public static bool IsRangedDps(this GameObject unit)
        {
            var gameObject = unit as Character;

            return(gameObject != null && RangedDps.Contains(gameObject.CurrentJob));
        }
Exemplo n.º 2
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        public static bool IsDps(this GameObject tar)
        {
            var gameObject = tar as Character;

            return(gameObject != null && (RangedDps.Contains(gameObject.CurrentJob) || MeleeDps.Contains(gameObject.CurrentJob)));
        }