/// <summary>
 /// Get the ranged weapon's name.
 /// </summary>
 /// <param name="rangedType">
 /// Whether the weapon requires ammunition.
 /// </param>
 /// <param name="handedness">
 /// Whether the weapon is one or two handed.
 /// </param>
 /// <param name="weight">
 /// Whether the weapon is light or heavy.
 /// </param>
 /// <returns>
 /// The weapon's name.
 /// </returns>
 internal static string GetRangedWeaponName(RangedType rangedType, WeaponHandedness handedness, WeaponWeight weight)
 {
     return string.Format("{0} {1}-handed {2}",
         weight == WeaponWeight.Heavy ? "Heavy" : "Light",
         handedness == WeaponHandedness.TwoHanded ? "two" : "one",
         rangedType == RangedType.Weapon ? "ranged weapon" : "gun");
 }
        public void Test_BasicAttack_AbilityScoreRangedWeaponCombinations(int strength, int constitution, int dexterity, int intelligence,
            RangedType type, WeaponHandedness handedness, WeaponWeight weight, int expectedAttackBonus, int expectedDamageDiceCount, 
            DiceType expectedDamageDiceType, int expectedDamageBonus, int expectedRange)
        {
            Character character;
            BasicAttack basicAttack;

            character = new Character(new int[] { strength, constitution, dexterity, intelligence },
                new NullOrigin(ScoreType.Wisdom), new NullOrigin(ScoreType.Charisma), ScoreType.Acrobatics);
            character.SetHeldItem(Hand.Main, new RangedWeapon(type, handedness, weight));
            character.Update();

            basicAttack = character.GetPowers().First(x => x is BasicAttack) as BasicAttack;
            Assert.That(basicAttack, !Is.Null, "Basic Attack is null");
            Assert.That(basicAttack.Attacks.Count, Is.EqualTo(1), "Incorrect number of Basic Attack attacks");
            Assert.That(basicAttack.Attacks[0].AttackBonus.Total, Is.EqualTo(expectedAttackBonus),
                string.Format("Incorrect Basic Attack attack bonus: {0}", basicAttack.Attacks[0].AttackBonus));
            Assert.That(basicAttack.Attacks[0].Damage.Dice, Is.EqualTo(new Dice(expectedDamageDiceCount, expectedDamageDiceType)),
                "Incorrect Basic Attack damage");
            Assert.That(basicAttack.Attacks[0].DamageBonus.Total, Is.EqualTo(expectedDamageBonus),
                string.Format("Incorrect Basic Attack damage bonus: {0}", basicAttack.Attacks[0].DamageBonus));
            Assert.That(basicAttack.AttackTypeAndRange.AttackType, Is.EqualTo(AttackType.Ranged),
                "Incorrect Basic Attack attack type");
            Assert.That(basicAttack.AttackTypeAndRange.Range, Is.EqualTo(expectedRange.ToString()),
                "Incorrect Basic Attack range");
        }
Exemplo n.º 3
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        public RangedWeapon(RangedType ranType, int x, int y) : base(x, y)
        {
            this.x = x;
            this.y = y;

            if (ranType == RangedType.RIFLE)
            {
                durability = 3;
                range      = 3;
                cost       = 7;
                damage     = 5;
                weapName   = "Rifle";
            }
            else if (ranType == RangedType.LONGBOW)
            {
                durability = 4;
                range      = 2;
                cost       = 6;
                damage     = 4;
                weapName   = "Longbow";
            }
        }
 public void TestName(RangedType rangedType, WeaponHandedness handedness, WeaponWeight weight, string expectedName)
 {
     Assert.That(new RangedWeapon(rangedType, handedness, weight).Name, Is.EqualTo(expectedName));
 }
 public void TestExpectedRange(RangedType rangedType, WeaponHandedness handedness, WeaponWeight weight, int expectedRange)
 {
     Assert.That(new RangedWeapon(rangedType, handedness, weight).Range, Is.EqualTo(expectedRange));
 }
 public void TestExpectedDamageDice(RangedType rangedType, WeaponHandedness handedness, WeaponWeight weight, int expectedNumber, DiceType expectedDiceType)
 {
     Assert.That(new RangedWeapon(rangedType, handedness, weight).Damage, Is.EqualTo(new Dice(expectedNumber, expectedDiceType)));
 }
 public void TestAccuracyBonus(RangedType rangedType, WeaponHandedness handedness, WeaponWeight weight, int expectedAccuracyBonus)
 {
     Assert.That(new RangedWeapon(rangedType, handedness, weight).AccuracyBonus, Is.EqualTo(expectedAccuracyBonus));
 }
 /// <summary>
 /// Create a new <see cref="RangedWeapon"/>.
 /// </summary>
 /// <param name="rangedType">
 /// Is the weapon a gun?
 /// </param>
 /// <param name="handedness">
 /// Is the weapon one or two handed?
 /// </param>
 /// <param name="weight">
 /// is the weapon light or heavy?
 /// </param>
 public RangedWeapon(RangedType rangedType, WeaponHandedness handedness, WeaponWeight weight)
     : base(WeaponHelper.GetRangedWeaponName(rangedType, handedness, weight), handedness, weight)
 {
     Type = rangedType;
 }