Exemplo n.º 1
0
        /// <summary>
        /// Create keyboard effect.
        /// </summary>
        /// <param name="effect">The type of effect to create.</param>
        /// <param name="param">Context-sensitive effect parameter.</param>
        /// <returns>A <see cref="Guid" /> for the created effect.</returns>
        /// <seealso cref="Razer.NativeMethods.CreateKeyboardEffect" />
        internal static Guid CreateKeyboardEffect(Razer.Keyboard.Effects.Effect effect, IntPtr param)
        {
            var guid   = Guid.Empty;
            var result = NativeMethods.CreateKeyboardEffect(effect, param, ref guid);

            if (!result)
            {
                throw new NativeCallException("CreateKeyboardEffect", result);
            }
            return(guid);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Helper method for creating keyboard effects with relevant structure parameter.
        /// </summary>
        /// <typeparam name="T">The structure type, needs to be compatible with the effect type.</typeparam>
        /// <param name="effect">The type of effect to create.</param>
        /// <param name="struct">The effect structure parameter.</param>
        /// <returns>A <see cref="Guid" /> for the created effect.</returns>
        private static Guid CreateKeyboardEffect <T>(Razer.Keyboard.Effects.Effect effect, T @struct) where T : struct
        {
            var ptr = Marshal.AllocHGlobal(Marshal.SizeOf(@struct));

            Marshal.StructureToPtr(@struct, ptr, false);
            try
            {
                return(CreateKeyboardEffect(effect, ptr));
            }
            finally
            {
                Marshal.FreeHGlobal(ptr);
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// Create a keyboard effect without a parameter.
 /// </summary>
 /// <param name="effect">The type of effect to create.</param>
 /// <returns>A <see cref="Guid" /> for the created effect.</returns>
 /// <remarks>This is currently valid for <see cref="Razer.Keyboard.Effects.Effect.None" /> and <see cref="Razer.Keyboard.Effects.Effect.SpectrumCycling" />.</remarks>
 internal static Guid CreateKeyboardEffect(Razer.Keyboard.Effects.Effect effect)
 {
     return(CreateKeyboardEffect(effect, IntPtr.Zero));
 }