Exemplo n.º 1
0
        public int GetAttactAfterLevelUp(Rarity oldRarity, int oldAtk)
        {
            var newRarity = oldRarity - 1;
            var newMax    = newRarity.GetAttackMax();
            var newMin    = newRarity.GetAttackMin();
            var range     = newMax - newMin;

            var oldMax = oldRarity.GetAttackMax();
            var oldMin = oldRarity.GetAttackMin();

            var relNew = ScaleNumber(oldMin, oldMax, newMin, newMax, oldAtk);
            var relMin = relNew - (range * 6 / 100);
            var relMax = relNew + (range * 8 / 100);

            var nAtk = Fun.GetRandomValue(relMin, relMax + 1);

            if (nAtk > newMax)
            {
                nAtk = newMax;
            }
            if (nAtk < newMin)
            {
                nAtk = newMin;
            }

            return(nAtk);
        }
Exemplo n.º 2
0
 public int RandomizeAttack(Rarity rarity)
 => Fun.GetRandomValue(rarity.GetAttackMin(), rarity.GetAttackMax() + 1);