// Update is called once per frame void Update() { if (r_controller.currentMode == 1 && hasHit == false) { float angle = Mathf.Atan2(rb.velocity.y, rb.velocity.x) * Mathf.Rad2Deg - 90; transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); } if (GetComponent <Renderer>().isVisible == false) { GetComponent <Rigidbody2D>().velocity = Vector2.zero; r_controller.resetThrowingVars(); } lastVel = GetComponent <Rigidbody2D>().velocity; }
// Update is called once per frame private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { if (switchCompleted == true) { //manager.setCameraBounds(); if (manager.GetSceneNumber() == RegionNumbers[0]) { manager.setCameraBounds(RegionNumbers[1]); } else { manager.setCameraBounds(RegionNumbers[0]); } GameObject.Find("SceneTransitionSprite").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("SceneTransitionSprite").GetComponent <Animator>().enabled = true; GameObject.Find("SceneTransitionSprite").GetComponent <Animator>().Play("Transition", -1, 0f); switchCompleted = false; } r_Controller.resetThrowingVars(); } if (other.tag == "Projectile") { if (manager.GetSceneNumber() == RegionNumbers[0]) { r_Controller.TeleportAndSwitchRegion(RegionNumbers[1]); } else { r_Controller.TeleportAndSwitchRegion(RegionNumbers[0]); } } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("RegionCameraSwitcher")) { r_AttackController.resetThrowingVars(); ScenePartLoader loader = GameObject.Find(manager.GetSceneName()).GetComponent <ScenePartLoader>(); } if (collision.gameObject.CompareTag("Enemy")) { isTouchedEnemy = true; } }
private void MeleeAttack() { if (canAttack && !r_AttackController.isBeganThrowing) { if (bossIsReady && Physics2D.OverlapCircle(attackPoint.position, attackRadius, whatIsDamageable)) { int selected = values[Random.Range(0, values.Length)]; if (selected == 1) { FindObjectOfType <WizardBoss>().AttemptToDash(); } } r_AttackController.resetThrowingVars(); if (controller.IsPlayerGrounded()) { rb.velocity = Vector2.zero; controller.movementSpeed = 0; isAttacking = true; if (isUpAttackReady) { isUpAttacking = true; } } else { isAttackingInAir = true; //controller.usedUpJump(); } r_AttackController.canThrow = false; attackingCoolDown = attackRate; attackComboTimer = attackComboTimerSet; canAttack = false; comboAttackBegin = true; attackDamage = baseDamage + 10 * (attackComboCount % 3); attackComboCount++; FindObjectOfType <AudioManager>().Play("Attack"); } }