UpdateRaycastOrigins() public method

public UpdateRaycastOrigins ( ) : void
return void
    void Update()
    {
        rcController.UpdateRaycastOrigins();

        Vector3 moveDistance = CalculatePlatformMovement();

        CalculatePassengerMovement(moveDistance);

        MovePassengers(true);
        transform.Translate(moveDistance);
        MovePassengers(false);
    }
    private void Update()
    {
        m_RaycastController.UpdateRaycastOrigins();

        Vector3 velocity = CalculatePlatformMovement();

        CalculatePassengerMovement(velocity);

        MovePassengers(true);
        transform.Translate(velocity);
        MovePassengers(false);
    }
    // Update is called once per frame
    void Update()
    {
        rc.UpdateRaycastOrigins();

        Vector3 velocity = CalculatePlatformMovement();

        CalculatePassengerMovement(velocity);

        //move passenger before platform when platform moving down to prevent bouncing
        MovePassengers(true);
        transform.Translate(velocity);
        //move passenger after platform when platform is going up to avoid passenger clipping down
        MovePassengers(false);
    }
    public void Move(Vector2 moveAmount, bool standingOnPlatform = false)
    {
        raycastController.UpdateRaycastOrigins();
        collisions.Reset();

        if (moveAmount.x != 0)
        {
            collisions.faceDir = (int)Mathf.Sign(moveAmount.x);
        }

        HorizontalCollisions(ref moveAmount);
        if (moveAmount.y != 0)
        {
            VerticalCollisions(ref moveAmount);
        }

        _tran.Translate(moveAmount);

        if (standingOnPlatform)
        {
            collisions.below = true;
        }
    }