// Use this for initialization void Start() { //temp = new string[4]; newAchieve = new string[4]; token = new string[13]; ranks = new string[10]; //PlayerPrefs.DeleteKey ("NewAchievement"); setAchieve = PlayerPrefs.GetString ("NewAchievement",""); save = GetComponent<SaveUserData> (); ranking = GetComponent<RankSort> (); ranking.loadRanking (); ranking.sortRank (); readTemp (); checkAchievement (); addAchievement (); save.saveUserData (); ranking.saveRanking (); }