void Start() { baseline = GameControl.currentBaselineAvg; threshold = GameControl.currentThresholdAvg; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReciever"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } if (read2UDP == null) { Debug.Log("Cannot find 'read2UDP' script"); } for (int i = 0; i < matObject.Length; i++) { matObject[i].color = new Color(1.0f, 1.0f, 1.0f, 1.0f); matObject[i].SetFloat("_Metallic", 1.0f); } score = 0; distance = 350; distanceCanvas.alpha = 0; slideCanvas.alpha = 0; AddDistance(); UpdateScore(); // UpdateDistance (); StartCoroutine(SpawnWaves()); }
// Use this for initialization void Start() { baseline = GameControl.currentBaselineAvg; threshold = GameControl.currentThresholdAvg; baselineSetText.text = baseline.ToString(); thresholdSetText.text = threshold.ToString(); //matObject.color = Color.black; isSaved = false; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReciever"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } if (read2UDP == null) { Debug.Log("Cannot find 'read2UDP' script"); } i = 1f; // initial smooth color changing hardFactor = 1; helpFactor = 0; }
// Use this for initialization void Start() { myRigidBody = GetComponent <Rigidbody2D>(); myAnimator = GetComponent <Animator>(); myFeet = GetComponent <BoxCollider2D>(); myCirclebody = GetComponent <CircleCollider2D>(); myWeapon = GetComponent <PolygonCollider2D>(); gravityScaleAtStart = myRigidBody.gravityScale; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReceiver"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } }
// Use this for initialization void Start() { baseline = GameControl.currentBaselineAvg; threshold = GameControl.currentThresholdAvg; isSaved = false; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReciever"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } if (read2UDP == null) { Debug.Log("Cannot find 'read2UDP' script"); } }
// Use this for initialization void Start() { matObject.color = new Color(0f, 0f, 0f, 255f); //matObject.color = Color.black; isSaved = false; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReciever"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } if (read2UDP == null) { Debug.Log("Cannot find 'read2UDP' script"); } }
void Start() { baseline = GameControl.currentBaselineAvg; threshold = GameControl.currentThresholdAvg; difficultDropdown.onValueChanged.AddListener(delegate { actionDropdownValueChanged(difficultDropdown); }); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReciever"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } if (read2UDP == null) { Debug.Log("Cannot find 'read2UDP' script"); } for (int i = 0; i < matObject.Length; i++) { matObject[i].color = new Color(1.0f, 1.0f, 1.0f, 1.0f); matObject[i].SetFloat("_Metallic", 1.0f); } audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = backgroundAudio; isPlayAudio = false; score = 0; distance = 350; centerSlideCanvas.alpha = 0; distanceCanvas.alpha = 0; slideCanvas.alpha = 0; AddDistance(); UpdateScore(); // UpdateDistance (); StartCoroutine(SpawnWaves()); }
// Use this for initialization void Start() { baseline = GameControl.currentBaselineAvg; threshold = GameControl.currentThresholdAvg; isSaved = false; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("UDPReciever"); if (gameControllerObject != null) { read2UDP = gameControllerObject.GetComponent <Read2UDP>(); } if (read2UDP == null) { Debug.Log("Cannot find 'read2UDP' script"); } myRigidBody = GetComponent <Rigidbody2D>(); myAnimator = GetComponent <Animator>(); myFeet = GetComponent <BoxCollider2D>(); myCirclebody = GetComponent <CircleCollider2D>(); myWeapon = GetComponent <PolygonCollider2D>(); gravityScaleAtStart = myRigidBody.gravityScale; }