      = "DIAG000";
        ReadList rl         = new ReadList(binid);
        string   alarm_text = rl.items[0] + "\n" + rl.items[1];

        alarm.text = alarm_text;

        confirm_button = Instantiate(text, transform);
        confirm_button.GetComponent <TextSetPos>().SetPos(selection_pos);
        string selection_text = rl.infos[0] + "      " + rl.infos[1];

        confirm_button.text = selection_text;
    }
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public MenuState(IItemHierarchy pItemHierarchy, InteractionSettings pInteractSettings)
        {
            vItemHierarchy    = pItemHierarchy;
            vInteractSettings = pInteractSettings;

            vAllItems       = new List <BaseItemState>();
            vItems          = new ReadList <BaseItemState>();
            vLevelItems     = new ReadList <IBaseItemState>();
            vPalmItem       = new BaseItemState(vItemHierarchy.NavigateBackItem, pInteractSettings);
            vCurrentCursors = new List <ICursorState>();

            OnLevelChange += (d => {});

            vItemHierarchy.OnLevelChange += HandleLevelChange;
            HandleLevelChange(0);
        }
Exemplo n.º 17
0
        public void ExecuteUpdateReadListCommand(object parameter)
        {
            ReadList selectedItem = parameter as ReadList;

            if (selectedItem != null)
            {
                try
                {
                    StatusString = _client.UpdateReadList(selectedItem);
                }
                catch (Exception e)
                {
                    StatusString = "Оновлення не вдалося!";
                }
                ReadLists = null;
            }
        }
Exemplo n.º 18
0
        public IActionResult DidRead(int BookID, Read BookRead, string Navigate)
        {
            // Add to 'Already Read' list
            BookRead.BookID   = BookID;
            BookRead.ReaderID = (int)HttpContext.Session.GetInt32("id");
            dbContext.Add(BookRead);
            dbContext.SaveChanges();
            // If on 'To Read List', find and delete
            IEnumerable <ReadList> BookToRead = dbContext.ReadLists
                                                .Where(b => b.BookID == BookID)
                                                .Where(r => r.ReaderID == (int)HttpContext.Session.GetInt32("id"))
                                                .ToList();

            if (BookToRead.Count() > 0)
            {
                ReadList BookToRemove = BookToRead.FirstOrDefault();
                dbContext.Remove(BookToRemove);
                dbContext.SaveChanges();
            }
            if (Navigate == "GenreFilter")
            {
                Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
                return(RedirectToAction("Filter", new { Feature = "Genre", Word = TheBook.Genre }));
            }
            if (Navigate == "AuthorFilter")
            {
                Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
                return(RedirectToAction("Filter", new { Feature = "Author", Word = TheBook.Author }));
            }
            if (Navigate == "SearchFilter")
            {
                Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
                return(RedirectToAction("Filter", new { Feature = "Search", Word = "Search", search = TempData["search"] }));
            }
            if (Navigate == "UnreadFilter")
            {
                Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
                return(RedirectToAction("Filter", new { Feature = "Dashboard", Word = "Unread" }));
            }
            if (Navigate == "YourList")
            {
                Book TheBook = dbContext.Books.FirstOrDefault(b => b.BookID == BookID);
                return(RedirectToAction("YourBooks", new { List = "ReadList" }));
            }
            return(RedirectToAction("Dashboard"));
        }
Exemplo n.º 19
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public HoverboardState(ItemPanel[] pItemPanels, HovercursorSetup pHovercusorSetup,
                               InteractionSettings pInterSett, Transform pBaseTx)
        {
            vInteractSett    = pInterSett;
            vHovercusorSetup = pHovercusorSetup;
            vBaseTx          = pBaseTx;
            vProjectionMap   = new ListMap <CursorType, ProjectionState>(EnumIntKeyComparer.CursorType);

            ////

            var panels   = new List <PanelState>();
            var allItems = new List <ItemTree>();

            foreach (ItemPanel itemPanel in pItemPanels)
            {
                var panel = new PanelState(itemPanel, vInteractSett);
                panel.InteractionPlane = new PlaneData("Hoverboard.Panel-" + panels.Count,
                                                       ((GameObject)panel.ItemPanel.DisplayContainer).transform, Vector3.up);
                panels.Add(panel);

                foreach (LayoutState layout in panel.FullLayouts)
                {
                    layout.ItemLayout.SetRadioSiblingsFunc(GetRadioSiblings);

                    foreach (BaseItemState item in layout.FullItems)
                    {
                        var tree = new ItemTree {
                            Panel  = panel,
                            Layout = layout,
                            Item   = item
                        };

                        allItems.Add(tree);
                    }
                }
            }

            vAllItems    = allItems.ToArray();
            vActiveItems = new List <ItemTree>();
            vActiveCursorInteractions = new ReadList <IBaseItemInteractionState>();
            vActiveCursorPlanes       = new ReadList <PlaneData>();

            FullPanels        = panels.ToArray();
            Panels            = new ReadOnlyCollection <IHoverboardPanelState>(FullPanels);
            ActiveCursorTypes = new ReadOnlyCollection <CursorType>(vInteractSett.Cursors);
        }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public UiHoverMeshRect(GameObject pParent, string pBgName=null) {
			Build(pParent);

			Quaternion rot = Quaternion.FromToRotation(Vector3.forward, Vector3.up);

			Background.transform.localRotation = rot;
			Edge.transform.localRotation = rot;
			Highlight.transform.localRotation = rot;
			Select.transform.localRotation = rot;

			if ( pBgName != null ) {
				Background.name = pBgName;
			}

			vMeshW = -1;
			vMeshH = -1;
			vHoverPoints = new ReadList<Vector3>();
		}
        /*--------------------------------------------------------------------------------------------*/
        public static void CalcHoverPoints(float pWidth, float pHeight, ReadList <Vector3> pResult)
        {
            int   stepsX = (int)Math.Round(pWidth / UiItem.Size) * 6;
            int   stepsY = (int)Math.Round(pHeight / UiItem.Size) * 6;
            float x0     = -pWidth / 2f;
            float y0     = -pHeight / 2f;
            float xInc   = pWidth / stepsX;
            float yInc   = pHeight / stepsY;

            pResult.Clear();

            for (int xi = 1; xi < stepsX; xi += 2)
            {
                for (int yi = 1; yi < stepsY; yi += 2)
                {
                    pResult.Add(new Vector3(x0 + xInc * xi, 0, y0 + yInc * yi));             //relative to parent
                }
            }
        }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public HoverboardState(ItemPanel[] pItemPanels, HovercursorSetup pHovercusorSetup,
													InteractionSettings pInterSett, Transform pBaseTx) {
			vInteractSett = pInterSett;
			vHovercusorSetup = pHovercusorSetup;
			vBaseTx = pBaseTx;
			vProjectionMap = new ListMap<CursorType, ProjectionState>(EnumIntKeyComparer.CursorType);

			////

			var panels = new List<PanelState>();
			var allItems = new List<ItemTree>();

			foreach ( ItemPanel itemPanel in pItemPanels ) {
				var panel = new PanelState(itemPanel, vInteractSett);
				panel.InteractionPlane = new PlaneData("Hoverboard.Panel-"+panels.Count, 
					((GameObject)panel.ItemPanel.DisplayContainer).transform, Vector3.up);
				panels.Add(panel);

				foreach ( LayoutState layout in panel.FullLayouts ) {
					layout.ItemLayout.SetRadioSiblingsFunc(GetRadioSiblings);

					foreach ( BaseItemState item in layout.FullItems ) {
						var tree = new ItemTree {
							Panel = panel,
							Layout = layout,
							Item = item
						};

						allItems.Add(tree);
					}
				}
			}

			vAllItems = allItems.ToArray();
			vActiveItems = new List<ItemTree>();
			vActiveCursorInteractions = new ReadList<IBaseItemInteractionState>();
			vActiveCursorPlanes = new ReadList<PlaneData>();

			FullPanels = panels.ToArray();
			Panels = new ReadOnlyCollection<IHoverboardPanelState>(FullPanels);
			ActiveCursorTypes = new ReadOnlyCollection<CursorType>(vInteractSett.Cursors);
		}
Exemplo n.º 23
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        protected void Build(GameObject pParent)
        {
            vParent      = pParent;
            vHoverPoints = new ReadList <Vector3>();

            Background = new GameObject("Background");
            Background.transform.SetParent(pParent.transform, false);
            Background.AddComponent <MeshRenderer>();
            Background.AddComponent <MeshFilter>();

            Edge = new GameObject("Edge");
            Edge.transform.SetParent(pParent.transform, false);
            Edge.AddComponent <MeshRenderer>();
            Edge.AddComponent <MeshFilter>();

            Highlight = new GameObject("Highlight");
            Highlight.transform.SetParent(pParent.transform, false);
            Highlight.AddComponent <MeshRenderer>();
            Highlight.AddComponent <MeshFilter>();

            Select = new GameObject("Select");
            Select.transform.SetParent(pParent.transform, false);
            Select.AddComponent <MeshRenderer>();
            Select.AddComponent <MeshFilter>();

            BackgroundMeshBuilder = new MeshBuilder();
            EdgeMeshBuilder       = new MeshBuilder();
            HighlightMeshBuilder  = new MeshBuilder();
            SelectMeshBuilder     = new MeshBuilder();

            Background.GetComponent <MeshFilter>().sharedMesh = BackgroundMeshBuilder.Mesh;
            Edge.GetComponent <MeshFilter>().sharedMesh       = EdgeMeshBuilder.Mesh;
            Highlight.GetComponent <MeshFilter>().sharedMesh  = HighlightMeshBuilder.Mesh;
            Select.GetComponent <MeshFilter>().sharedMesh     = SelectMeshBuilder.Mesh;

            BackgroundColor = Color.clear;
            EdgeColor       = Color.clear;
            SelectColor     = Color.clear;
            HighlightColor  = Color.clear;

            UpdateAfterResize();
        }
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public UiHoverMeshRect(GameObject pParent, string pBgName = null)
        {
            Build(pParent);

            Quaternion rot = Quaternion.FromToRotation(Vector3.forward, Vector3.up);

            Background.transform.localRotation = rot;
            Edge.transform.localRotation       = rot;
            Highlight.transform.localRotation  = rot;
            Select.transform.localRotation     = rot;

            if (pBgName != null)
            {
                Background.name = pBgName;
            }

            vMeshW       = -1;
            vMeshH       = -1;
            vHoverPoints = new ReadList <Vector3>();
        }
Exemplo n.º 25
0
        public void ExecuteAddReadListCommand(object parameter)
        {
            ReadList selectedItem = parameter as ReadList;

            if (selectedItem != null)
            {
                try
                {
                    StatusString = _client.InsertReadList(selectedItem.AuthorName, selectedItem.BookTitle, selectedItem.ReadingDate,
                                                          selectedItem.Page, selectedItem.Rating);
                }
                catch (Exception e)
                {
                    StatusString = "Додавання нового значення не вдалося!";
                }

                ReadLists   = null;
                NewReadList = null;
            }
        }
Exemplo n.º 26
0
        public bool CanExecuteAddReadListCommand(object parameter)
        {
            ReadList selectedItem = parameter as ReadList;

            if (selectedItem != null)
            {
                if (string.IsNullOrWhiteSpace(selectedItem.AuthorName) ||
                    string.IsNullOrWhiteSpace(selectedItem.BookTitle) ||
                    selectedItem.ReadingDate > DateTime.Now ||
                    selectedItem.Page <= 0 ||
                    selectedItem.Rating <= 0 || selectedItem.Rating > 5)
                {
                    return(false);
                }

                return(true);
            }

            return(false);
        }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		protected void Build(GameObject pParent) {
			vParent = pParent;
			vHoverPoints = new ReadList<Vector3>();

			Background = new GameObject("Background");
			Background.transform.SetParent(pParent.transform, false);
			Background.AddComponent<MeshRenderer>();
			Background.AddComponent<MeshFilter>();

			Edge = new GameObject("Edge");
			Edge.transform.SetParent(pParent.transform, false);
			Edge.AddComponent<MeshRenderer>();
			Edge.AddComponent<MeshFilter>();

			Highlight = new GameObject("Highlight");
			Highlight.transform.SetParent(pParent.transform, false);
			Highlight.AddComponent<MeshRenderer>();
			Highlight.AddComponent<MeshFilter>();

			Select = new GameObject("Select");
			Select.transform.SetParent(pParent.transform, false);
			Select.AddComponent<MeshRenderer>();
			Select.AddComponent<MeshFilter>();

			BackgroundMeshBuilder = new MeshBuilder();
			EdgeMeshBuilder = new MeshBuilder();
			HighlightMeshBuilder = new MeshBuilder();
			SelectMeshBuilder = new MeshBuilder();

			Background.GetComponent<MeshFilter>().sharedMesh = BackgroundMeshBuilder.Mesh;
			Edge.GetComponent<MeshFilter>().sharedMesh = EdgeMeshBuilder.Mesh;
			Highlight.GetComponent<MeshFilter>().sharedMesh = HighlightMeshBuilder.Mesh;
			Select.GetComponent<MeshFilter>().sharedMesh = SelectMeshBuilder.Mesh;

			BackgroundColor = Color.clear;
			EdgeColor = Color.clear;
			SelectColor = Color.clear;
			HighlightColor = Color.clear;

			UpdateAfterResize();
		}
Exemplo n.º 28
0
    // Use this for initialization
    void Start()
    {
        PlayerPrefs.DeleteAll();

        farm_menu = Instantiate(data_canvas);
        farm_menu.GetComponentInChildren <GameDataManager>().save_flag = false;
        farm_menu.SetActive(false);

        DataBaseMenu = Instantiate(DataBaseCanvas);
        DataBaseMenu.SetActive(false);

        //list
        string   binid = "MENU0000";
        ReadList rl    = new ReadList(binid);

        main_menu = Instantiate(list_tool, transform);
        main_menu.SetListPos(list_pos);
        main_menu.SetInfoPos(info_pos);
        main_menu.GetComponent <ListTool>().InitText(rl);
        main_menu.SetInfoAlign(TextAnchor.MiddleCenter);
    }
Exemplo n.º 29
0
        public void ExecuteDeleteReadListCommand(object parameter)
        {
            ReadList selectedItem = parameter as ReadList;

            if (selectedItem != null)
            {
                try
                {
                    StatusString = _client.DeleteById(selectedItem.Id);
                    selectedItem = _readLists.FirstOrDefault(find => find.Id == selectedItem.Id);
                    if (selectedItem != null)
                    {
                        _readLists.Remove(selectedItem);
                    }
                }
                catch (Exception e)
                {
                    ReadLists    = null;
                    StatusString = "Видалення не вдалося!";
                }
            }
        }
        /*--------------------------------------------------------------------------------------------*/
        private ReadOnlyCollection <PlaneData> GetActiveCursorPlanes(CursorType pType)
        {
            UpdateActiveDelegates();

            ReadList <PlaneData> planes;

            if (!vActiveCursorPlaneMap.TryGetValue(pType, out planes))
            {
                planes = new ReadList <PlaneData>();
                vActiveCursorPlaneMap.Add(pType, planes);
            }
            else
            {
                planes.Clear();
            }

            foreach (IHovercursorDelegate del in vActiveDelegates)
            {
                planes.AddRange(del.GetActiveCursorPlanes(pType));
            }

            return(vActiveCursorPlaneMap[pType].ReadOnly);
        }
Exemplo n.º 31
0
    public void InitText(ReadList rl)
    {
        items  = rl.items;
        infos  = rl.infos;
        length = rl.items.Length;

        if (ch_cursor == null)
        {
            ch_cursor = Instantiate(cursor, transform);

            ch_list = Instantiate(list, transform);
            RectTransform rt = ch_list.GetComponent <RectTransform>();
            rt.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, list_pos.x, list_pos.width);
            rt.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, list_pos.y, list_pos.height);

            ch_info = Instantiate(info, transform);
            rt      = ch_info.GetComponent <RectTransform>();
            rt.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, info_pos.x, info_pos.width);
            rt.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, info_pos.y, info_pos.height);
        }

        ListUpdate();
    }
Exemplo n.º 32
0
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public HovercastState(IItemHierarchy pItemHierarchy, HovercursorSetup pHovercusorSetup, 
				InteractionSettings pInterSett, IInput pInput, Transform pBaseTx) {
			vInteractSettings = pInterSett;
			vHovercursorSetup = pHovercusorSetup;
			vInput = pInput;
			BaseTransform = pBaseTx;

			FullMenu = new MenuState(pItemHierarchy, vInteractSettings);

			vActiveCursorInteractions = new ReadList<IBaseItemInteractionState>();
			vMenuPlanes = new ReadList<PlaneData>();
			vActiveCursorTypes = new ReadList<CursorType>();

			ActiveCursorTypes = vActiveCursorTypes.ReadOnly;

			vLeftCursorConvertMap = 
				new Dictionary<HovercastCursorType, CursorType>(HovercastCursorTypeComparer);
			vLeftCursorConvertMap.Add(HovercastCursorType.Palm, CursorType.LeftPalm);
			vLeftCursorConvertMap.Add(HovercastCursorType.Thumb, CursorType.LeftThumb);
			vLeftCursorConvertMap.Add(HovercastCursorType.Index, CursorType.LeftIndex);
			vLeftCursorConvertMap.Add(HovercastCursorType.Middle, CursorType.LeftMiddle);
			vLeftCursorConvertMap.Add(HovercastCursorType.Ring, CursorType.LeftRing);
			vLeftCursorConvertMap.Add(HovercastCursorType.Pinky, CursorType.LeftPinky);
			vLeftCursorConvertMap.Add(HovercastCursorType.Look, CursorType.Look);

			vRightCursorConvertMap =
				new Dictionary<HovercastCursorType, CursorType>(HovercastCursorTypeComparer);
			vRightCursorConvertMap.Add(HovercastCursorType.Palm, CursorType.RightPalm);
			vRightCursorConvertMap.Add(HovercastCursorType.Thumb, CursorType.RightThumb);
			vRightCursorConvertMap.Add(HovercastCursorType.Index, CursorType.RightIndex);
			vRightCursorConvertMap.Add(HovercastCursorType.Middle, CursorType.RightMiddle);
			vRightCursorConvertMap.Add(HovercastCursorType.Ring, CursorType.RightRing);
			vRightCursorConvertMap.Add(HovercastCursorType.Pinky, CursorType.RightPinky);
			vRightCursorConvertMap.Add(HovercastCursorType.Look, CursorType.Look);

			OnSideChange += (() => {});
		}
 ////////////////////////////////////////////////////////////////////////////////////////////////
 /*--------------------------------------------------------------------------------------------*/
 public BaseItemPointsState()
 {
     vWorldPoints = new ReadList <Vector3>();
 }
Exemplo n.º 34
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState,
                                  float pArcAngle, IItemVisualSettings pSettings)
        {
            vMenuState  = pMenuState;
            vItemState  = pItemState;
            vAngle0     = -pArcAngle / 2f;
            vAngle1     = pArcAngle / 2f;
            vSettings   = (ItemVisualSettingsStandard)pSettings;
            vSliderItem = (ISliderItem)vItemState.Item;
            vTicks      = new GameObject[vSliderItem.Ticks];

            const float pi = (float)Math.PI;

            vGrabArc      = pi / 40f;
            vSlideDegree0 = (vAngle0 + vGrabArc / 2) / pi * 180;
            vSlideDegrees = (vAngle1 - vAngle0 - vGrabArc) / pi * 180;
            vZeroValue    = (0 - vSliderItem.RangeMin) / (vSliderItem.RangeMax - vSliderItem.RangeMin);

            ////

            vHiddenSlice = new UiHoverMeshSlice(gameObject, true);
            vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle);
            vHiddenSlice.UpdateBackground(Color.clear);

            var trackObj = new GameObject("Track");

            trackObj.transform.SetParent(gameObject.transform, false);
            trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0 / pi * 180, Vector3.up);

            vTrack         = new UiItemSliderTrackRenderer(trackObj);
            vTrackSegments = new ReadList <DisplayUtil.TrackSegment>();
            vTrackCuts     = new ReadList <DisplayUtil.TrackSegment>();

            ////

            if (vSliderItem.Ticks > 1)
            {
                Vector3 quadScale   = new Vector3(UiHoverMeshSlice.AngleInset * 2, 0.36f, 0.1f);
                float   percPerTick = 1 / (float)(vSliderItem.Ticks - 1);

                vTickMeshBuilder = new MeshBuilder();
                MeshUtil.BuildQuadMesh(vTickMeshBuilder);
                vTickMeshBuilder.Commit();
                vTickMeshBuilder.CommitColors(Color.clear);

                for (int i = 0; i < vSliderItem.Ticks; ++i)
                {
                    var tickObj = new GameObject("Tick" + i);
                    tickObj.transform.SetParent(gameObject.transform, false);
                    tickObj.transform.localRotation = Quaternion.AngleAxis(
                        vSlideDegree0 + vSlideDegrees * i * percPerTick, Vector3.up);
                    vTicks[i] = tickObj;

                    var quadObj = new GameObject("Quad");
                    quadObj.transform.SetParent(tickObj.transform, false);
                    quadObj.transform.localPosition = new Vector3(0, 0, 1.25f);
                    quadObj.transform.localRotation = TickQuatRot;
                    quadObj.transform.localScale    = quadScale;
                    quadObj.AddComponent <MeshRenderer>();

                    MeshFilter quadFilt = quadObj.AddComponent <MeshFilter>();
                    quadFilt.sharedMesh = vTickMeshBuilder.Mesh;
                }
            }

            ////

            vGrabHold = new GameObject("GrabHold");
            vGrabHold.transform.SetParent(gameObject.transform, false);

            var grabObj = new GameObject("Grab");

            grabObj.transform.SetParent(vGrabHold.transform, false);

            vGrab = grabObj.AddComponent <UiItemSliderGrabRenderer>();
            vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings);

            ////

            vHoverHold = new GameObject("HoverHold");
            vHoverHold.transform.SetParent(gameObject.transform, false);

            var hoverObj = new GameObject("Hover");

            hoverObj.transform.SetParent(vHoverHold.transform, false);

            vHover = new UiHoverMeshSlice(hoverObj, false, "Hover");
        }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public BaseItemPointsState() {
			vWorldPoints = new ReadList<Vector3>();
		}
		/*--------------------------------------------------------------------------------------------*/
		public static void CalcHoverPoints(float pWidth, float pHeight, ReadList<Vector3> pResult) {
			int stepsX = (int)Math.Round(pWidth/UiItem.Size)*6;
			int stepsY = (int)Math.Round(pHeight/UiItem.Size)*6;
			float x0 = -pWidth/2f;
			float y0 = -pHeight/2f;
			float xInc = pWidth/stepsX;
			float yInc = pHeight/stepsY;

			pResult.Clear();

			for ( int xi = 1 ; xi < stepsX ; xi += 2 ) {
				for ( int yi = 1 ; yi < stepsY ; yi += 2 ) {
					pResult.Add(new Vector3(x0+xInc*xi, 0, y0+yInc*yi)); //relative to parent
				}
			}
		}
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public virtual void Build(IHoverboardPanelState pPanelState,
										IHoverboardLayoutState pLayoutState, IBaseItemState pItemState,
										IItemVisualSettings pSettings) {
			vPanelState = pPanelState;
			vLayoutState = pLayoutState;
			vItemState = pItemState;
			vSettings = (ItemVisualSettingsStandard)pSettings;
			vSliderItem = (ISliderItem)vItemState.Item;
			vTicks = new GameObject[vSliderItem.Ticks];

			vWidth = UiItem.Size*vSliderItem.Width;
			vHeight = UiItem.Size*vSliderItem.Height;
			vIsVert = (vHeight > vWidth);
			vGrabW = 1;
			vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin);

			gameObject.transform.SetParent(gameObject.transform, false);
			gameObject.transform.localPosition = new Vector3(vWidth/2, 0, vHeight/2f);
			gameObject.transform.localRotation = Quaternion.AngleAxis((vIsVert ? 90 : 0), Vector3.up);

			if ( vIsVert ) { //swap dimensions here + rotate graphics later
				float tempW = vWidth;
				vWidth = vHeight;
				vHeight = tempW;
			}

			vSlideX0 = (vGrabW-vWidth)/2;
			vSlideW = vWidth-vGrabW;

			////

			vHiddenRect = new UiHoverMeshRectBg(gameObject);
			vHiddenRect.UpdateSize(vWidth, vHeight);

			var trackObj = new GameObject("Track");
			trackObj.transform.SetParent(gameObject.transform, false);
			trackObj.transform.localPosition = new Vector3(-vWidth/2, 0, 0);

			vTrack = new UiItemSliderTrackRenderer(trackObj);
			vTrackSegments = new ReadList<DisplayUtil.TrackSegment>();
			vTrackCuts = new ReadList<DisplayUtil.TrackSegment>();

			////

			if ( vSliderItem.Ticks > 1 ) {
				Vector3 quadScale = new Vector3(UiHoverMeshRect.SizeInset*2, 0.36f, 0.1f);
				float percPerTick = 1/(float)(vSliderItem.Ticks-1);

				vTickMeshBuilder = new MeshBuilder();
				MeshUtil.BuildQuadMesh(vTickMeshBuilder);
				vTickMeshBuilder.Commit();
				vTickMeshBuilder.CommitColors(Color.clear);

				for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) {
					GameObject tickObj = new GameObject("Tick"+i);
					tickObj.transform.SetParent(gameObject.transform, false);
					tickObj.transform.localPosition = Vector3.right*(vSlideX0+vSlideW*i*percPerTick);
					tickObj.transform.localRotation = TickQuatRot;
					tickObj.transform.localScale = quadScale;
					tickObj.AddComponent<MeshRenderer>();

					MeshFilter tickFilt = tickObj.AddComponent<MeshFilter>();
					tickFilt.sharedMesh = vTickMeshBuilder.Mesh;

					vTicks[i] = tickObj;
				}
			}

			////

			vGrabHold = new GameObject("GrabHold");
			vGrabHold.transform.SetParent(gameObject.transform, false);
			vGrabHold.transform.localRotation = Quaternion.Inverse(gameObject.transform.localRotation);

			var grabObj = new GameObject("Grab");
			grabObj.transform.SetParent(vGrabHold.transform, false);

			vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>();
			vGrab.IsVert = vIsVert;
			vGrab.Build(vPanelState, vLayoutState, vItemState, vSettings);

			if ( vIsVert ) {
				vGrab.SetCustomSize(vHeight, vGrabW, false);
			}
			else {
				vGrab.SetCustomSize(vGrabW, vHeight, false);
			}

			////

			vHoverHold = new GameObject("HoverHold");
			vHoverHold.transform.SetParent(gameObject.transform, false);

			var hoverObj = new GameObject("Hover");
			hoverObj.transform.SetParent(vHoverHold.transform, false);

			vHover = new UiHoverMeshRect(hoverObj, "Hover");
		}
Exemplo n.º 38
0
 public static T Last <T>(this ReadList <T> list)
 {
     return(list[list.Count - 1]);
 }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState,
													float pArcAngle, IItemVisualSettings pSettings) {
			vMenuState = pMenuState;
			vItemState = pItemState;
			vAngle0 = -pArcAngle/2f;
			vAngle1 = pArcAngle/2f;
			vSettings = (ItemVisualSettingsStandard)pSettings;
			vSliderItem = (ISliderItem)vItemState.Item;
			vTicks = new GameObject[vSliderItem.Ticks];

			const float pi = (float)Math.PI;

			vGrabArc = pi/40f;
			vSlideDegree0 = (vAngle0+vGrabArc/2)/pi*180;
			vSlideDegrees = (vAngle1-vAngle0-vGrabArc)/pi*180;
			vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin);

			////

			vHiddenSlice = new UiHoverMeshSlice(gameObject, true);
			vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle);
			vHiddenSlice.UpdateBackground(Color.clear);

			var trackObj = new GameObject("Track");
			trackObj.transform.SetParent(gameObject.transform, false);
			trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0/pi*180, Vector3.up);

			vTrack = new UiItemSliderTrackRenderer(trackObj);
			vTrackSegments = new ReadList<DisplayUtil.TrackSegment>();
			vTrackCuts = new ReadList<DisplayUtil.TrackSegment>();

			////

			if ( vSliderItem.Ticks > 1 ) {
				Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset*2, 0.36f, 0.1f);
				float percPerTick = 1/(float)(vSliderItem.Ticks-1);

				vTickMeshBuilder = new MeshBuilder();
				MeshUtil.BuildQuadMesh(vTickMeshBuilder);
				vTickMeshBuilder.Commit();
				vTickMeshBuilder.CommitColors(Color.clear);

				for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) {
					var tickObj = new GameObject("Tick"+i);
					tickObj.transform.SetParent(gameObject.transform, false);
					tickObj.transform.localRotation = Quaternion.AngleAxis(
						vSlideDegree0+vSlideDegrees*i*percPerTick, Vector3.up);
					vTicks[i] = tickObj;

					var quadObj = new GameObject("Quad");
					quadObj.transform.SetParent(tickObj.transform, false);
					quadObj.transform.localPosition = new Vector3(0, 0, 1.25f);
					quadObj.transform.localRotation = TickQuatRot;
					quadObj.transform.localScale = quadScale;
					quadObj.AddComponent<MeshRenderer>();

					MeshFilter quadFilt = quadObj.AddComponent<MeshFilter>();
					quadFilt.sharedMesh = vTickMeshBuilder.Mesh;
				}
			}

			////

			vGrabHold = new GameObject("GrabHold");
			vGrabHold.transform.SetParent(gameObject.transform, false);

			var grabObj = new GameObject("Grab");
			grabObj.transform.SetParent(vGrabHold.transform, false);

			vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>();
			vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings);

			////

			vHoverHold = new GameObject("HoverHold");
			vHoverHold.transform.SetParent(gameObject.transform, false);

			var hoverObj = new GameObject("Hover");
			hoverObj.transform.SetParent(vHoverHold.transform, false);

			vHover = new UiHoverMeshSlice(hoverObj, false, "Hover");
		}
		/*--------------------------------------------------------------------------------------------*/
		private ReadOnlyCollection<PlaneData> GetActiveCursorPlanes(CursorType pType) {
			UpdateActiveDelegates();

			ReadList<PlaneData> planes;

			if ( !vActiveCursorPlaneMap.TryGetValue(pType, out planes) ) {
				planes = new ReadList<PlaneData>();
				vActiveCursorPlaneMap.Add(pType, planes);
			}
			else {
				planes.Clear();
			}

			foreach ( IHovercursorDelegate del in vActiveDelegates ) {
				planes.AddRange(del.GetActiveCursorPlanes(pType));
			}

			return vActiveCursorPlaneMap[pType].ReadOnly;
		}